[AUDITORY] MaxAlea: A Comprehensive Stochastic Toolkit for Max ("cf@xxxxxxxx" )


Subject: [AUDITORY] MaxAlea: A Comprehensive Stochastic Toolkit for Max
From:    "cf@xxxxxxxx"  <cf@xxxxxxxx>
Date:    Tue, 23 Jul 2024 16:40:21 +0000

--_000_AS1P195MB1541A7E7B44126A239DAFDDFAAA92AS1P195MB1541EURP_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Hi all, I=92ve just finished porting MaxAlea over to the new decade. I made a Max p= ackage to facilitate the installation process. I think this will be of inte= rest to many Max users in research and creation. This version only works on= MacOS, but I=92ve included the sources if someone with a Windows environme= nt would like to compile it for PC. Info and links to the package below. Regards, Carl MaxAlea: A Comprehensive Stochastic Toolkit for Max MaxAlea is a newly modernized collection of over 30 objects for Max, design= ed to facilitate the use of stochastic processes in audio, music, and multi= media applications. Originally developed in 1996 and recently updated using= C++ and the MIN API, MaxAlea offers a robust set of tools for incorporatin= g probabilistic elements into Max patches. Key Features: - Diverse random distributions (e.g., Gaussian, Poisson, Weibull) - Markov chain objects for first and second-order transitions - Random walk and 1/f noise algorithms - Data mapping and scaling utilities - Real-time manipulation of stochastic processes Potential Applications for Auditory Research and MIR: 1. Modeling Auditory Perception: - Use probability distributions to simulate variability in auditory resp= onses - Apply Markov chains to model transitional probabilities in speech or m= usic perception 2. Music Information Retrieval: - Implement stochastic models for genre classification or style analysis - Utilize random walk algorithms for exploring tonal spaces or chord pro= gressions 3. Generative Audio and Music: - Create probabilistic models for algorithmic composition - Generate synthetic datasets for training and testing MIR algorithms 4. Psychoacoustic Experiments: - Design controlled random stimuli for perceptual studies - Implement adaptive procedures with stochastic elements 5. Sound Synthesis and Processing: - Apply controlled randomness to synthesis parameters for natural-soundi= ng results - Use 1/f noise for creating realistic environmental soundscapes 6. Analysis of Musical Structure: - Employ Markov models to analyze and generate musical sequences - Study statistical properties of various musical styles MaxAlea provides researchers and practitioners in auditory perception and m= usic information retrieval with a flexible, real-time environment for imple= menting and exploring stochastic models. Its integration with Max allows fo= r easy combination with other audio processing and analysis tools, making i= t valuable for both experimental design and creative applications. For more information and access to the toolkit, visit: https://github.com/c= arlfaia/MaxAlea --_000_AS1P195MB1541A7E7B44126A239DAFDDFAAA92AS1P195MB1541EURP_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3DWindows-1= 252"> <meta name=3D"Generator" content=3D"Microsoft Word 15 (filtered medium)"> <style><!-- /* Font Definitions */ @xxxxxxxx {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @xxxxxxxx {font-family:Aptos; panose-1:2 11 0 4 2 2 2 2 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; font-size:12.0pt; font-family:"Aptos",sans-serif; mso-ligatures:standardcontextual;} a:link, span.MsoHyperlink {mso-style-priority:99; color:#467886; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:"Aptos",sans-serif; color:windowtext;} .MsoChpDefault {mso-style-type:export-only;} @xxxxxxxx WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3D"en-FR" link=3D"#467886" vlink=3D"#96607D" style=3D"word-wrap:= break-word"> <div class=3D"WordSection1"> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">Hi a= ll,</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">&nbs= p;</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">I=92= ve just finished porting MaxAlea over to the new decade. I made a Max packa= ge to facilitate the installation process. I think this will be of interest= to many Max users in research and creation. This version only works on MacOS, but I=92ve included the sources if someo= ne with a Windows environment would like to compile it for PC.</span><span = style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">&nbs= p;</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">Info= and links to the package below.</span><span style=3D"font-size:11.0pt"><o:= p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">Rega= rds,</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">&nbs= p;</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">Carl= </span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span lang=3D"EN-US" style=3D"font-size:11.0pt">&nbs= p;</span><span style=3D"font-size:11.0pt"><o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">MaxAlea: A Comprehe= nsive Stochastic Toolkit for Max<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">MaxAlea is a newly = modernized collection of over 30 objects for Max, designed to facilitate th= e use of stochastic processes in audio, music, and multimedia applications.= Originally developed in 1996 and recently updated using C++ and the MIN API, MaxAlea offers a robust set of tools fo= r incorporating probabilistic elements into Max patches.<o:p></o:p></span><= /p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">Key Features:<o:p><= /o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">- Diverse random di= stributions (e.g., Gaussian, Poisson, Weibull)<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">- Markov chain obje= cts for first and second-order transitions<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">- Random walk and 1= /f noise algorithms<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">- Data mapping and = scaling utilities<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">- Real-time manipul= ation of stochastic processes<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">Potential Applicati= ons for Auditory Research and MIR:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">1. Modeling Auditor= y Perception:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Use = probability distributions to simulate variability in auditory responses<o:p= ></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Appl= y Markov chains to model transitional probabilities in speech or music perc= eption<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">2. Music Informatio= n Retrieval:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Impl= ement stochastic models for genre classification or style analysis<o:p></o:= p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Util= ize random walk algorithms for exploring tonal spaces or chord progressions= <o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">3. Generative Audio= and Music:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Crea= te probabilistic models for algorithmic composition<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Gene= rate synthetic datasets for training and testing MIR algorithms<o:p></o:p><= /span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">4. Psychoacoustic E= xperiments:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Desi= gn controlled random stimuli for perceptual studies<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Impl= ement adaptive procedures with stochastic elements<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">5. Sound Synthesis = and Processing:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Appl= y controlled randomness to synthesis parameters for natural-sounding result= s<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Use = 1/f noise for creating realistic environmental soundscapes<o:p></o:p></span= ></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">6. Analysis of Musi= cal Structure:<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Empl= oy Markov models to analyze and generate musical sequences<o:p></o:p></span= ></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;&nbsp; - Stud= y statistical properties of various musical styles<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">MaxAlea provides re= searchers and practitioners in auditory perception and music information re= trieval with a flexible, real-time environment for implementing and explori= ng stochastic models. Its integration with Max allows for easy combination with other audio processing and analy= sis tools, making it valuable for both experimental design and creative app= lications.<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">For more informatio= n and access to the toolkit, visit:&nbsp;<u><a href=3D"https://github.com/c= arlfaia/MaxAlea">https://github.com/carlfaia/MaxAlea</a></u><o:p></o:p></sp= an></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt">&nbsp;<o:p></o:p></= span></p> <p class=3D"MsoNormal"><span style=3D"font-size:11.0pt"><o:p>&nbsp;</o:p></= span></p> </div> </body> </html> --_000_AS1P195MB1541A7E7B44126A239DAFDDFAAA92AS1P195MB1541EURP_--


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