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Audio for Games Conference- Call for Papers reminder



Audio for Games, 
The 35th international conference of the Audio Engineering Society

http://www.aes.org/events/35/

Call for papers
The Audio Engineering Society is pleased to announce its first ever conference dedicated to audio for games, to be held 2009 February 11-13 at the Royal Academy of Engineering, London, UK. Current- and next-generation gaming platforms offer unprecedented levels of processing power specifically for audio. These changes facilitate a range of complex real-time audio architectures and DSP effects, offering creative possibilities never before seen in the areas of interactive sound design and music composition. Such developments in technology also present new challenges in audio programming and engineering, drawing on areas of multidisciplinary expertise that were not previously relevant.

This conference focuses on these new challenges, bringing together new and established professionals in the area of audio for games. The conference aims to reflect the needs and interests of all professionals working in or around the area of game audio, further the dialog between existing industry experts, create a forum for sharing techniques and technology, and help advance game audio on current and future platforms. The three-day conference program is focussed around the dissemination and discussion of technical solutions and recommended practices. As well as the usual paper and poster sessions, the conference will also consist of demonstrations, panel discussions, tutorials, and workshops. This call for submissions invites contributions in all formats, and we encourage proposers to think beyond the usual conference paper/poster format. Gaming is by its very nature an interactive experience, and we would like the conference program to reflect this. We welcome submissions in all relevant areas, including, but not limited to:

Spatial audio in games 
	Mixing for unknown speaker configurations 
	Upmix and downmix 
	Spatialization and environment modeling 
Interactive reverb algorithms 
	I3DL2 implementations 
	Interactive reverb algorithms 
	Acoustic modeling and auralization 
	Impulse response measurement and simulation 
Real-time synthesis 
	Synthesis architectures 
	Granular synthesis 
	Physical modeling 
	Novel use of traditional synthesis techniques 
Audio codecs 
	Real-time codecs and usage 
	Seeking and looping in encoded bitstreams 
	Codec quality 
	Fast and low bit-rate codecs 
	Audio distribution systems 
Future areas for standardization 
	Loudspeaker layouts 
	Recording and mix levels 
	Scripting file formats 
Sound design, recording, and Foley 
	Techniques and case studies 
	Perception of interactive audio 
	Nonrepetitive design 
Game music systems 
	Interactive and generative music 
	Nonlinear composition 
	Online gaming 
Speech processing and analysis 
	Pitch analysis in singing 
	Mixing voice with game 
	Voice management with multiple talkers 
	Speech recognition and synthesis 
Training and education 
	Audio in interactive training applications 
	Game-audio course material and certification 
 
Submission information
All submissions should have a clear application in game audio or interactive audio. Content should reflect the engineering progress made and highlight relevant contributions or conclusions to attendees. We encourage multidisciplinary approaches to the area and an exploration of the interaction between sound designer and audio engineer.

Submissions may be in the following formats: paper (to be presented in the main sessions); poster or demonstration (to be presented in the poster sessions); tutorial, panel, or workshop proposals to be held in the main conference thread. Paper or poster proposals should consist of title, abstract (60 to 120 words), and precis (500 to 750 words) to be submitted online by September 26, 2008 at www.aes.org/35th_authors. Acceptance of papers will be determined by the 35th Conference review committee based on an assessment of the abstract and precis. Accepted authors will be notified by October 22, 2008. Complete manuscripts of a maximum of 10 pages (3000 words) must be submitted by November 19, 2008.

Tutorial, panel, or workshop proposals should be emailed directly to 35th_sessions@xxxxxxxx Proposals should include a title, abstract, session chair, and possible contributors. If accepted, these will also be included in the conference proceedings.

Important dates:

Deadline for paper/poster proposals: 2008 September 26 
Accepted authors notified by: 2008 October 22 
Deadline for final manuscripts: 2008 November 19