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Audio for Games Conference- Call for Papers reminder
Audio for Games,
The 35th international conference of the Audio Engineering Society
http://www.aes.org/events/35/
Call for papers
The Audio Engineering Society is pleased to announce its first ever conference dedicated to audio for games, to be held 2009 February 11-13 at the Royal Academy of Engineering, London, UK. Current- and next-generation gaming platforms offer unprecedented levels of processing power specifically for audio. These changes facilitate a range of complex real-time audio architectures and DSP effects, offering creative possibilities never before seen in the areas of interactive sound design and music composition. Such developments in technology also present new challenges in audio programming and engineering, drawing on areas of multidisciplinary expertise that were not previously relevant.
This conference focuses on these new challenges, bringing together new and established professionals in the area of audio for games. The conference aims to reflect the needs and interests of all professionals working in or around the area of game audio, further the dialog between existing industry experts, create a forum for sharing techniques and technology, and help advance game audio on current and future platforms. The three-day conference program is focussed around the dissemination and discussion of technical solutions and recommended practices. As well as the usual paper and poster sessions, the conference will also consist of demonstrations, panel discussions, tutorials, and workshops. This call for submissions invites contributions in all formats, and we encourage proposers to think beyond the usual conference paper/poster format. Gaming is by its very nature an interactive experience, and we would like the conference program to reflect this. We welcome submissions in all relevant areas, including, but not limited to:
Spatial audio in games
Mixing for unknown speaker configurations
Upmix and downmix
Spatialization and environment modeling
Interactive reverb algorithms
I3DL2 implementations
Interactive reverb algorithms
Acoustic modeling and auralization
Impulse response measurement and simulation
Real-time synthesis
Synthesis architectures
Granular synthesis
Physical modeling
Novel use of traditional synthesis techniques
Audio codecs
Real-time codecs and usage
Seeking and looping in encoded bitstreams
Codec quality
Fast and low bit-rate codecs
Audio distribution systems
Future areas for standardization
Loudspeaker layouts
Recording and mix levels
Scripting file formats
Sound design, recording, and Foley
Techniques and case studies
Perception of interactive audio
Nonrepetitive design
Game music systems
Interactive and generative music
Nonlinear composition
Online gaming
Speech processing and analysis
Pitch analysis in singing
Mixing voice with game
Voice management with multiple talkers
Speech recognition and synthesis
Training and education
Audio in interactive training applications
Game-audio course material and certification
Submission information
All submissions should have a clear application in game audio or interactive audio. Content should reflect the engineering progress made and highlight relevant contributions or conclusions to attendees. We encourage multidisciplinary approaches to the area and an exploration of the interaction between sound designer and audio engineer.
Submissions may be in the following formats: paper (to be presented in the main sessions); poster or demonstration (to be presented in the poster sessions); tutorial, panel, or workshop proposals to be held in the main conference thread. Paper or poster proposals should consist of title, abstract (60 to 120 words), and precis (500 to 750 words) to be submitted online by September 26, 2008 at www.aes.org/35th_authors. Acceptance of papers will be determined by the 35th Conference review committee based on an assessment of the abstract and precis. Accepted authors will be notified by October 22, 2008. Complete manuscripts of a maximum of 10 pages (3000 words) must be submitted by November 19, 2008.
Tutorial, panel, or workshop proposals should be emailed directly to 35th_sessions@xxxxxxxx Proposals should include a title, abstract, session chair, and possible contributors. If accepted, these will also be included in the conference proceedings.
Important dates:
Deadline for paper/poster proposals: 2008 September 26
Accepted authors notified by: 2008 October 22
Deadline for final manuscripts: 2008 November 19