Subject: [AUDITORY] [CfP] 4th IEEE International Workshop on Networked Immersive Audio From: =?utf-8?B?SMO8c2V5aW4gSGFjxLFoYWJpYm/En2x1?= <=?utf-8?B?SMO8c2V5aW4gSGFjxLFoYWJpYm/En2x1?=> Date: Fri, 12 Dec 2025 20:24:45 +0300--Apple-Mail=_32C2FBD5-2C7D-4BCE-BDB4-023A65315E03 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii *** Apologies for cross-posting, please distribute *** 4th IEEE International Workshop on Networked Immersive Audio =20 Cannes, France, 29th October 2026 https://internetofsounds2026.ieee-internetofsounds.org/satellite-events Call for papers and demos Networked Immersive Audio is an emerging topic in sound-based = communications. To date, scarce research has been conducted on how to = integrate networking systems with immersive audio rendering techniques = able to enrich a listener's perception of sharing the same acoustic = environment and to provide the localization information of remote users = or other real or virtual acoustic sources. The aim of IEEE IWNIA 2026 is to bring together academics and industry = to investigate and advance the development of systems at the confluence = of spatial audio and networking, as well as the understanding of human = perception in immersive, networked contexts. Topics of interest include, but are not limited to, the following areas: Frameworks for Networked Immersive Audio Spatial audio systems for networked interactions 3D audio perception in networked settings Spatial audio for Web Audio Spatial audio for the Metaverse Embedded spatial audio systems Codecs for spatial audio Experimental results of prototype/testbed for Networked Immersive Audio Datasets Spatial audio and personal area networks Standardization activities for Networked Immersive Audio Packet loss concealment methods for Networked Immersive Audio 5G/6G architectures leveraging slicing and Multi-access Edge Computing Network traffic predictions in Networked Immersive Audio applications Optimization in the placement of Virtual Network Functions Security and privacy in Networked Immersive Audio We consider contributions in the form of full papers (min 5 pages, max = 10 pages), poster papers (4 pages), or a demo proposal (max 2 pages). We = encourage the submission of work in progress as well as more mature = work.=20 For music submissions please refer to the call of the main IEEE IS2 2025 = event:=20 Activities Besides the presentations of the accepted contributions (papers, = posters, demos), the program of the workshop will include a tutorial, a = keynote and a panel with experts from both academia and industry. Awards The Organizing Committee will select the winners for the Best Paper, = Best Student Paper, and Best Demo awards. To be eligible for the Best = Student Paper award, the presenting and first author of the paper must = be a full-time student. Venue The workshop is a satellite event of the 7th IEEE International = Symposium on the Internet of Sounds (IEEE IS2 2026: = https://internetofsounds2026.ieee-internetofsounds.org/), which will be = hosted in the city of Cannes, France, and will take place between the = 28th and 30th of October 2026. The workshop as well as the main = Symposium will be held in hybrid form, virtual and in presence. Important dates Title and abstract due: June 15, 2026 All submission deadlines: June 30, 2026 Author notification: August 10, 2026 Camera-ready due: October 1, 2026 Early registration deadline: October 1, 2026 Late registration deadline: October 20, 2026 Workshop date: October 29, 2026 Publications The workshop proceedings will be part of the IEEE IS2 2025 proceedings, = which will be submitted to the IEEE for publication. =20 Organizing Committee Luca Turchet - University of Trento Helena Daffern - University of York Huseyin Hacihabiboglu - Middle East Technical University Claudia Rinaldi - CNIT - National Inter-University Consortium for = Telecommunications= --Apple-Mail=_32C2FBD5-2C7D-4BCE-BDB4-023A65315E03 