Subject: [AUDITORY] Online sound design service just launched From: Joshua Reiss <joshua.reiss@xxxxxxxx> Date: Mon, 23 Aug 2021 10:52:23 +0000--_000_PA4PR07MB72629B5893C5A809271FEDA1B9C49PA4PR07MB7262eurp_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi Auditory list [apologies for cross-posting] Below is an announcement about what my team have been working on, which is = based on a lot of sound perception research. Thanks, Prof. Josh Reiss Centre for Digital Music, Queen Mary University of London ----- Nemisindo (the Zulu word for 'sounds') is a start-up company delivering sou= nd design services. https://youtu.be/j-pVTN5lhuM<https://eur01.safelinks.pr= otection.outlook.com/?url=3Dhttps%3A%2F%2Fyoutu.be%2Fj-pVTN5lhuM&data=3D04%= 7C01%7C%7C5536fee32e4e4b67d9e708d966225df6%7C569df091b01340e386eebd9cb9e258= 14%7C0%7C0%7C637653120062349341%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDA= iLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=3DMbEEfNuaw7KP= SjWcelXF5i%2FBVNHuEV4Zyj0IxqNehnc%3D&reserved=3D0> gives an overview of wh= o we are and what we do. We just launched an online sound design service built around procedural aud= io. Check it out at https://nemisindo.com<https://eur01.safelinks.protectio= n.outlook.com/?url=3Dhttps%3A%2F%2Fnemisindo.com%2F&data=3D04%7C01%7C%7C553= 6fee32e4e4b67d9e708d966225df6%7C569df091b01340e386eebd9cb9e25814%7C0%7C0%7C= 637653120062349341%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2lu= MzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=3D75ZYse5Y36pS3sIvU4M30o2SW= nSpPHwoqzEnkq14CHQ%3D&reserved=3D0> . Anyone can use it, and registered use= rs can download sounds for free. The service allows users to create sound effects for games, film and VR wit= hout the need for vast libraries of sounds. The platform provides a browser= -based service with tools to create sounds from around 70 classes (engines,= footsteps, explosions...) and 700 preselected settings (diesel generator e= ngine, motorbike, Jetsons jet...). It can create almost any sound effect fr= om scratch, in real-time, based on intuitive controls guided by the user. I= f someone wants a 'whoosh' sound for their game, or footsteps, gunshots, a = dripping faucet, raging fire or applauding audience, they just tell the sys= tem what they're looking for and adjust the sound while it's being created. Nemisindo's platform can also generate sounds that have never been recorded= ; a dragon roaring, for instance, light sabres swinging and space cannons f= iring. These sound effects can be shaped and crafted at the point of creati= on by the user, breaking through limitations of sampled sounds. Nemisindo's vision is that if one can create any sound effect, then one can= procedurally generate almost all sounds in a game, create soundscapes base= d on sounds that have never been heard before, or have every object in a vi= rtual reality capable of generating sounds that adapt to changing condition= s. It would be great if you could register at https://nemisindo.com<https://eu= r01.safelinks.protection.outlook.com/?url=3Dhttps%3A%2F%2Fnemisindo.com%2F&= data=3D04%7C01%7C%7C5536fee32e4e4b67d9e708d966225df6%7C569df091b01340e386ee= bd9cb9e25814%7C0%7C0%7C637653120062349341%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiM= C4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=3D75= ZYse5Y36pS3sIvU4M30o2SWnSpPHwoqzEnkq14CHQ%3D&reserved=3D0> , try it out and= let others know who might be interested. --_000_PA4PR07MB72629B5893C5A809271FEDA1B9C49PA4PR07MB7262eurp_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" xmlns:o=3D"urn:schemas-micr= osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" xmlns=3D"http:= //www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Dus-ascii"= > <meta name=3D"Generator" content=3D"Microsoft Word 15 (filtered medium)"> <style><!-- /* Font Definitions */ @xxxxxxxx {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @xxxxxxxx {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; font-size:11.0pt; font-family:"Calibri",sans-serif;} a:link, span.MsoHyperlink {mso-style-priority:99; color:#0563C1; text-decoration:underline;} p.xmsonormal, li.xmsonormal, div.xmsonormal {mso-style-name:x_msonormal; margin:0cm; font-size:11.0pt; font-family:"Calibri",sans-serif;} span.xapple-converted-space {mso-style-name:x_apple-converted-space;} span.EmailStyle22 {mso-style-type:personal-reply; font-family:"Calibri",sans-serif; color:windowtext;} .MsoChpDefault {mso-style-type:export-only; font-size:10.0pt;} @xxxxxxxx WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body lang=3D"EN-GB" link=3D"#0563C1" vlink=3D"purple" style=3D"word-wrap:b= reak-word"> <div class=3D"WordSection1"> <p class=3D"MsoNormal"><span style=3D"mso-fareast-language:EN-US">Hi Audito= ry list<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"mso-fareast-language:EN-US">[apologie= s for cross-posting]<o:p></o:p></span></p> <p class=3D"MsoNormal"><span style=3D"mso-fareast-language:EN-US"><o:p>&nbs= p;</o:p></span></p> <div> <div> <p class=3D"MsoNormal"><span style=3D"mso-fareast-language:EN-US">Below is = an announcement about what my team have been working on, which is based on = a lot of sound perception research.