[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Audio Mostly 2014 conference

Audio Mostly 2014 -- Call for papers

in all its forms holds tremendous potential for interaction design. Sound
engage, inform, convey narrative, dramatize, create attention, affection
adventure. However, the abilities to interact with computer systems
through and
with sound are still not sufficiently explored. The Audio Mostly
Conference <http://audiomostly.com/>
provides a venue to explore and promote the untapped potential of audio for
interaction design by bringing together audio experts, content creators,
designers, behavioural researchers and others.

The area of interest covers new interactive applications for sound that
demand or
allow for some kind of interactive response from the users/listeners. It
for example be in scenarios where screens and keyboards are unavailable,
unsuitable or disturbing, but it can also be in contexts where sound in
combination with other modalities form new and innovative interfaces
users and machines. The area implies cognitive research and psychology,
methodology and practice, as well as technological innovations in audio
analysis, processing and rendering. The aim is to both describe and push
boundaries of sound-based interaction in various domains, such as industry,
mobile applications, computer games, education, entertainment, safety and
digital arts.

The theme this year is ³Imagining Sound and Music²

How does one design the sound of an imaginary creature and what is the
between the artist and the engineer when turning musical imagination into
reality?  Whether composing musical
scores, creating fantastical sonic spaces, or creating monster sounds, the
resultant interaction with such imaginary sonic artefacts plays no less a
significant role than the realization of the aural imaginary.

Topics of Interest:
The Audio Mostly conference series is interested in sound interaction
design in
general, is strongly interdisciplinary, and provides a space for
creative approaches. Hence, prospective contributions are not limited to
methodological approaches and papers dealing with the theme from either a
philosophical or
an empirical viewpoint are welcome along with those with a more mixed
Contributions may address a number of sound- and music-based topics
related to
the theme that include, but are not limited to:
·       shared and individual imagination
·       user experience
·       fantastical sounds and spaces
·       creativity
·       technology
·       future interfaces for new experiences
·       interaction
·       sensory and perceptual modalities
·       conceptualization
·       drafting
· implementation

Important Dates
Deadline for paper submission ­ May 9, 2014
Notification of acceptance ­ June 20, 2014
Camera-ready paper submission ­ July 25 2014
Early registration deadline ­ September 1 2014
Conference ­ October 1-3 2014

Paper submission
Researchers, composers, game developers, sound artists, audio engineers,
etc. who are
interested in sharing their results, perspectives and insight to a
multidisciplinary audience are invited to submit
electronically <https://www.easychair.org/conferences/?conf=am14> full
Poster papers are also allowed, providing a venue for researchers and
practitioners to discuss their work-in-progress.

* Full papers: up to 6-8 pages, anonymised, in ACM Proceedings Format
<http://www.acm.org/sigs/publications/proceedings-templates> with up to
     150 word abstract.
* Poster papers: submit a 2-6 page extended abstract or short paper
prepared using ACM CHI Extended Abstracts format (Microsoft Word Template
<http://chi2011.org/authors/chi2011extendedabstracts.doc> and LaTeX files

Online registration will be available in early 2014 on the Audio Mostly

Conference Fees and payment:
Registration before 1/Sept 2014
Standard Rate DKK 3,600
ACM Members or Committee members DKK 2,100
Student Rate DKK 2,100
Daily fee (AAU students/staff) DKK 150

Late registration after 1/Sept 2014
Standard Rate DKK4,500
ACM Members or Committee members DKK 3,500
Student Rate DKK 3,500
Daily fee (AAU students/staff) DKK 200

Conference fee includes:
- Conference 2,5 days.
- Poster and demo-session.
- Proceedings.
- Two lunches.
- Coffee and tea during breaks.
- One conference dinner. Daily fee includes:
- Conference 1 day.
- 1 Lunch.
- Poster and demo-session.
- Coffee and tea during breaks.

Getting to Aalborg
Aalborg is located in North Jutland on the Limfjord. It is the fourth
largest city in Denmark but with a
compact, well preserved centre that is ideal for walking.

It is well served by several airlines, often direct from major European
cities or via Copenhagen,
and a taxi or the number 2 bus can take you from the airport into the city
centre within 10-20 minutes. There is also a train service from Copenhagen
the Aalborg central station.

The conference will take place at Musikkens Hus
<http://www.musikkenshus.dk/> and is hosted by the Music
& Sound Knowledge Group <http://www.mask.aau.dk/> in the Department of
Communication and
Psychology <http://www.kommunikation.aau.dk/> at Aalborg
University <http://www.aau.dk>. The Musikkens Hus is a purpose-built
concert house opening early 2014 and home to
both the university's and the conservatory's music activities as well as
Aalborg Symphony Orchestra. Built right on the fjord, it has four concert
halls, Denmark's largest pipe organ, and state-of-the-art recording
It is situated about 5 minutes walk from the many bars (outside in
October) and
restaurants of Aalborg's late mediaeval centre.

Both the First Hotel
otshotel-Aalborg/?gclid=CKmah5bWxrsCFUNe3godnksAIw> and the Cabinn Hotel
<https://www.cabinn.com/en/hotel/cabinn-aalborg-hotel> (the cheaper
option) are about 5 minutes' walk
from Musikkens Hus and are next to each other in the centre of town.

Mark Grimshaw
The Obel Professor of Music
MaSK:	http://www.mask.aau.dk/
WEB:	http://personprofil.aau.dk/profil/126217
TEL:	(+45) 99 40 91 00
FAX:	(+45) 98 15 45 94
POST:	Aalborg Universitet
	Nyhavnsgade 14
	9000 Aalborg

Attachment: default.xml
Description: default.xml