[AUDITORY] Call for Papers: Special Session on Speech Processing and Binaural Signal Processing for VR Conference at ISCSLP 2024 (Longbiao Cheng )


Subject: [AUDITORY] Call for Papers: Special Session on Speech Processing and Binaural Signal Processing for VR Conference at ISCSLP 2024
From:    Longbiao Cheng  <longbiaocheng@xxxxxxxx>
Date:    Thu, 20 Jun 2024 10:48:43 +0200

--0000000000007d352c061b4e62a8 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Dear Colleagues, We are excited to announce a special session titled =E2=80=9C*Recent Advanc= es in Speech Processing and Binaural Signal Processing for VR Conference*=E2=80= =9D at the upcoming *14th International Symposium on Chinese Spoken Language Processing (ISCSLP 2024)*, which will be held in Beijing, 7-10 November 2024. We invite researchers, practitioners, and industry experts to submit their papers and share their latest findings in this rapidly evolving field. The special session paper *submission deadline is July 30, 2024*. Prospective authors are invited to submit full-length, five-page papers (the fifth page may contain only references). You can visit the ISCSLP 2024 <http://www.iscslp2024.com/home>website <http://www.iscslp2024.com/home> an= d the Special Session page <http://www.iscslp2024.com/specialSession> for more information and paper submission details. We look forward to your participation! Best regards, Longbiao Cheng On behalf of the Organizing Committee: Andong Li, Tencent AI Lab Longbiao Cheng, Institute of Neuroinformatics, University of Zurich and ETH Zurich Junfeng Li, Institute of Acoustics, Chinese Academy of Sciences Chengshi Zheng, Institute of Acoustics, Chinese Academy of Sciences --------------------------------------------- About ISCSLP 2024 <http://www.iscslp2024.com/home> The ISCSLP is a biennial conference that brings together scientists, researchers, and practitioners to discuss the latest progress in all theoretical and technological aspects of spoken language processing. It is scheduled to take turns running the event in four Chinese-spoken regions, namely, Singapore, Mainland China, Taiwan, and Hong Kong. The first ISCSLP took place in Singapore in 1998. Since then, it has been successfully held in Beijing (2000), Taipei (2002), Hong Kong (2004), Singapore (2006), Kunming (2008), Tainan (2010), Hong Kong (2012), Singapore (2014), Tianjin (2016), Taipei (2018), Hong Kong (2020) and Singapore (2022). While ISCSLP is focused primarily on Chinese languages, works on other languages that may be applied to Chinese speech and language are also encouraged. The working language of ISCSLP is English. About the Special Session <http://www.iscslp2024.com/specialSession>: The advent of virtual reality (VR) has greatly influenced and changed many fields, such as entertainment, gaming, and online conference. As a critical component of VR experience, digital signal processing plays a vital role in enabling immersive and effective virtual conferences. The special session, titled =E2=80=9CRecent advances in speech processing and binaural signal pr= ocessing for VR conference=E2=80=9D, aims to gather experts, researchers, and practi= tioners from both academia and industrial fields in the field of speech processing, spatial audio rendering, and human-computer interaction to discuss and explore the state-of-the-art developments that enhance VR conferencing experiences. The significance of this topic stems from the increasing need for advanced remote collaboration tools, a demand that has been amplified by the previous global pandemic. By boosting innovation in speech processing and binaural signal processing for VR, we can promote more engaging and productive virtual conferences, ultimately benefiting numerous industries and sectors. This special session is intended to provide a platform for knowledge exchange, idea generation, and collaboration opportunities among researchers and industry professionals. This session will showcase cutting-edge research in speech processing and binaural signal processing for VR conference and inspire further advancements in the rapidly evolving domain. The research scope for this special session includes, but is not limited to= : 1. Spatial audio and 3D sound rendering for immersive VR experiences 2. Advanced speech signal processing techniques for VR conferences 3. Speech enhancement and voice quality improvements in virtual settings 4. Multilingual and multi-speaker support for inclusive VR conferences 5. Machine learning and artificial intelligence applications for speech techniques in VR 6. Evaluation methodologies and metrics for speech technologies in VR conferences 7. Accessibility and assistive technologies for speech-impaired users in VR conferencing 8. Security and ethical challenges in VR conferences using speech technologies 9. User experience (UX) design principles for speech interfaces in VR environments 10. Cognitive and emotional aspects of speech interactions in VR conference= s 11. Speech recognition and synthesis in VR conferencing environments --0000000000007d352c061b4e62a8 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Dutf-8"><d= iv dir=3D"ltr">Dear Colleagues,<br><br>We are excited to announce a special= session titled =E2=80=9C<b>Recent Advances in Speech Processing and Binaur= al Signal Processing for VR Conference</b>=E2=80=9D at the upcoming <b>14th= International Symposium on Chinese Spoken Language Processing (ISCSLP 2024= )</b>, which will be held in Beijing, 7-10 November 2024. We invite researc= hers, practitioners, and industry experts to submit their papers and share = their latest findings in this rapidly evolving field.