[AUDITORY] [IEEE VR SIVE 2025] IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments - Call for papers (Michele Geronazzo )


Subject: [AUDITORY] [IEEE VR SIVE 2025] IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments - Call for papers
From:    Michele Geronazzo  <michele.geronazzo@xxxxxxxx>
Date:    Tue, 3 Dec 2024 15:19:31 +0000

--_000_PAXPR02MB771044F72A193C00E7A13820AA362PAXPR02MB7710eurp_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Dear list, The online submission system is now open at https://new.precisionconference= .com/. You can select Society =93VR=94 - Conference =93IEEE VR 2025=94 - track "IE= EE VR 2025 Workshop: SIVE". The submission deadline is approaching (Dec 20th, 2024), IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments (IEEE VR = - SIVE 2025) March 2025. Saint-Malo, France https://ieeevr.org/2025/ http://sive.create.aau.dk <Apologies for cross-posting> <Please distribute> -------------------------------------------------------------------------- CALL FOR PAPERS Sonic interaction design is defined as the study and exploitation of sound = as one of the principal channels conveying information, meaning, and aesthe= tic/emotional qualities in interactive contexts. This field lies at the int= ersection of interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related t= o auditory feedback has been rather limited when compared, for example, to = the focus placed on visual feedback or even on haptic feedback. However, in= communities such as the film community or the product sound design communi= ty, it is well known that sound is a powerful way to communicate meaning an= d emotion to a scene or a product. The SIVE 2025 is the 8th of this series of workshops: https://sive.create.a= au.dk/index.php/pasteditions/ This workshop=92s main goal is to increase awareness among the virtual real= ity community of the importance of sonic elements when designing virtual/au= gmented/mixed reality environments (XR hereafter). We will also discuss how= research in other related fields such as film sound theory, product sound = design, sound and music computing, game sound design, and accessibility can= inform designers of XR environments. Moreover, the workshop will feature s= tate-of-the-art research on the field of sound for XR environments. Submissions of research papers outlining ongoing research in interactive so= und for virtual environments are welcome. Topics can include, but are not limited to: * Sound design and synthesis for XR environments * Sound modeling and rendering for XR environments * Multisensory (audio-visual and/or audio-haptics) interactions * Gestural control and action-sound mapping in XR * XR for Musical Expression * Perception-action loop in multimodal XR * Sound spatialisation and auralization * Binaural sound and head-related transfer functions * Headphones and speakers reproduction * Mobile XR applications and technologies of interactive sonification * Evaluation of user experience and sound quality * Virtual prototyping of devices and interactions involving sound * SIVE for accessibility * Audio only SIVE The submission website is: https://new.precisionconference.com <https://new= .precisionconference.com/> . We consider three categories of contributions: (C1) Papers should be 4-6 pages in length and prepared using the IEEE Compu= ter Society conference-style format described at https://tc.computer.org/vg= tc/publications/conference/.<https://tc.computer.org/vgtc/publications/conf= erence/> For accepted papers, authors must prepare a 5-minute video to be d= elivered during the workshop. (C2) Posters should be 2-4 pages in length and prepared according to the sa= me template. (C3) Demos should be 2-4 pages in length and prepared according to the same= template, with an artifact shown at the conference. Accepted papers/abstracts (all categories) will be included in the IEEE VR = Workshop Proceedings and will be published on IEEE Xplore Digital Library (= Scopus indexing service and more). IMPORTANT DATES =96 December 20th, 2024: Scientific Paper submission =96 January 9th, 2025: Notification of Scientific Paper acceptance =96 January 16th, 2025: Camera-ready material to be published in IEEEXplore =96 February 7th, 2025: Late Breaking Report submission =96 February 14th, 2025: Notification of Late Breaking Report acceptance =96 March 8th or 9th, 2025: Half-day onsite workshop ORGANIZERS Stefania Serafin sts@xxxxxxxx Ali Adjorlu adj@xxxxxxxx Florent Berthaut florent.berthaut@xxxxxxxx Tifanie Bouchara tifanie.bouchara@xxxxxxxx Federico Fontana federico.fontana@xxxxxxxx Michele Geronazzo michele.geronazzo@xxxxxxxx Dorte Hammersh=F8i dh@xxxxxxxx Romain Michon romain.michon@xxxxxxxx Rolf Nordahl rn@xxxxxxxx Lorenzo Picinali l.picinali@xxxxxxxx -- Michele Geronazzo, Ph.D. - IEEE Senior Member, ACM Member - SIGCHI Associate Professor in Computer Engineering University of Padova, Department of Engineering and Management (DTG) Human Inspired Technologies (HIT) Research Centre Email: michele.geronazzo@xxxxxxxx<mailto:michele.geronazzo@xxxxxxxx> Tel: +39 0444 998886 Office @xxxxxxxx: Stradella San Nicola, 3 - 36100 Vicenza =96 Italy, 3rd floor, = Complesso S. Nicola The "Sonic Interactions in Virtual Environments" book, Springer Internation= al Publishing https://link.springer.com/book/10.1007/978-3-031-04021-4 (egocentric audio) https://link.springer.com/chapter/10.1007/978-3-031-0402= 1-4_1 --_000_PAXPR02MB771044F72A193C00E7A13820AA362PAXPR02MB7710eurp_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3DWindows-1= 252"> <meta name=3D"Generator" content=3D"Microsoft Word 15 (filtered medium)"> <style><!-- /* Font Definitions */ @xxxxxxxx {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @xxxxxxxx {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @xxxxxxxx {font-family:Aptos; 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mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @xxxxxxxx l0:level8 {mso-level-number-format:bullet; mso-level-text:\F0B7 ; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @xxxxxxxx l0:level9 {mso-level-number-format:bullet; mso-level-text:\F0B7 ; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3D"en-IT" link=3D"#467886" vlink=3D"#96607D" style=3D"word-wrap:= break-word"> <div class=3D"WordSection1"> <p class=3D"MsoNormal">Dear list,<br> <span lang=3D"EN-US">T</span>he online submission system is now open at <a = href=3D"https://new.precisionconference.com/" target=3D"_blank"> https://new.precisionconference.com/</a><span lang=3D"EN-US">. <o:p></o:p><= /span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">You can </span>select <span lan= g=3D"EN-US"> Society =93VR=94 - Conference =93IEEE VR 2025=94 - </span>track &quot;IEEE = VR 202<span lang=3D"EN-US">5</span> Workshop: SIVE&quot;.<br> The submission deadline is approaching (<span lang=3D"EN-US">Dec</span> 20t= h, 202<span lang=3D"EN-US">4</span>),<span lang=3D"EN-US"><o:p></o:p></span= ></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">&nbsp;</span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">IEEE&nbsp;8th&nbsp;VR&nbsp;Work= shop on Sonic Interaction in Virtual Environments (IEEE&nbsp;VR&nbsp;-&nbsp= ;SIVE&nbsp;2025)<br> March 2025. </span>Saint-Malo<span lang=3D"EN-US">, France&nbsp;<br> <a href=3D"https://ieeevr.org/2025/">https://ieeevr.org/2025/</a><br> </span><a href=3D"http://sive.create.aau.dk" title=3D"http://sive.create.aa= u.dk"><span lang=3D"EN-US">http://sive.create.aau.dk</span></a></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">&nbsp;</span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">&lt;Apologies for cross-posting= &gt;<br> &lt;Please distribute&gt;&nbsp;</span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">&nbsp;</span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US">-------------------------------= -------------------------------------------<br> <b>CALL FOR PAPERS</b></span></p> <p class=3D"MsoNormal">Sonic interaction design is defined as the study and= exploitation of sound as one of the principal channels conveying informati= on, meaning, and aesthetic/emotional qualities in interactive contexts. Thi= s field lies at the intersection of interaction design and sound and music computing.