In the last two decades, there has been considerable interest in sound simulation and rendering for interactive applications, including computer graphics, virtual reality, copper games, multimedia etc. This includes development of new algorithms, systems, and integration into game engines and virtual reality systems. These simulation methods can be combined with machine learning methods and used for speech recognition, speech source separation, source location and placement, design optimization, etc. We have put together a survey paper that highlights these developments. Sound Synthesis, Propagation, and Rendering: A Survey |