-we apologize for multiple submissions- CFP - 3rd
International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2015
***** paper submission deadline extended until FEBRUARY 16, 2015 *****
Paper submission by easychair
https://easychair.org/conferences/?conf=idgei2015 DATE: March 29, 2015, Atlanta, GA, USA HOMEPAGE:
http://idgei2015.joanneum.at Satellite of International Conference on Intelligent User Interfaces 2015
http://iui.acm.org/2015/ THE WORKSHOP: Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected
groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their
new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually
thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2015 aims at bridging across these communities and
disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion. Suggested workshop topics include, but are by no means limited to: + Intelligent User Interfaces for Serious Games + Machine Intelligence in Serious Games + Mobile and Real-World Serious Gaming + Emotion & Affect in Serious Games + Player Behavior and Attention Modeling Player-Adaptation and
+ Motivation Security & Privacy Preservation Novel Serious Games User
+ Studies & Tests of Serious Games DATES: Submission February 16, 2015 Notification February 27, 2015 Camera-Ready March 10, 2015 Workshop March, 29, 2015 ORGANISERS:
Lucas Paletta, Joanneum Research, Austria
lucas.paletta@xxxxxxxxxxx Björn Schuller, University of Passau, Germany / Imperial College, UK
bjoern.schuller@xxxxxxxxxxxxx Peter Robinson, University of Cambridge, UK
peter.robinson@xxxxxxxxxxxx Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France
Nicolas.Sabouret@xxxxxxx KEYNOTE SPEAKERS:
James C. Lester, North Carolina State University, NC, USA James M. Rehg, Georgia Institute of Technology, GA, USA
Alex Games, Microsoft, Redmond, WA, USA AUTHORS: Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length.
All submissions must be in PDF format, and comply with the ACM proceedings HCI Archive Format using one of the official templates
at IUI 2015 homepage. Papers will be published in a CEUR workshop proceedings volume. The IDGEI Best Paper Award will be provided to the best scientific
contribution. Paper submission by easychair
https://easychair.org/conferences/?conf=idgei2015
PREVIOUS WORKSHOPS: IDGEI 2013 (Chania, Greece)
http://idgei.fdg2013.org/ IDGEI 2014 (Haifa, Israel)
http://idgei2014.joanneum.at/ OBJECTIVES: The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii)
to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as education- and health-oriented gaming, general learning
and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field.
___________________________________________ Univ.-Prof. Dr.-Ing.
habil. Björn W. Schuller Head Chair
of Complex and Intelligent Systems University
of Passau Passau
/ Germany Senior
Lecturer in Machine Learning Department
of Computing Imperial
College London London
/ U.K. CEO audEERING
UG (limited) Gilching
/ Germany Visiting
Professor School
of Computer Science and Technology Harbin
Institute of Technology Harbin
/ P.R. China Associate Institute
for Information and Communication Technologies Joanneum
Research Graz
/ Austria Associate Centre
Interfacultaire en Sciences Affectives Université
de Genève Geneva
/ Switzerland Editor
in Chief IEEE
Transactions on Affective Computing President
Association
for the Advancement of Affective Computing AAAC ___________________________________________ |