<o:p></o:p></p> <p class=3D"MsoNormal">In the virtual reality community, the focus on resea= rch in topics related to auditory feedback has been rather limited when com= pared, for example, to the focus placed on visual feedback or even on hapti= c feedback. However, in communities such as the film community or the product sound design community, it is we= ll known that sound is a powerful way to communicate meaning and emotion to= a scene or a product.<span lang=3D"IT"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"IT"><o:p>&nbsp;</o:p></span></p> <p class=3D"MsoNormal">The SIVE 2025 is the 8th of this series of workshops= :&nbsp;<a href=3D"https://sive.create.aau.dk/index.php/pasteditions/">https= ://sive.create.aau.dk/index.php/pasteditions/</a><o:p></o:p></p> <p class=3D"MsoNormal"><span lang=3D"IT"><o:p>&nbsp;</o:p></span></p> <p class=3D"MsoNormal">This workshop=92s main goal is to increase awareness= among the virtual reality community of the importance of sonic elements wh= en designing virtual/augmented/mixed reality environments (XR hereafter). W= e will also discuss how research in other related fields such as film sound theory, product sound design, soun= d and music computing, game sound design, and accessibility can inform desi= gners of XR environments. Moreover, the workshop will feature state-of-the-= art research on the field of sound for XR environments.<o:p></o:p></p> <p class=3D"MsoNormal">Submissions of research papers outlining ongoing res= earch in interactive sound for virtual environments are welcome.<span lang= =3D"IT"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"IT"><o:p>&nbsp;</o:p></span></p> <p class=3D"MsoNormal">Topics can include, but are not limited to:<o:p></o:= p></p> <ul style=3D"margin-top:0cm" type=3D"disc"> <li class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Sound design and = synthesis for XR environments<o:p></o:p></li><li class=3D"MsoNormal" style= =3D"mso-list:l0 level1 lfo1">Sound modeling and rendering for XR environmen= ts<o:p></o:p></li><li class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1"= >Multisensory (audio-visual and/or audio-haptics) interactions<o:p></o:p></= li><li class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Gestural contr= ol and action-sound mapping in XR<o:p></o:p></li><li class=3D"MsoNormal" st= yle=3D"mso-list:l0 level1 lfo1">XR for Musical Expression<o:p></o:p></li><l= i class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Perception-action l= oop in multimodal XR<o:p></o:p></li><li class=3D"MsoNormal" style=3D"mso-li= st:l0 level1 lfo1">Sound spatialisation and auralization<o:p></o:p></li><li= class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Binaural sound and h= ead-related transfer functions<o:p></o:p></li><li class=3D"MsoNormal" style= =3D"mso-list:l0 level1 lfo1">Headphones and speakers reproduction<o:p></o:p= ></li><li class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Mobile XR a= pplications and technologies of interactive sonification<o:p></o:p></li><li= class=3D"MsoNormal" style=3D"mso-list:l0 level1 lfo1">Evaluation of user e= xperience and sound quality<o:p></o:p></li><li class=3D"MsoNormal" style=3D= "mso-list:l0 level1 lfo1">Virtual prototyping of devices and interactions i= nvolving sound<o:p></o:p></li><li class=3D"MsoNormal" style=3D"mso-list:l0 = level1 lfo1">SIVE for accessibility<o:p></o:p></li><li class=3D"MsoNormal" = style=3D"mso-list:l0 level1 lfo1">Audio only SIVE<o:p></o:p></li></ul> <p class=3D"MsoNormal"><span lang=3D"IT"><o:p>&nbsp;</o:p></span></p> <p class=3D"MsoNormal">The submission website is:&nbsp;<a href=3D"https://n= ew.precisionconference.com/">https://new.precisionconference.com&nbsp;</a><= span lang=3D"EN-US">.</span><o:p></o:p></p> <p class=3D"MsoNormal">We consider three categories of contributions:<o:p><= /o:p></p> <p class=3D"MsoNormal">(C1) Papers should be 4-6 pages in length and prepar= ed using the IEEE Computer Society conference-style format described at&nbs= p;<a href=3D"https://tc.computer.org/vgtc/publications/conference/">https:/= /tc.computer.org/vgtc/publications/conference/.