&nbsp;<div><div><br></= div><div>The special session paper <b>submission deadline is July 30, 2024<= /b>. Prospective authors are invited to submit full-length, five-page paper= s (the fifth page may contain only references). You can visit the <a href= =3D"http://www.iscslp2024.com/home">ISCSLP&nbsp;2024 </a><a href=3D"http://= www.iscslp2024.com/home">website</a>&nbsp;and the <a href=3D"http://www.isc= slp2024.com/specialSession">Special Session page</a> for more information a= nd paper submission details.<br></div><div><br></div><div><div>We look forw= ard to your participation!<br><br>Best regards,</div>Longbiao Cheng&nbsp;<b= r><br>On behalf of the Organizing Committee:<br>Andong Li, Tencent AI Lab<b= r><div>Longbiao Cheng, Institute of Neuroinformatics, University of Zurich = and ETH Zurich<br>Junfeng Li, Institute of Acoustics, Chinese Academy of Sc= iences<br>Chengshi Zheng, Institute of Acoustics, Chinese Academy of Scienc= es</div></div><div><br></div><div>-----------------------------------------= ----</div><div><br></div><div><div><font size=3D"4">About&nbsp;<a href=3D"h= ttp://www.iscslp2024.com/home">ISCSLP 2024</a></font></div><div><div>The IS= CSLP is a biennial conference that brings together scientists, researchers,= and practitioners to discuss the latest progress in all theoretical and te= chnological aspects of spoken language processing. It is scheduled to take = turns running the event in four Chinese-spoken regions, namely, Singapore, = Mainland China, Taiwan, and Hong Kong. The first ISCSLP took place in Singa= pore in 1998. Since then, it has been successfully held in Beijing (2000), = Taipei (2002), Hong Kong (2004), Singapore (2006), Kunming (2008), Tainan (= 2010), Hong Kong (2012), Singapore (2014), Tianjin (2016), Taipei (2018), H= ong Kong (2020) and Singapore (2022).</div><div><br></div><div>While ISCSLP= is focused primarily on Chinese languages, works on other languages that m= ay be applied to Chinese speech and language are also encouraged. The worki= ng language of ISCSLP is English.&nbsp;</div></div></div><div><br><font siz= e=3D"4">About the <a href=3D"http://www.iscslp2024.com/specialSession">Spec= ial Session</a>:<br></font>The advent of virtual reality (VR) has greatly i= nfluenced and changed many fields, such as entertainment, gaming, and onlin= e conference. As a critical component of VR experience, digital signal proc= essing plays a vital role in enabling immersive and effective virtual confe= rences. The special session, titled =E2=80=9CRecent advances in speech proc= essing and binaural signal processing for VR conference=E2=80=9D, aims to g= ather experts, researchers, and practitioners from both academia and indust= rial fields in the field of speech processing, spatial audio rendering, and= human-computer interaction to discuss and explore the state-of-the-art dev= elopments that enhance VR conferencing experiences. The significance of thi= s topic stems from the increasing need for advanced remote collaboration to= ols, a demand that has been amplified by the previous global pandemic. By b= oosting innovation in speech processing and binaural signal processing for = VR, we can promote more engaging and productive virtual conferences, ultima= tely benefiting numerous industries and sectors.<br></div><div><br>This spe= cial session is intended to provide a platform for knowledge exchange, idea= generation, and collaboration opportunities among researchers and industry= professionals. This session will showcase cutting-edge research in speech = processing and binaural signal processing for VR conference and inspire fur= ther advancements in the rapidly evolving domain.</div><div><br>The researc= h scope for this special session includes, but is not limited to:<br>1. Spa= tial audio and 3D sound rendering for immersive VR experiences<br>2. Advanc= ed speech signal processing techniques for VR conferences<br>3. Speech enha= ncement and voice quality improvements in virtual settings<br>4. Multilingu= al and multi-speaker support for inclusive VR conferences<br>5. Machine lea= rning and artificial intelligence applications for speech techniques in VR<= br>6. Evaluation methodologies and metrics for speech technologies in VR co= nferences<br>7. Accessibility and assistive technologies for speech-impaire= d users in VR conferencing<br>8. Security and ethical challenges in VR conf= erences using speech technologies<br>9. User experience (UX) design princip= les for speech interfaces in VR environments<br>10. Cognitive and emotional= aspects of speech interactions in VR conferences<br>11. Speech recognition= and synthesis in VR conferencing environments</div><div><br></div></div><d= iv><br></div></div> --0000000000007d352c061b4e62a8--


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