Subject: [AUDITORY] Audio Engineering Society 'Audio for Games' Conference 2024 From: Gavin Kearney <000000648734f0bd-dmarc-request@xxxxxxxx> Date: Fri, 22 Sep 2023 16:51:37 +0100--00000000000099a6530605f49745 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hello all, Apologies for cross-posting, The AES Audio for Games conference will return to Tokyo on April 27-29, 2024. https://aes2.org/events-calendar/2024-aes-6th-international-conference-on-a= udio-for-games/ <https://york-ac-dot-yamm-track.appspot.com/2VOeGk_PuLj1aQvdofj2TdGqq8szb02= DoUWV_XawiMK1AiH29igEiFdauxvTwk_QuQcwc1q7lmAt7Vdl26w2adcYfFbz9Wpfa9Oe93Yu9y= 0zTB2LcyKzrr8qc356gP9-a4rZjyHsX3TVE9j0rp8jrOoh0QBrAy9sxv0_mtvL9qlqVteYa9hok= ktAVnKoJoDikN2Hx5t5JRk9748m-4wWl0P4ZPaM3OyEW4VidDjDY5P7J9Ywnl4M> The conference will take place at the Senju Campus, Tokyo University of the Arts. We are now calling for Papers, Workshops and Tutorial submissions in the following areas: Topics specific to Game Audio: - Immersive Sound Design for Games - Interactive Sound - Examples of Automation and Efficiency in Implementation - Sound Production Techniques for Remote Work - Haptic Feedback - Audio for Immersive Gameplay - Machinery Learning, Deep Learning, and Artificial Intelligence for Audio - Future Game Audio Production Workflows Topics Related to Game Audio: - Immersive and Interactive Audio Over Networks - Game Engines in Audio Production and Post-Production / Spatial Audio - Binaural Audio Rendering / Acoustic Simulation of Immersive Audio - Environments / Music Composition / Sound Effects Production - Recording Technology & Practices / Mixing, Remixing, and Mastering - Virtual Reality, Augmented Reality, and Mixed Reality - Perception in Mixed Reality / Perception & Subjective Evaluation of - Audio Signals and Spatial Audio - Perceptual Effects of Cross-modal Interaction between Sound, Image and Haptics - Multimodal and Interaction Influences on Sound - Audio for Mobile and Handheld Devices - Auditory Display / Loudspeakers & Headphones - Audio Signal Processing / Audio Analysis and Synthesis / Audio Codecs The submission deadlines are: - October 27, 2023 - Peer Reviewed Paper (Category 1) - Workshops, Tutorials - November 20, 2023 - Extended Summary Paper (Category 2) All the very best Gavin Kearney Papers Chair --=20 Gavin Kearney Professor of Audio Engineering School of Physics, Engineering and Technology University of York, York, YO10 5DD Tel: +44 (0) 1904 32 2374 Web: https://audiolab.york.ac.uk/ EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm --00000000000099a6530605f49745 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><font face=3D"arial, sans-serif"><span style=3D"color= :rgba(0,0,0,0.9)">Hello all,</span></font></div><div><font face=3D"arial, s= ans-serif"><span style=3D"color:rgba(0,0,0,0.9)">Apologies for cross-postin= g,</span></font></div><font face=3D"arial, sans-serif"><span style=3D"color= :rgba(0,0,0,0.9)">The AES Audio for Games conference will return to Tokyo</= span></font>=C2=A0on April 27-29<font face=3D"arial, sans-serif"><span styl= e=3D"color:rgba(0,0,0,0.9)">, 2024.</span><br style=3D"box-sizing:inherit;c= olor:rgba(0,0,0,0.9);line-height:inherit"></font><a href=3D"https://york-ac= -dot-yamm-track.appspot.com/2VOeGk_PuLj1aQvdofj2TdGqq8szb02DoUWV_XawiMK1AiH= 29igEiFdauxvTwk_QuQcwc1q7lmAt7Vdl26w2adcYfFbz9Wpfa9Oe93Yu9y0zTB2LcyKzrr8qc3= 56gP9-a4rZjyHsX3TVE9j0rp8jrOoh0QBrAy9sxv0_mtvL9qlqVteYa9hokktAVnKoJoDikN2Hx= 5t5JRk9748m-4wWl0P4ZPaM3OyEW4VidDjDY5P7J9Ywnl4M" rel=3D"nofollow" target=3D= "_blank">https://aes2.org/events-calendar/2024-aes-6th-international-confer= ence-on-audio-for-games/</a><div><br></div><div>The conference will take pl= ace at the Senju Campus, Tokyo University of the Arts.<br></div><div><br st= yle=3D"box-sizing:inherit;color:rgba(0,0,0,0.9);line-height:inherit"><div><= font face=3D"arial, sans-serif">We are now calling for=C2=A0<span style=3D"= color:rgba(0,0,0,0.9)">Papers, Workshops and Tutorial</span>=C2=A0submissio= ns in the following areas:<br></font></div><div><font face=3D"arial, sans-s= erif"><br></font></div><div><font face=3D"arial, sans-serif">Topics specifi= c to Game Audio:</font></div><div><ul><li style=3D"margin-left:15px"><font = face=3D"arial, sans-serif">Immersive Sound Design for Games</font></li><li = style=3D"margin-left:15px"><font face=3D"arial, sans-serif">Interactive Sou= nd</font></li><li style=3D"margin-left:15px"><font face=3D"arial, sans-seri= f">Examples of Automation and Efficiency in Implementation</font></li><li s= tyle=3D"margin-left:15px"><font