Dear list,
following the previous successful editions of IEEE Virtual
Reality Workshop - Sonic Interactions for Virtual Environments.
With renewed enthusiasm, we are proud to announce that
paper/poster submission deadlines for 2018 edition are available!
<Apologies for cross-posting>
<Please distribute>
IEEE 4th VR Workshop on Sonic Interactions
for Virtual Environments (IEEE VR - SIVE 2018)
March 18/19 2018, Reutlingen,
Germany
http://ieeevr.org/2018/
http://sive.create.aau.dk
(website under construction, new structure with all
previous editions)
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CALL FOR PAPERS
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Sonic interaction design is defined as the study
and exploitation of sound as one of the principal channels
conveying information, meaning, and aesthetic/ emotional
qualities in interactive contexts. This field lies at the
intersection of interaction design and sound and music
computing.
In the virtual reality community, the focus on
research in topics related to auditory feedback has been rather
limited when compared, for example, to the focus placed on
visual feedback or even on haptic feedback. However, in
communities such as the film community or the product sound
design community it is well known that sound is a powerful way
to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among
the virtual reality community the awareness of the importance of
sonic elements when designing virtual/augmented/mixed reality
(VR/AR/MR) environments. We will also discuss how research in
other related fields such as film sound theory, product sound
design, sound and music computing, game sound design and
computer music can inform designers of VR/AR/MR environments.
Moreover, the workshop will feature state of the art research on
the field of sound for VR/AR/MR environments.
Submissions of research papers outlining ongoing
researches in the field of interactive sound for virtual
environments are welcome.
Topics can include, but are not limited to:
- Sound synthesis and design for VR/AR/MR
environments
- Sound modelling and rendering for VR/AR/MR
environments
- Multisensory (audio-visual and/or audio-haptics)
interactions and 3DUI
- Gestural control and action-sound mapping in
VR/AR/MR
- Perception-action loop in multimodal VR/AR/MR
- Sound spatialisation and auralization
- Binaural sound and head-related transfer
functions
- Headphones and speakers reproduction
- Mobile VR/AR/MR applications and technologies of
interactive sonification
- Evaluation of user experience and sound quality
- Industrial design and prototyping of VR/AR/MR
software and hardware supporting research in sound (product
design, ergonomics, human-machine interfaces)
The SIVE 2018 workshop is supported by the Sound
and Music Computing network: http://smcnetwork.org
The submission website is: https://www.easychair.org/conferences/?conf=sive18
(opening near the abstract submission deadline)
- Papers should be 4-6 pages in length and prepared
using the IEEE Computer Society conference style format
described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html
. For accepted papers, authors must prepare a 20-25 minute oral
presentation to be delivered during the workshop.
- Posters should be 2-4 pages in length and
prepared according to the same template.
Accepted papers will be included in the IEEE VR
Workshop Proceedings and will be published on IEEE Xplore
Digital Library (Scopus indexing service).
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IMPORTANT DATES
* Abstract submission deadline: January 25th, 2018
* Paper submission deadline: February 1st, 2018
* Notification of acceptance: February 10th, 2018
* Camera-ready: March 1st, 2018
* Date of the event: March 18th/19th, 2018
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ORGANIZERS
Michele Geronazzo (Aalborg University Copenhagen)
Stefania Serafin (Aalborg University Copenhagen)
Cumhur Erkut (Aalborg University Copenhagen)
Niels Christian Nilsson (Aalborg University
Copenhagen)
Francesco Grani (HERE Technologies GmbH)
Federico Avanzini (University of Milano)
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