[AUDITORY] [SIVE book] Official launch of the "Sonic Interactions in Virtual Environments" book project (Michele Geronazzo )


Subject: [AUDITORY] [SIVE book] Official launch of the "Sonic Interactions in Virtual Environments" book project
From:    Michele Geronazzo  <michele.geronazzo@xxxxxxxx>
Date:    Mon, 7 Mar 2022 23:54:08 +0100

--0000000000008f02d605d9a8be39 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Dear AUDITORY community, it is a pleasure for us to invite you to the official presentation of the *"Sonic Interactions in Virtual Environments" book project*, edited by Michele Geronazzo and Stefania Serafin, that will be published soon within the Human-Computer Interaction Series, Springer International Publishing -under open access license. The basic and most obvious assumption that motivates this project is: it is hard to live in a world without sound and it is hard in virtual environments too. Auditory information is a powerful omnidirectional source of learning for our interaction in real and virtual environments. This book project tackles the design of 3D spatial interactions in an *audio-centered= * *perspective*, providing the fundamental notions related to the creation and evaluation of *immersive sonic experiences*. We decided to organize this event in conjunction with the *IEEE 7th VR Workshop Sonic Interaction in Virtual Environments =E2=80=93 SIVE 2022*, wh= ich is symbolically the official start of what we could nowadays consider a research area with its identity. We are looking forward to introducing and discussing together with some of the book contributing authors the main motivations, themes, and challenges of SIVE. March 12th, starting time 5:30 PM CET, virtually on Zoom. This event is free and the registration link is https://www.eventbrite.com/e/sive-book-launch-tickets-291207217627 . Please spread the word to those who might be interested. Sincerely yours, Michele Geronazzo and Stefania Serafin, Editors <Apologies for cross-posting> <Please distribute> Official webpage of the event: https://sive.create.aau.dk/index.php/sive-book-launch-2022/ ----------------------------------- Program ----------------------------------- 5:30 =E2=80=93 5:35 Welcome 5:35 =E2=80=93 5:45 Introduction to the SIVE book project Michele Geronazzo and Stefania Serafin, Ch. 1 =E2=80=93 Sonic Interactions = in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin 5:45 =E2=80=93 6:15 Session I- Interactive and Immersive Audio - Federico Avanzini, Ch. 2 =E2=80=93 Procedural Modeling of Interactive Sou= nd Sources in Virtual Reality - Nikunj Raghuvanshi, Ch. 3 =E2=80=93 Interactive and Immersive Auralizatio= n - Lorenzo Picinali, Ch. 4 =E2=80=93 System-to-User and User-to-System Adapt= ations in Binaural Audio - Fabian Brinkmann, Ch. 5 =E2=80=93 Audio Quality Assessment For Virtual Re= ality - Sarvesh R. Agrawal, Ch. 11 =E2=80=93 Immersion in Audiovisual Experiences 6:15 =E2=80=93 6:45 Discussion Panel 1 6:45 =E2=80=93 6:50 Break 6:50 =E2=80=93 7:20 Session 2 =E2=80=93 Sonic Experiences Introduction by Stefania Serafin, Ch. 10 =E2=80=93 Audio in Multisensory Interactions: from Experiments to Experiences - Cumhur Erkut, Ch. 7 =E2=80=93 Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars - Federico Fontana, Ch. 12 =E2=80=93 Augmenting Sonic Experiences through H= aptic Feedback - Liang Men, Ch. 8 =E2=80=93 Supporting Sonic Interaction in Creative, Shar= ed Virtual Environments - Victor Zappi, Dario Mazzanti, and Florent Berthaut, Ch. 13 =E2=80=93 From= the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments 7:20 -7:40 Discussion Panel 2 7:40 =E2=80=93 7:45 Closing --=20 Michele Geronazzo, Ph.D. Associate Professor in Computer Engineering Department of Engineering and Management (DTG) University of Padova Stradella San Nicola, 3 36100 Vicenza - Italy Skype: geronazzo.michele Email: michele.geronazzo@xxxxxxxx Office: 3rd floor, Complesso S. Nicola Tel: +39 0444 998886 The H2020 FET Proactive SONICOM project https://www.sonicom.eu/principal-investigator/michele-geronazzo/ --0000000000008f02d605d9a8be39 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Dear=C2=A0<span class=3D"gmail-hb"><span name=3D"AUDITORY"= class=3D"gmail-g2">AUDITORY=C2=A0</span></span>community,<br>it is a pleas= ure for us to invite you to the official presentation of the=C2=A0<b>&quot;= Sonic Interactions in Virtual Environments&quot; book project</b>, edited b= y Michele Geronazzo and Stefania Serafin, that will be published soon withi= n the Human-Computer Interaction Series, Springer International Publishing = -under open access license.