Re: [AUDITORY] 3D Tune-In Toolkit - new releases of the VST plugins (PIerre DIVENYI )


Subject: Re: [AUDITORY] 3D Tune-In Toolkit - new releases of the VST plugins
From:    PIerre DIVENYI  <pdivenyi@xxxxxxxx>
Date:    Wed, 23 Jun 2021 08:50:37 -0700

--Apple-Mail-D0675C3E-4CD3-4320-B8D5-D9FAD834E36A Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Lorenzo, Your toolkit appears to be an extremely commendable and interesting effort t= o combine many things we know about auditory processing into a single packag= e accessible by anyone fluent in C++. Still, I have three questions. First, headphone-based auditory spatialization is known to be highly individ= ual. Without individualizing these functions the spatial location of any aud= itory object will be uncertain, with a degree of uncertainty being a functio= n of an azimuth-controlled difference between the true individual external e= ar functions and those imposed by your model. Second, while I applaud your wish to include room acoustics and reverberatio= n in your model, we know that the auditory system suppresses early echoes. M= y recommendation would be to include such a suppression module consistent wi= th known results starting with Blauert=E2=80=99s work. Third, most auditory modelers nowadays prefer working with higher-level pack= ages, such as Matlab or Python, instead of the precise but clumsy C++. Have y= ou thought of implementing your model on either of these platforms? Best wishes to you and your team, Pierre Sent from my autocorrecting iPad > On Jun 22, 2021, at 21:49, Picinali, Lorenzo <l.picinali@xxxxxxxx> w= rote: >=20 > =EF=BB=BF > Dear colleagues, >=20 > apologies for cross-posting. >=20 > We have now released the new versions of the 3D Tune-In Toolkit VST plugin= s. >=20 > The 3DTI Toolkit is a standard C++ library for headphone-based audio spati= alisation, with a hearing loss and hearing aid simulator. It can be accessed= open-source through our GitHub account (https://github.com/3DTune-In/3dti_A= udioToolkit/). >=20 > We have now released five separate VST plugins: > Full binaural spatialisation (for spatialising one sound source including a= nechoic and reverberation renderings within the same interface) > Separate anechoic spatialisation and binaural reverberation (two separate p= lugins, which allow to spatialise multiple sources using one single multicha= nnel bus reverberator, therefore making the processing more efficient - plea= se see the MaxMSP and Reaper examples on how to configure your host/DAW) > Hearing loss simulator (implementing also the Baer&Moore frequency smearin= g algorithm) > Hearing aid simulator > You can download these for both MacOS and Windows, together with other rel= eases (including the 3DTI Toolkit standalone application), at the following l= ink: >=20 > https://github.com/3DTune-In/3dti_AudioToolkit/releases >=20 > At the link above you'll also be able to find two videos demonstrating the= binaural spatialisation and hearing loss/aid emulation functionalities of t= he 3DTI Toolkit. >=20 > Here you'll be able to find the open-source code: >=20 > https://github.com/3DTune-In/3dti_AudioToolkit_VST_Plugins >=20 > We are working on the release of the Unity wrapper/asset - this should be r= eady by the end of the Summer, but if you are interested to try it out pleas= e email me sending me a very brief description of the work you are planning t= o do, and I will send you the compiled version. >=20 > Best >=20 > Lorenzo & the 3D Tune-In Toolkit developers team at Imperial College Londo= n and the University of Malaga. >=20 >=20 >=20 >=20 >=20 > --=20 > Dr Lorenzo Picinali > Reader in Audio Experience Design > Dyson School of Design Engineering > Imperial College London > Dyson Building > Imperial College Road > South Kensington, SW7 2DB, London=20 > T: 0044 (0)20 7594 8158 > E: l.picinali@xxxxxxxx >=20 > http://www.imperial.ac.uk/people/l.picinali >=20 > www.imperial.ac.uk/design-engineering-school --Apple-Mail-D0675C3E-4CD3-4320-B8D5-D9FAD834E36A Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <html><head><meta http-equiv=3D"content-type" content=3D"text/html; charset=3D= utf-8"></head><body dir=3D"auto">Lorenzo,<div><br></div><div>Your toolkit ap= pears to be an extremely commendable and interesting effort to combine many t= hings we know about auditory processing into a single package accessible by a= nyone fluent in C++. Still, I have three questions.</div><div><br></div><div= >First, headphone-based auditory spatialization is known to be highly indivi= dual. Without individualizing these functions the spatial location of any au= ditory object will be uncertain, with a degree of uncertainty being a functi= on of an azimuth-controlled difference between the true individual external e= ar functions and those imposed by your model.</div><div><br></div><div>Secon= d, while I applaud your wish to include room acoustics and reverberation in y= our model, we know that the auditory system suppresses early echoes. My reco= mmendation would be to include such a suppression module consistent with kno= wn results starting with Blauert=E2=80=99s work.</div><div><br></div><div>Th= ird, most auditory modelers nowadays prefer working with higher-level packag= es, such as Matlab or Python, instead of the precise but clumsy C++. Have yo= u thought of implementing your model on either of these platforms?