</span> <o:p></o:p></p> <p class=3D"MsoNormal">Thanks,<o:p></o:p></p> <p class=3D"MsoNormal">Prof. Josh Reiss<o:p></o:p></p> <p class=3D"MsoNormal">Centre for Digital Music, Queen Mary University of L= ondon<o:p></o:p></p> <p class=3D"xmsonormal">-----<o:p></o:p></p> <p class=3D"xmsonormal"> <o:p></o:p></p> <p class=3D"xmsonormal">Nemisindo (the Zulu word for ‘sounds’) = is a start-up company delivering sound design services. <a href=3D"https://eur01.safelinks.protection.outlook.com/?url=3Dhttps%3A%2= F%2Fyoutu.be%2Fj-pVTN5lhuM&data=3D04%7C01%7C%7C5536fee32e4e4b67d9e708d9= 66225df6%7C569df091b01340e386eebd9cb9e25814%7C0%7C0%7C637653120062349341%7C= Unknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiL= CJXVCI6Mn0%3D%7C1000&sdata=3DMbEEfNuaw7KPSjWcelXF5i%2FBVNHuEV4Zyj0IxqNe= hnc%3D&reserved=3D0"> https://youtu.be/j-pVTN5lhuM</a><span style=3D"color:black"> gives an= overview of who we are and what we do.</span><o:p></o:p></p> <p class=3D"xmsonormal"> <o:p></o:p></p> <p class=3D"xmsonormal">We just launched an online sound design service bui= lt around procedural audio. Check it out at<span class=3D"xapple-converted-= space"> </span><a href=3D"https://eur01.safelinks.protection.outlook.c= om/?url=3Dhttps%3A%2F%2Fnemisindo.com%2F&data=3D04%7C01%7C%7C5536fee32e= 4e4b67d9e708d966225df6%7C569df091b01340e386eebd9cb9e25814%7C0%7C0%7C6376531= 20062349341%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJ= BTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=3D75ZYse5Y36pS3sIvU4M30o2SWnSp= PHwoqzEnkq14CHQ%3D&reserved=3D0">https://nemisindo.com</a><span class= =3D"xapple-converted-space"> </span>. Anyone can use it, and r<span style=3D"color:black">egistered users </span= >can<span style=3D"color:black"> download sounds for free. </span><o:p></o:p></p> <p style=3D"margin-bottom:12.0pt;text-align:justify">The service <span styl= e=3D"color:black"> allows users to create sound effects for games, film and VR without the nee= d for vast libraries of sounds. The platform provides a browser-based servi= ce with tools to create sounds from </span>around<span style=3D"color:black"> 70 classes (engines, footsteps, e= xplosions…) and 700 preselected settings (diesel generator engine, mo= torbike, Jetsons jet…). It can create almost any sound effect from sc= ratch, in real-time, based on intuitive controls guided by the user. If someone wants a ‘whoosh’ sound for thei= r game, or footsteps, gunshots, a dripping faucet, raging fire or applaudin= g audience, they just tell the system what they’re looking for and ad= just the sound while it's being created. </span><o:p></o:p></p> <p style=3D"margin-bottom:12.0pt;text-align:justify"><span style=3D"color:b= lack">Nemisindo’s platform can also generate sounds that have never b= een recorded; a dragon roaring, for instance, light sabres swinging and spa= ce cannons firing. These sound effects can be shaped and crafted at the point of creation by the user, breaking throu= gh limitations of sampled sounds.</span><o:p></o:p></p> <p class=3D"xmsonormal"><span style=3D"color:black">Nemisindo’s visio= n is that if </span> one<span style=3D"color:black"> can create <i>any </i>sound effect, then on= e can procedurally generate </span>almost all sounds in a game<span style=3D"color:black">, create soun= dscapes based on sounds that have never been heard before, or have eve= ry object in a virtual reality capable of generating sounds that adapt to c= hanging conditions. </span><o:p></o:p></p> <p style=3D"margin-bottom:12.0pt;text-align:justify">It would be great if y= ou could register at <a href=3D"https://eur01.safelinks.protection.outlook.com/?url=3Dhttps%3A%2= F%2Fnemisindo.com%2F&data=3D04%7C01%7C%7C5536fee32e4e4b67d9e708d966225d= f6%7C569df091b01340e386eebd9cb9e25814%7C0%7C0%7C637653120062349341%7CUnknow= n%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI= 6Mn0%3D%7C1000&sdata=3D75ZYse5Y36pS3sIvU4M30o2SWnSpPHwoqzEnkq14CHQ%3D&a= mp;reserved=3D0"> https://nemisindo.com</a> , try it out and let others know who might be int= erested.<o:p></o:p></p> </div> </div> </div> </body> </html> --_000_PA4PR07MB72629B5893C5A809271FEDA1B9C49PA4PR07MB7262eurp_--