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[AUDITORY] [CfP] 4th IEEE International Workshop on Networked Immersive Audio



*** Apologies for cross-posting, please distribute ***

4th IEEE International Workshop on Networked Immersive Audio

 

Cannes, France, 29th October 2026


https://internetofsounds2026.ieee-internetofsounds.org/satellite-events


Call for papers and demos

Networked Immersive Audio is an emerging topic in sound-based communications. To date, scarce research has been conducted on how to integrate networking systems with immersive audio rendering techniques able to enrich a listener's perception of sharing the same acoustic environment and to provide the localization information of remote users or other real or virtual acoustic sources.

The aim of IEEE IWNIA 2026 is to bring together academics and industry to investigate and advance the development of systems at the confluence of spatial audio and networking, as well as the understanding of human perception in immersive, networked contexts.

Topics of interest include, but are not limited to, the following areas:
  • Frameworks for Networked Immersive Audio
  • Spatial audio systems for networked interactions
  • 3D audio perception in networked settings
  • Spatial audio for Web Audio
  • Spatial audio for the Metaverse
  • Embedded spatial audio systems
  • Codecs for spatial audio
  • Experimental results of prototype/testbed for Networked Immersive Audio
  • Datasets
  • Spatial audio and personal area networks
  • Standardization activities for Networked Immersive Audio
  • Packet loss concealment methods for Networked Immersive Audio
  • 5G/6G architectures leveraging slicing and Multi-access Edge Computing
  • Network traffic predictions in Networked Immersive Audio applications
  • Optimization in the placement of Virtual Network Functions
  • Security and privacy in Networked Immersive Audio
We consider contributions in the form of full papers (min 5 pages, max 10 pages), poster papers (4 pages), or a demo proposal (max 2 pages). We encourage the submission of work in progress as well as more mature work. 
For music submissions please refer to the call of the main IEEE IS2 2025 event: 

Activities

Besides the presentations of the accepted contributions (papers, posters, demos), the program of the workshop will include a tutorial, a keynote and a panel with experts from both academia and industry.

Awards

The Organizing Committee will select the winners for the Best Paper, Best Student Paper, and Best Demo awards. To be eligible for the Best Student Paper award, the presenting and first author of the paper must be a full-time student.

Venue

The workshop is a satellite event of the 7th IEEE International Symposium on the Internet of Sounds (IEEE IS2 2026: https://internetofsounds2026.ieee-internetofsounds.org/), which will be hosted in the city of Cannes, France, and will take place between the 28th and 30th of October 2026. The workshop as well as the main Symposium will be held in hybrid form, virtual and in presence.

Important dates
  • Title and abstract due:          June 15, 2026
  • All submission deadlines:     June 30, 2026
  • Author notification:                August 10, 2026
  • Camera-ready due:               October 1, 2026
  • Early registration deadline:   October 1, 2026
  • Late registration deadline:     October 20, 2026
  • Workshop date:                     October 29, 2026

Publications

The workshop proceedings will be part of the IEEE IS2 2025 proceedings, which will be submitted to the IEEE for publication.
 
Organizing Committee
  • Luca Turchet - University of Trento
  • Helena Daffern - University of York
  • Huseyin Hacihabiboglu - Middle East Technical University
  • Claudia Rinaldi - CNIT - National Inter-University Consortium for Telecommunications