</div><div= ><br></div><div>Best wishes to you and your team,</div><div>Pierre<br><br><d= iv dir=3D"ltr">Sent from my autocorrecting iPad</div><div dir=3D"ltr"><br><b= lockquote type=3D"cite">On Jun 22, 2021, at 21:49, Picinali, Lorenzo &lt;l.p= icinali@xxxxxxxx&gt; wrote:<br><br></blockquote></div><blockquote type= =3D"cite"><div dir=3D"ltr">=EF=BB=BF <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Diso-8859-1= "> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> Dear colleagues,</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> apologies for cross-posting.</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> We have now released the new versions of the 3D Tune-In Toolkit VST plugins.= </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> The 3DTI Toolkit is a standard C++ library for headphone-based audio spatial= isation, with a hearing loss and hearing aid simulator. It can be accessed o= pen-source through our GitHub account (<a href=3D"https://github.com/3DTune-= In/3dti_AudioToolkit/" id=3D"LPlnk">https://github.com/3DTune-In/3dti_AudioT= oolkit/</a>).<br> </div> <div class=3D"_Entity _EType_OWALinkPreview _EId_OWALinkPreview _EReadonly_1= "></div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> We have now released five separate VST plugins:</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <ul> <li><span>Full binaural spatialisation (for spatialising one sound source in= cluding anechoic and reverberation renderings within the same interface)<br>= </span></li><li style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; fon= t-size:12pt; color:rgb(0,0,0)"> Separate anechoic spatialisation and binaural reverberation (two separate pl= ugins, which allow to spatialise multiple sources using one single multichan= nel bus reverberator, therefore making the processing more efficient - pleas= e see the MaxMSP and Reaper examples on how to configure your host/DAW)<br> </li><li style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:= 12pt; color:rgb(0,0,0)"> Hearing loss simulator (implementing also the Baer&amp;Moore frequency smear= ing algorithm)<br> </li><li style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:= 12pt; color:rgb(0,0,0)"> Hearing aid simulator<br> </li></ul> </div> <div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> You can download these for both MacOS and Windows, together with other relea= ses (including the 3DTI Toolkit standalone application), at the following li= nk:</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <a href=3D"https://github.com/3DTune-In/3dti_AudioToolkit/releases" id=3D"LP= lnk">https://github.com/3DTune-In/3dti_AudioToolkit/releases</a></div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> At the link above you'll also be able to find two videos demonstrating the b= inaural spatialisation and hearing loss/aid emulation functionalities of the= 3DTI Toolkit.</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> Here you'll be able to find the open-source code:</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <a href=3D"https://github.com/3DTune-In/3dti_AudioToolkit_VST_Plugins" id=3D= "LPlnk">https://github.com/3DTune-In/3dti_AudioToolkit_VST_Plugins</a></div>= <div class=3D"_Entity _EType_OWALinkPreview _EId_OWALinkPreview_1 _EReadonly= _1"></div> <br> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> We are working on the release of the Unity wrapper/asset - this should be re= ady by the end of the Summer, but if you are interested to try it out please= email me sending me a very brief description of the work you are planning t= o do, and I will send you the compiled version.</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> Best</div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> Lorenzo &amp; the 3D Tune-In Toolkit developers team at Imperial College Lon= don and the University of Malaga.<br> </div> <div class=3D"_Entity _EType_OWALinkPreview _EId_OWALinkPreview_2 _EReadonly= _1"></div> </div> <div><br> </div> <div><br> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div style=3D"font-family:Calibri,Arial,Helvetica,sans-serif; font-size:12pt= ; color:rgb(0,0,0)"> <br> </div> <div id=3D"Signature"> <div> <div></div> <div id=3D"divtagdefaultwrapper" dir=3D"ltr" style=3D"font-size:12pt; color:= #000000; background-color:#FFFFFF; font-family:Calibri,Arial,Helvetica,sans-= serif"> <div id=3D"divtagdefaultwrapper" style=3D"color:rgb(0,0,0); background-color= :rgb(255,255,255); font-family:Calibri,Arial,Helvetica,sans-serif"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"><font style=3D"font-size:10pt"></font><spa= n style=3D"font-size:10pt"></span><span style=3D"font-size:10pt"></span> <div style=3D"font-family:Tahoma"> <div style=3D"font-family:Tahoma"><span style=3D"font-size:10pt"><br> -- <br> Dr Lorenzo Picinali<br> Reader in Audio Experience Design<br> Dyson School of Design Engineering<br> Imperial College London<br> Dyson Building<br> Imperial College Road<br> South Kensington, <span id=3D"ms-rterangepaste-start"></span><span>SW7 2DB</= span><span id=3D"ms-rterangepaste-end"></span>, London <br> T: 0044 (0)20 7594 8158<br> E: l.picinali@xxxxxxxx<br> <font style=3D"" color=3D"3366FF"><u style=3D""><br> <a href=3D"http://www.imperial.ac.uk/people/l.picinali" target=3D"_blank">ht= tp://www.imperial.ac.uk/people/l.picinali</a></u></font><br> <br> <a href=3D"http://www.imperial.ac.uk/design-engineering-school" target=3D"_b= lank">www.imperial.ac.uk/design-engineering-school</a><br> </span></div> </div> <span style=3D"font-size:10pt"></span><span style=3D"font-size:10pt"></span>= <font style=3D"font-size:10pt"></font></div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div></blockquote></div></body></html>= --Apple-Mail-D0675C3E-4CD3-4320-B8D5-D9FAD834E36A--


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