</a>&nbsp;For accepted papers, authors must prepare a 5-minute video to be delivered dur= ing the workshop.<o:p></o:p></p> <p class=3D"MsoNormal">(C2) Posters should be 2-4 pages in length and prepa= red according to the same template.<o:p></o:p></p> <p class=3D"MsoNormal">(C3) Demos should be 2-4 pages in length and prepare= d according to the same template, with an art<span lang=3D"EN-US">i</span>f= act shown at the conference.<span lang=3D"EN-US"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US"><o:p>&nbsp;</o:p></span></p> <p class=3D"MsoNormal">Accepted papers/abstracts (all categories) will be i= ncluded in the IEEE VR Workshop Proceedings and will be published on IEEE X= plore Digital Library (Scopus indexing service and more). <o:p></o:p></p> <p class=3D"MsoNormal"><span lang=3D"EN-US"><br> <b>IMPORTANT DATES</b></span></p> <p class=3D"MsoNormal">=96 December 20th, 2024: Scientific Paper submission= <br> =96 January 9th, 2025: Notification of Scientific Paper acceptance<br> =96 January 16th, 2025: Camera-ready material to be published in IEEEX<span= lang=3D"EN-US">p</span>lore<br> =96 February 7th, 2025: Late Breaking Report submission<br> =96 February 14th, 2025: Notification of Late Breaking Report <span lang=3D= "EN-US">a</span>cceptance<br> =96 March 8th or 9th, 2025: Half-day onsite workshop<span lang=3D"EN-US"><o= :p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US"><br> <b>ORGANIZERS</b></span></p> <p class=3D"MsoNormal"><b>Stefania Serafin&nbsp;</b>sts@xxxxxxxx<o:p><= /o:p></p> <p class=3D"MsoNormal"><b>Ali Adjorlu</b>&nbsp;adj@xxxxxxxx<o:p></o:p>= </p> <p class=3D"MsoNormal"><b>Florent Berthaut</b>&nbsp;florent.berthaut@xxxxxxxx= ille.fr<o:p></o:p></p> <p class=3D"MsoNormal"><b>Tifanie Bouchara&nbsp;</b>tifanie.bouchara@xxxxxxxx= site-paris-saclay.fr<o:p></o:p></p> <p class=3D"MsoNormal"><b>Federico Fontana&nbsp;</b>federico.fontana@xxxxxxxx= it<o:p></o:p></p> <p class=3D"MsoNormal"><b>Michele Geronazzo&nbsp;</b>michele.geronazzo@xxxxxxxx= d.it<o:p></o:p></p> <p class=3D"MsoNormal"><b>Dorte Hammersh=F8i</b>&nbsp;dh@xxxxxxxx<o:p></o:= p></p> <p class=3D"MsoNormal"><b>Romain Michon</b>&nbsp;romain.michon@xxxxxxxx<o:p= ></o:p></p> <p class=3D"MsoNormal"><b>Rolf Nordahl&nbsp;</b>rn@xxxxxxxx<o:p></o:p>= </p> <p class=3D"MsoNormal"><b>Lorenzo Picinali&nbsp;</b>l.picinali@xxxxxxxx= uk<o:p></o:p></p> <p class=3D"MsoNormal">&nbsp;<span lang=3D"IT"><o:p></o:p></span></p> <p class=3D"MsoNormal"><o:p>&nbsp;</o:p></p> <div> <p class=3D"MsoNormal" style=3D"background:white"><span style=3D"font-famil= y:-webkit-standard;color:black;mso-ligatures:none;mso-fareast-language:EN-G= B">--&nbsp;</span><span style=3D"font-family:&quot;Calibri&quot;,sans-serif= ;color:#222222;mso-ligatures:none;mso-fareast-language:EN-GB"><o:p></o:p></= span></p> </div> <p class=3D"MsoNormal" style=3D"background:white"><span style=3D"font-famil= y:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:none;mso-farea= st-language:EN-GB">Michele Geronazzo, Ph.D. - IEEE Senior Member</span><spa= n lang=3D"EN-US" style=3D"font-family:&quot;Calibri&quot;,sans-serif;color:= #222222;mso-ligatures:none;mso-fareast-language:EN-GB">, ACM Member - SIGCHI</span><span style=3D"font-family:&quot;Calibri&quot;,s= ans-serif;color:#222222;mso-ligatures:none;mso-fareast-language:EN-GB"><br> Associate Professor in Computer Engineering<o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-family:&quot;Cali= bri&quot;,sans-serif;color:#222222;mso-ligatures:none;mso-fareast-language:= EN-GB">&nbsp;</span><span style=3D"font-family:&quot;Calibri&quot;,sans-ser= if;mso-ligatures:none;mso-fareast-language:EN-GB"><o:p></o:p></span></p> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"EN-US" styl= e=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures= :none;mso-fareast-language:EN-GB">University of Padova, Department of Engin= eering and Management (DTG)<br> </span><span style=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222= 