face=3D"arial, sans-serif">Sound Production= Techniques for Remote Work</font></li><li style=3D"margin-left:15px"><font= face=3D"arial, sans-serif">Haptic Feedback</font></li><li style=3D"margin-= left:15px"><font face=3D"arial, sans-serif">Audio for Immersive Gameplay</f= ont></li><li style=3D"margin-left:15px"><font face=3D"arial, sans-serif">Ma= chinery Learning, Deep Learning, and Artificial Intelligence for Audio</fon= t></li><li style=3D"margin-left:15px"><font face=3D"arial, sans-serif">Futu= re Game Audio Production Workflows</font></li></ul><font face=3D"arial, san= s-serif">Topics Related to Game Audio:<br></font><ul><li style=3D"margin-le= ft:15px"><font face=3D"arial, sans-serif">Immersive and Interactive Audio O= ver Networks=C2=A0</font></li><li style=3D"margin-left:15px"><font face=3D"= arial, sans-serif">Game Engines in Audio Production and Post-Production / S= patial Audio=C2=A0</font></li><li style=3D"margin-left:15px"><font face=3D"= arial, sans-serif">Binaural Audio Rendering / Acoustic Simulation of Immers= ive Audio</font></li><li style=3D"margin-left:15px"><font face=3D"arial, sa= ns-serif">Environments / Music Composition / Sound Effects Production=C2=A0= </font></li><li style=3D"margin-left:15px"><font face=3D"arial, sans-serif"= >Recording Technology & Practices / Mixing, Remixing, and Mastering=C2= =A0</font></li><li style=3D"margin-left:15px"><font face=3D"arial, sans-ser= if">Virtual Reality, Augmented Reality, and Mixed Reality=C2=A0</font></li>= <li style=3D"margin-left:15px"><font face=3D"arial, sans-serif">Perception = in Mixed Reality / Perception & Subjective Evaluation of</font></li><li= style=3D"margin-left:15px"><font face=3D"arial, sans-serif">Audio Signals = and Spatial Audio=C2=A0</font></li><li style=3D"margin-left:15px"><font fac= e=3D"arial, sans-serif">Perceptual Effects of Cross-modal Interaction betwe= en Sound, Image and Haptics=C2=A0</font></li><li style=3D"margin-left:15px"= ><font face=3D"arial, sans-serif">Multimodal and Interaction Influences on = Sound=C2=A0</font></li><li style=3D"margin-left:15px"><font face=3D"arial, = sans-serif">Audio for Mobile and Handheld Devices=C2=A0</font></li><li styl= e=3D"margin-left:15px"><font face=3D"arial, sans-serif">Auditory Display / = Loudspeakers & Headphones=C2=A0</font></li><li style=3D"margin-left:15p= x"><font face=3D"arial, sans-serif">Audio Signal Processing / Audio Analysi= s and Synthesis / Audio Codecs</font></li></ul><font face=3D"arial, sans-se= rif"><span style=3D"color:rgba(0,0,0,0.9)">The submission deadlines are:</s= pan></font></div><div><span style=3D"color:rgba(0,0,0,0.9);font-family:aria= l,sans-serif"><br></span></div><div><span style=3D"color:rgba(0,0,0,0.9);fo= nt-family:arial,sans-serif">- October 27, 2023</span><div><font face=3D"ari= al, sans-serif"><ul><li style=3D"margin-left:15px"><span style=3D"color:rgb= a(0,0,0,0.9)">Peer Reviewed Paper (Category 1)</span></li><li style=3D"marg= in-left:15px"><span style=3D"color:rgba(0,0,0,0.9)">Workshops, Tutorials</s= pan></li></ul></font><div><font face=3D"arial, sans-serif"><span style=3D"c= olor:rgba(0,0,0,0.9)">- November 20, 2023</span><br style=3D"box-sizing:inh= erit;color:rgba(0,0,0,0.9);line-height:inherit"><ul><li style=3D"margin-lef= t:15px"><font face=3D"arial, sans-serif"><span style=3D"color:rgba(0,0,0,0.= 9)">=C2=A0Extended Summary Paper (Category 2)</span></font></li></ul></font= ><div><font face=3D"arial, sans-serif"><br></font></div><div>All the very b= est<br></div><font color=3D"#888888"><div>Gavin Kearney<br></div><div>Paper= s Chair</div></font></div></div></div></div><div><br></div><span class=3D"g= mail_signature_prefix">-- </span><br><div dir=3D"ltr" class=3D"gmail_signat= ure" data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div><div dir=3D"l= tr"><div><div dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"ltr"><div>= <div dir=3D"ltr"><div><div dir=3D"ltr"><div>Gavin Kearney<br></div><div><di= v>Professor of Audio Engineering</div><div>School of Physics, Engineering a= nd Technology=C2=A0</div><div>University of York, York, YO10 5DD=C2=A0</div= ><div>Tel: +44 (0) 1904 32 2374</div></div><div>Web:=C2=A0<a href=3D"https:= //audiolab.york.ac.uk/" target=3D"_blank">https://audiolab.york.ac.uk/</a><= /div><div><br></div><div>EMAIL DISCLAIMER <a href=3D"http://www.york.ac.uk/= docs/disclaimer/email.htm" target=3D"_blank">http://www.york.ac.uk/docs/dis= claimer/email.htm</a></div></div></div></div></div></div></div></div></div>= </div></div></div></div></div></div></div> --00000000000099a6530605f49745--