[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[AUDITORY] Call for papers - Theme track 04 on Sound and Design at DRS2022 Bilbao Conference
Apologies for cross-posting.
Dear All,
We are pleased to inform you that the DRS2022 BILBAO Conference is
now welcoming submissions. The Theme Track 4 on Sound & Design aims at
exploring human and machine listening as design material.
The call for papers can be found via the following link: https://www.drs2022.org/theme-tracks/
Deadline for paper submission: November
24th, 2021
The track is co-chaired by Stefano Delle Monache, Monica Porteanu,
Kevin Hamilton, Nicolas Misdariis, and Elif Özcan and supported by
the H2020-MSCA-IF-2019 PaDS.
Abstract
Either intentionally designed or as by-products of mechanisms and
processes, sounds and soundscapes are an essential presence in our
contemporary environments, from notification and alarms to machinery
and voice-based virtual assistants. Sound design entails a variety
of practices, dealing at large with the design and craft of auditory
displays to convey functions and information with aesthetic
requirements. Listening is the context-dependent, human-centered,
active behaviour by which we use sound to make sense of the
experience with products, services, and ecosystems.
A socio-technological, sound-driven approach to design is concerned
about the meaning and understanding of the experience driven by
listening, rather than by sound. In this paradigm shift, sound acts
both as issue and opportunity for innovative design solutions.
Hence, sound-driven design is inherently embodied, situated, and
human-centered. Establishing the role of listening in the design
process will inform whether designers design the sound, for sound, against sound or with sound.
The Sound and Design track welcomes papers on:
A. Sound-driven design: Designing
for, through, and about listening
Contact person - Stefano Delle Monache | s.dellemonache@xxxxxxxxxx
Leveraging the established distinction about design research
strategies (for, through, about design), we invite submissions on:
- Designing
for listening (clinical), including sound- and
evidence-based case studies and interventions with specific
impact, e.g., from product sounds to soundscapes, in healthcare,
automotive, and the lived environment in general;
- Designing
through listening (applied), including design studies
that investigate how sound and action intertwine to shape
dynamic relationships between humans and objects, e.g. from
sound-driven experience and design methodologies, to the effect
of sound on listeners, such as emotions and alarm fatigue;
- Designing
about listening (basic), including inquiries on the
fundamentals of design and audition, formgiving and cognition,
research methods, the role of sound-based representations and
creativity.
B. Design of artificial intelligence
(AI) for perceiving and interpreting sound
Contact person - Monica Porteanu | monicap2@xxxxxxxxxxxx
Sound opens doors to designing for inclusiveness, wellbeing, and
many more. Meanwhile, sound-enabled technology creates commercial
opportunities at exponential speed. However, the commercial
enthusiasm outpaces our understanding of the implications this
situation creates, e.g., considering that voice is a biometric
identifier.
We have yet to become aware of how sound travels and is perceived
and interpreted across devices, platforms, clouds, and algorithms.
The design mindset and practice are slowly catching up, but they are
still more focused on the commercial aspect (e.g., conversation
design, voice user interface). However, design research could
significantly contribute to raising awareness and developing the
necessary body of knowledge to address the gap. We invite
submissions on topics such as:
- Algorithmic hearing and interpretation, incl.
voice-based AI for sentiment analysis
- Inclusive AI applications related to sound
perception, interpretation, and feedback, e.g., sound therapy,
rehabilitation, food design for wellness
- Design methods for sensemaking related to sound
data, e.g., sonification, visualization
- Sound-based AI literacy, e.g., privacy,
decision-making
- Objects that listen, interpret, or provide feedback
(esp. to other than the sound producer)