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii <html><head><meta http-equiv=3D"content-type" content=3D"text/html; = charset=3Dus-ascii"></head><body style=3D"overflow-wrap: break-word; = -webkit-nbsp-mode: space; line-break: after-white-space;"><div><span = style=3D"color: rgb(0, 0, 0); font-family: Roboto, sans-serif;">*** = Apologies for cross-posting, please distribute = ***</span></div><div><span style=3D"color: rgb(0, 0, 0); font-family: = Roboto, sans-serif;"><br></span></div><div><div><p class=3D"MsoNormal" = align=3D"center" style=3D"margin: 0cm 0cm 0.0001pt; text-align: = center;"><b><span lang=3D"EN-US" style=3D"color: rgb(47, 84, 150); = background-image: initial; background-position: initial; = background-size: initial; background-repeat: initial; background-origin: = initial; background-clip: initial;"><font face=3D"arial, sans-serif" = size=3D"4">4th IEEE International Workshop on Networked Immersive = Audio</font></span></b></p><p class=3D"MsoNormal" style=3D"margin: 0cm = 0cm 0.0001pt; text-align: justify;"><span lang=3D"EN-US" = style=3D"background-image: initial; background-position: initial; = background-size: initial; background-repeat: initial; background-origin: = initial; background-clip: initial;"><font face=3D"arial, = sans-serif"> </font></span></p><p class=3D"MsoNormal" = align=3D"center" style=3D"margin: 0cm 0cm 0.0001pt; text-align: = center;"><font face=3D"arial, sans-serif"><b>Cannes, France, 29th = October 2026</b></font></p><p class=3D"MsoNormal" align=3D"center" = style=3D"margin: 0cm 0cm 0.0001pt; text-align: center;"><span = lang=3D"EN-US" style=3D"background-image: initial; background-position: = initial; background-size: initial; background-repeat: initial; = background-origin: initial; background-clip: initial;"><font = face=3D"arial, sans-serif"><br></font></span></p><p class=3D"MsoNormal" = align=3D"center" style=3D"margin: 0cm 0cm 0.0001pt; text-align: = center;"><a = href=3D"https://internetofsounds2026.ieee-internetofsounds.org/satellite-e= vents">https://internetofsounds2026.ieee-internetofsounds.org/satellite-ev= ents</a></p></div><br clear=3D"all"><div><div dir=3D"ltr" = class=3D"gmail_signature"><div dir=3D"ltr"><div dir=3D"ltr"><div = dir=3D"ltr"><div dir=3D"ltr"><div><b>Call for papers and = demos</b><br><br></div><div><div dir=3D"ltr" = class=3D"gmail_signature"><div dir=3D"ltr"><div dir=3D"ltr"><div = dir=3D"ltr"><div dir=3D"ltr"><div>Networked Immersive Audio is an = emerging topic in sound-based communications. To date, scarce research = has been conducted on how to integrate networking systems with immersive = audio rendering techniques able to enrich a listener's perception of = sharing the same acoustic environment and to provide the localization = information of remote users or other real or virtual acoustic = sources.<br><br>The aim of IEEE IWNIA 2026 is to bring together = academics and industry to investigate and advance the development of = systems at the confluence of spatial audio and networking, as well as = the understanding of human perception in immersive, networked = contexts.</div><div><br>Topics of interest include, but are not limited = to, the following areas:<br><ul><li style=3D"margin-left: 15px; = box-sizing: border-box;">Frameworks for Networked Immersive = Audio</li><li style=3D"margin-left: 15px; box-sizing: = border-box;">Spatial audio systems for networked interactions</li><li = style=3D"margin-left: 15px; box-sizing: border-box;">3D audio perception = in networked settings</li><li style=3D"margin-left: 15px; box-sizing: = border-box;">Spatial audio for Web Audio</li><li style=3D"margin-left: = 15px; box-sizing: border-box;">Spatial audio for the Metaverse</li><li = style=3D"margin-left: 15px; box-sizing: border-box;">Embedded spatial = audio systems</li><li style=3D"margin-left: 15px; box-sizing: = border-box;">Codecs for spatial audio</li><li