Hello Pragati,
you can try the 3D Tune-In Toolkit, which implements a non-linear attenuator (that can be calibrated from an audiogram), frequency smearing (Baer&Moore) and jitter. It also has a hearing aid simulator, and a binaural spatialiser.
Here is a video demonstrating the hearing loss functions
The Test Application (the one you see in the videos) is available for MacOS, Windows and Linux at the following link:
At the link above, you can also download the VST plugin, both for MacOS and Windows, as well as the Unity wrapper
Best
Lorenzo --
Lorenzo Picinali Professor in Spatial Acoustics and Immersive Audio Dyson School of Design Engineering Imperial College London Dyson Building Imperial College Road South Kensington, SW7 2DB, London E: l.picinali@xxxxxxxxxxxxxx https://profiles.imperial.ac.uk/l.picinali https://www.axdesign.co.uk/ From: AUDITORY - Research in Auditory Perception <AUDITORY@xxxxxxxxxxxxxxx> on behalf of Pragati Rao <pragatir@xxxxxxxxx>
Sent: Friday, March 7, 2025 10:26 PM To: AUDITORY@xxxxxxxxxxxxxxx <AUDITORY@xxxxxxxxxxxxxxx> Subject: [AUDITORY] Hearing Loss simulator for processing audio files Dear Colleagues,
I am looking for a hearing loss simulator that can simulate the impact of IHC and OHC loss when a given audiogram is fed and then process audio files with that information. This is so that a more nuanced impact of various degrees of hearing loss/shapes
of audiogram on specific audio files can be shown instead of using band-pass filtering. If you know of any such tools or can recommend any articles/labs which have developed these, please let me know.
Thanks,
Pragati
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