<br><br>The basic and most obvious assumption th= at motivates this project is: it is hard to live in a world without sound a= nd it is hard in virtual environments too. Auditory information is a powerf= ul omnidirectional source of learning for our interaction in real and virtu= al environments. This book project tackles the design of 3D spatial interac= tions in an=C2=A0<b>audio-centered</b>=C2=A0<b>perspective</b>, providing t= he fundamental notions related to the creation and evaluation of=C2=A0<b>im= mersive sonic experiences</b>.<br><br>We decided to organize this event in = conjunction with the=C2=A0<b>IEEE 7th VR Workshop Sonic Interaction in Virt= ual Environments =E2=80=93 SIVE 2022</b>, which is symbolically the officia= l start of what we could nowadays consider a research area with its identit= y.<br><br>We are looking forward to introducing and discussing together wit= h some of the book contributing authors the main motivations, themes, and c= hallenges of SIVE.<br><br>March 12th, starting time 5:30 PM CET, virtually = on Zoom. This event is free and the registration link is=C2=A0<a href=3D"ht= tps://www.eventbrite.com/e/sive-book-launch-tickets-291207217627" target=3D= "_blank">https://www.eventbrite.com/e/sive-book-launch-tickets-291207217627= </a>=C2=A0.=C2=A0<br><br>Please spread the word to those who might be inter= ested.<br><br>Sincerely yours,<br>Michele Geronazzo and Stefania Serafin, E= ditors<br><br>&lt;Apologies for cross-posting&gt;<br>&lt;Please distribute&= gt;<br><br>Official webpage of the event:<br><a href=3D"https://sive.create= .aau.dk/index.php/sive-book-launch-2022/" target=3D"_blank">https://sive.cr= eate.aau.dk/index.php/sive-book-launch-2022/</a><br><br>-------------------= ----------------<br>Program<br>-----------------------------------<br><br>5= :30 =E2=80=93 5:35 Welcome<br>5:35 =E2=80=93 5:45 Introduction to the SIVE = book project<br>Michele Geronazzo and Stefania Serafin, Ch. 1 =E2=80=93 Son= ic Interactions in Virtual Environments: the Egocentric Audio Perspective o= f the Digital Twin<br><br>5:45 =E2=80=93 6:15 Session I- Interactive and Im= mersive Audio<br>- Federico Avanzini, Ch. 2 =E2=80=93 Procedural Modeling o= f Interactive Sound Sources in Virtual Reality<br>- Nikunj Raghuvanshi, Ch.= 3 =E2=80=93 Interactive and Immersive Auralization<br>- Lorenzo Picinali, = Ch. 4 =E2=80=93 System-to-User and User-to-System Adaptations in Binaural A= udio<br>- Fabian Brinkmann, Ch. 5 =E2=80=93 Audio Quality Assessment For Vi= rtual Reality<br>- Sarvesh R. Agrawal, Ch. 11 =E2=80=93 Immersion in Audiov= isual Experiences<br>6:15 =E2=80=93 6:45 Discussion Panel 1<br><br>6:45 =E2= =80=93 6:50 Break<br><br>6:50 =E2=80=93 7:20 Session 2 =E2=80=93 =C2=A0Soni= c Experiences =C2=A0<br>Introduction by Stefania Serafin, Ch. 10 =E2=80=93 = Audio in Multisensory Interactions: from Experiments to Experiences<br>- Cu= mhur Erkut, Ch. 7 =E2=80=93 Embodied and Sonic Interactions in Virtual Envi= ronments: Tactics and Exemplars<br>- Federico Fontana, Ch. 12 =E2=80=93 Aug= menting Sonic Experiences through Haptic Feedback<br>- Liang Men, Ch. 8 =E2= =80=93 Supporting Sonic Interaction in Creative, Shared Virtual Environment= s<br>- Victor Zappi, Dario Mazzanti, and Florent Berthaut, Ch. 13 =E2=80=93= From the Lab to the Stage: Practical Considerations on Designing Performan= ces with Immersive Virtual Musical Instruments<br>7:20 -7:40 Discussion Pan= el 2<br><br>7:40 =E2=80=93 7:45 Closing<br clear=3D"all"><div><br></div>-- = <br><div dir=3D"ltr" class=3D"gmail_signature" data-smartmail=3D"gmail_sign= ature"><div dir=3D"ltr"><p class=3D"MsoNormal">Michele Geronazzo, Ph.D.<br> Associate Professor in Computer Engineering</p> <p class=3D"MsoNormal"><br> Department of Engineering and Management (DTG) <br> University of Padova</p> <p class=3D"MsoNormal"><span style=3D"color:#222222">Stradella San Nicola, = 3</span></p> <p class=3D"MsoNormal"><span style=3D"color:#222222">36100 Vicenza - Italy<= /span></p> <span style=3D"font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif"= ><br> Skype: geronazzo.michele<br> Email: <a href=3D"mailto:michele.geronazzo@xxxxxxxx" target=3D"_blank">mich= ele.geronazzo@xxxxxxxx</a></span><div><font face=3D"Calibri, sans-serif"><d= iv><span style=3D"font-size:14.6667px">Office: 3rd floor, Complesso S. Nico= la</span></div><div><span style=3D"font-size:14.6667px">Tel: +39 0444 99888= 6</span></div></font>=C2=A0<br>The H2020 FET Proactive SONICOM project<br><= a href=3D"https://www.sonicom.eu/principal-investigator/michele-geronazzo/"= target=3D"_blank">https://www.sonicom.eu/principal-investigator/michele-ge= ronazzo/</a></div></div></div></div> --0000000000008f02d605d9a8be39--


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