[AUDITORY] Paper deadline extension for AES Audio for Games (Gavin Kearney )


Subject: [AUDITORY] Paper deadline extension for AES Audio for Games
From:    Gavin Kearney  <000000648734f0bd-dmarc-request@xxxxxxxx>
Date:    Mon, 30 Oct 2023 06:13:15 +0000

--0000000000003a6fba0608e8f128 Content-Type: text/plain; charset="UTF-8" Hello all and apologies for cross posting, The deadlines for submission of papers and workshops for the 2024 AES Audio for Games conference have been extended. Peer Reviewed Paper (Category 1) Submission Deadline - November 3, 2023 Extended Summary (Category 2) Submission Deadline - November 20, 2023 Workshops/Tutorials Submission Deadline - November 3, 2023 The conference will take place at the Senju Campus, Tokyo University of the Arts on April 27-29, 2024. We invite Papers, Workshops and Tutorial submissions in the following areas: Topics specific to Game Audio: - Immersive Sound Design for Games - Interactive Sound - Examples of Automation and Efficiency in Implementation - Sound Production Techniques for Remote Work - Haptic Feedback - Audio for Immersive Gameplay - Machinery Learning, Deep Learning, and Artificial Intelligence for Audio - Future Game Audio Production Workflows Topics Related to Game Audio: - Immersive and Interactive Audio Over Networks - Game Engines in Audio Production and Post-Production / Spatial Audio - Binaural Audio Rendering / Acoustic Simulation of Immersive Audio - Environments / Music Composition / Sound Effects Production - Recording Technology & Practices / Mixing, Remixing, and Mastering - Virtual Reality, Augmented Reality, and Mixed Reality - Perception in Mixed Reality / Perception & Subjective Evaluation of - Audio Signals and Spatial Audio - Perceptual Effects of Cross-modal Interaction between Sound, Image and Haptics - Multimodal and Interaction Influences on Sound - Audio for Mobile and Handheld Devices - Auditory Display / Loudspeakers & Headphones - Audio Signal Processing / Audio Analysis and Synthesis / Audio Codecs Kind regards Gavin -- Gavin Kearney Professor of Audio Engineering School of Physics, Engineering and Technology University of York, York, YO10 5DD Tel: +44 (0) 1904 32 2374 Web: https://audiolab.york.ac.uk/ EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm --0000000000003a6fba0608e8f128 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Hello all and apologies for cross posting,<div>The deadlin= es for submission of papers and workshops for the 2024=C2=A0<font face=3D"a= rial, sans-serif"><span style=3D"color:rgba(0,0,0,0.9)">AES Audio for Games= conference have been extended.=C2=A0</span></font><div><br></div><div>Peer= Reviewed Paper (Category 1)<br>Submission Deadline<br>- November 3, 2023<b= r><br>Extended Summary (Category 2)<br>Submission Deadline<br>- November 20= , 2023</div><div><br></div><div>Workshops/Tutorials Submission Deadline<br>= - November 3, 2023<br><br></div><div><br></div><div>The conference will tak= e place at the Senju Campus, Tokyo University of the Arts on April 27-29<fo= nt face=3D"arial, sans-serif"><span style=3D"color:rgba(0,0,0,0.9)">, 2024.= </span></font><br></div><div><br style=3D"box-sizing:inherit;color:rgba(0,0= ,0,0.9);line-height:inherit"><div><font face=3D"arial, sans-serif">We invit= e=C2=A0<span style=3D"color:rgba(0,0,0,0.9)">Papers, Workshops and Tutorial= </span>=C2=A0submissions in the following areas:<br></font></div><div><font= face=3D"arial, sans-serif"><br></font></div><div><font face=3D"arial, sans= -serif">Topics specific to Game Audio:</font></div><div><ul><li><font face= =3D"arial, sans-serif">Immersive Sound Design for Games</font></li><li><fon= t face=3D"arial, sans-serif">Interactive Sound</font></li><li><font face=3D= "arial, sans-serif">Examples of Automation and Efficiency in Implementation= </font></li><li><font face=3D"arial, sans-serif">Sound Production Technique= s for Remote Work</font></li><li><font face=3D"arial, sans-serif">Haptic Fe= edback</font></li><li><font face=3D"arial, sans-serif">Audio for Immersive = Gameplay</font></li><li><font face=3D"arial, sans-serif">Machinery Learning= , Deep Learning, and Artificial Intelligence for Audio</font></li><li><font= face=3D"arial, sans-serif">Future Game Audio Production Workflows</font></= li></ul><font face=3D"arial, sans-serif">Topics Related to Game Audio:<br><= /font><ul><li><font face=3D"arial, sans-serif">Immersive and Interactive Au= dio Over Networks=C2=A0</font></li><li><font face=3D"arial, sans-serif">Gam= e Engines in Audio Production and Post-Production / Spatial Audio=C2=A0</fo= nt></li><li><font face=3D"arial, sans-serif">Binaural Audio Rendering / Aco= ustic Simulation of Immersive Audio</font></li><li><font face=3D"arial, san= s-serif">Environments / Music Composition / Sound Effects Production=C2=A0<= /font></li><li><font face=3D"arial, sans-serif">Recording Technology &amp; = Practices / Mixing, Remixing, and Mastering=C2=A0</font></li><li><font face= =3D"arial, sans-serif">Virtual Reality, Augmented Reality, and Mixed Realit= y=C2=A0</font></li><li><font face=3D"arial, sans-serif">Perception in Mixed= Reality / Perception &amp; Subjective Evaluation of</font></li><li><font f= ace=3D"arial, sans-serif">Audio Signals and Spatial Audio=C2=A0</font></li>= <li><font face=3D"arial, sans-serif">Perceptual Effects of Cross-modal Inte= raction between Sound, Image and Haptics=C2=A0</font></li><li><font face=3D= "arial, sans-serif">Multimodal and Interaction Influences on Sound=C2=A0</f= ont></li><li><font face=3D"arial, sans-serif">Audio for Mobile and Handheld= Devices=C2=A0</font></li><li><font face=3D"arial, sans-serif">Auditory Dis= play / Loudspeakers &amp; Headphones=C2=A0</font></li><li><font face=3D"ari= al, sans-serif">Audio Signal Processing / Audio Analysis and Synthesis / Au= dio Codecs</font></li></ul></div></div><div>=C2=A0</div><div>Kind regards</= div><div>Gavin<br><div><div><br></div><span class=3D"gmail_signature_prefix= ">-- </span><br><div dir=3D"ltr" class=3D"gmail_signature" data-smartmail= =3D"gmail_signature"><div dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir= =3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"ltr">= <div><div dir=3D"ltr"><div>Gavin Kearney<br></div><div><div>Professor of Au= dio Engineering</div><div>School of Physics, Engineering and Technology=C2= =A0</div><div>University of York, York, YO10 5DD=C2=A0</div><div>Tel: +44 (= 0) 1904 32 2374</div></div><div>Web:=C2=A0<a href=3D"https://audiolab.york.= ac.uk/" target=3D"_blank">https://audiolab.york.ac.uk/</a></div><div><br></= div><div>EMAIL DISCLAIMER <a href=3D"http://www.york.ac.uk/docs/disclaimer/= email.htm" target=3D"_blank">http://www.york.ac.uk/docs/disclaimer/email.ht= m</a></div></div></div></div></div></div></div></div></div></div></div></di= v></div></div></div></div></div></div></div> --0000000000003a6fba0608e8f128--


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