222;mso-ligatures:none;mso-fareast-language:EN-GB">Human Inspired Technolog= ies&nbsp;(HIT) Research Centre</span><span lang=3D"EN-US" style=3D"font-fam= ily:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:none;mso-far= east-language:EN-GB"><o:p></o:p></span></p> <div style=3D"border:none;border-bottom:solid windowtext 1.0pt;padding:0cm = 0cm 1.0pt 0cm"> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"EN-US" styl= e=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures= :none;mso-fareast-language:EN-GB"><o:p>&nbsp;</o:p></span></p> </div> <p class=3D"MsoNormal" style=3D"background:white"><span style=3D"font-famil= y:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:none;mso-farea= st-language:EN-GB">Email:&nbsp;</span><span style=3D"color:black"><a href= =3D"mailto:michele.geronazzo@xxxxxxxx" target=3D"_blank"><span style=3D"fon= t-family:&quot;Calibri&quot;,sans-serif;color:#1155CC;mso-ligatures:none;ms= o-fareast-language:EN-GB">michele.geronazzo@xxxxxxxx</span></a></span><span= style=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-liga= tures:none;mso-fareast-language:EN-GB"><o:p></o:p></span></p> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"EN-US" styl= e=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures= :none;mso-fareast-language:EN-GB">Tel: +39 0444 998886&nbsp;<o:p></o:p></sp= an></p> <div style=3D"border:none;border-bottom:solid windowtext 1.0pt;padding:0cm = 0cm 1.0pt 0cm"> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"IT" style= =3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:= none;mso-fareast-language:EN-GB">Office @xxxxxxxx: </span><span style=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222= 222;mso-ligatures:none;mso-fareast-language:EN-GB">Stradella San Nicola, 3<= /span><span lang=3D"IT" style=3D"font-family:&quot;Calibri&quot;,sans-serif= ;color:#222222;mso-ligatures:none;mso-fareast-language:EN-GB"> - </span><span style=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#= 222222;mso-ligatures:none;mso-fareast-language:EN-GB">36100 Vicenza =96 Ita= ly</span><span lang=3D"IT" style=3D"font-family:&quot;Calibri&quot;,sans-se= rif;color:#222222;mso-ligatures:none;mso-fareast-language:EN-GB">, 3rd floor, Complesso S. Nicola<o:p></o:p></span></p> </div> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"EN-US" styl= e=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures= :none;mso-fareast-language:EN-GB">&nbsp;</span><span style=3D"font-family:&= quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:none;mso-fareast-= language:EN-GB"><o:p></o:p></span></p> <p class=3D"MsoNormal" style=3D"background:white"><span lang=3D"EN-US" styl= e=3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures= :none;mso-fareast-language:EN-GB">The &quot;Sonic Interactions in Virtual E= nvironments&quot; book, Springer International Publishing</span><span style= =3D"font-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:= none;mso-fareast-language:EN-GB"><o:p></o:p></span></p> <p class=3D"MsoNormal" style=3D"background:white"><span style=3D"color:blac= k"><a href=3D"https://link.springer.com/book/10.1007/978-3-031-04021-4" tar= get=3D"_blank"><span style=3D"font-family:&quot;Calibri&quot;,sans-serif;co= lor:#1155CC;mso-ligatures:none;mso-fareast-language:EN-GB">https://link.spr= inger.com/book/10.1007/978-3-031-04021-4</span></a></span><span style=3D"fo= nt-family:&quot;Calibri&quot;,sans-serif;color:#222222;mso-ligatures:none;m= so-fareast-language:EN-GB"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-family:&quot;Calibri&quot;,sans-= serif;color:#222222;mso-ligatures:none">(egocentric audio)&nbsp;</span><a h= ref=3D"https://link.springer.com/chapter/10.1007/978-3-031-04021-4_1" targe= t=3D"_blank"><span style=3D"font-family:&quot;Calibri&quot;,sans-serif;colo= r:#1155CC;mso-ligatures:none">https://link.springer.com/chapter/10.1007/978= -3-031-04021-4_1</span></a></p> </div> </body> </html> --_000_PAXPR02MB771044F72A193C00E7A13820AA362PAXPR02MB7710eurp_--


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