style=3D"margin-left: = 15px; box-sizing: border-box;">Experimental results of prototype/testbed = for Networked Immersive Audio</li><li style=3D"margin-left: 15px; = box-sizing: border-box;">Datasets</li><li style=3D"margin-left: 15px; = box-sizing: border-box;">Spatial audio and personal area = networks</li><li style=3D"margin-left: 15px; box-sizing: = border-box;">Standardization activities for Networked Immersive = Audio</li><li style=3D"margin-left: 15px; box-sizing: = border-box;">Packet loss concealment methods for Networked Immersive = Audio</li><li style=3D"margin-left: 15px; box-sizing: border-box;">5G/6G = architectures leveraging slicing and Multi-access Edge Computing</li><li = style=3D"margin-left: 15px; box-sizing: border-box;">Network traffic = predictions in Networked Immersive Audio applications</li><li = style=3D"margin-left: 15px; box-sizing: border-box;">Optimization in the = placement of Virtual Network Functions</li><li style=3D"margin-left: = 15px; box-sizing: border-box;">Security and privacy in Networked = Immersive Audio</li></ul></div><div>We consider contributions in the = form of full papers (min 5 pages, max 10 pages), poster papers (4 = pages), or a demo proposal (max 2 pages). We encourage the submission of = work in progress as well as more mature work. </div><div>For music = submissions please refer to the call of the main IEEE IS2 2025 = event: </div><div><br></div><div><b>Activities</b><br><br></div><div>= Besides the presentations of the accepted contributions (papers, = posters, demos), the program of the workshop will include a tutorial, a = keynote and a panel with experts from both academia and = industry.<br><b><br></b></div><div><b>Awards</b><br><br></div><div>The = Organizing Committee will select the winners for the Best Paper, Best = Student Paper, and Best Demo awards. To be eligible for the Best Student = Paper award, the presenting and first author of the paper must be a = full-time student.</div><div><br><b>Venue</b><br><br></div><div>The = workshop is a satellite event of the 7th IEEE International Symposium on = the Internet of Sounds (IEEE IS2 2026: <a = href=3D"https://internetofsounds2026.ieee-internetofsounds.org/">https://i= nternetofsounds2026.ieee-internetofsounds.org/</a>), which will be = hosted in the city of Cannes, France, and will take place between the = 28th and 30th of October 2026. The workshop as well as the main = Symposium will be held in hybrid form, virtual and in = presence.</div><div><b><br></b></div><div><div><b>Important = dates</b><ul><li style=3D"margin-left: 15px;">Title and abstract = due: June 15, 2026</li><li = style=3D"margin-left: 15px;">All submission deadlines: = June 30, 2026</li><li style=3D"margin-left: 15px;">Author = notification: = August 10, 2026</li><li style=3D"margin-left: 15px;">Camera-ready = due: October 1, = 2026</li><li style=3D"margin-left: 15px;">Early registration = deadline: October 1, 2026</li><li style=3D"margin-left: = 15px;">Late registration deadline: October 20, = 2026</li><li style=3D"margin-left: 15px;">Workshop date: = October = 29, 2026</li></ul></div><br = class=3D"gmail-Apple-interchange-newline"></div><div><b>Publications</b><b= r><br></div><div>The workshop proceedings will be part of the IEEE IS2 = 2025 proceedings, which will be submitted to the IEEE for = publication.</div><div> <br><b>Organizing Committee</b><br><ul><li = style=3D"margin-left: 15px;">Luca Turchet - University of Trento</li><li = style=3D"margin-left: 15px;">Helena Daffern - University of York</li><li = style=3D"margin-left: 15px;">Huseyin Hacihabiboglu - Middle East = Technical University</li><li style=3D"margin-left: 15px;">Claudia = Rinaldi - CNIT - National Inter-University Consortium for = Telecommunications</li></ul></div></div></div></div></div></div></div></di= v></div></div></div></div></div></div></body></html>= --Apple-Mail=_32C2FBD5-2C7D-4BCE-BDB4-023A65315E03--