[AUDITORY] Special session at IEEE MMSP2020 (Konstantinos Drosos)


Subject: [AUDITORY] Special session at IEEE MMSP2020
From:    Konstantinos Drosos <Konstantinos Drosos>
Date:    Thu, 16 Apr 2020 23:11:40 +0300
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

--Apple-Mail=_32F57AFC-42FF-4C67-B452-9A0B9988882D Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 Dear list,=20 =3D=3D=3D=3D Apologies for cross-posting =3D=3D=3D=3D=3D I=E2=80=99m happy to share the call for papers for our special session = on=20 "Computational Audio Intelligence for Immersive Applications" at IEEE 22nd International Workshop on Multimedia Signal Processing = (MMSP) 2020. Special session website: https://dr-costas.github.io/caiia-mmsp2020/ =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Important dates: Paper submission: 10th of May Notification of acceptance: 5th of July Camera ready submission: 26th of July Conference: 21st - 23rd of September =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Scope and topics: Audio is a key component of immersive multimedia applications. Beyond = simply communicating=20 information to the user through speech, music, and other = context-specific sound, the audio and=20 acoustics can serve to convey a sense of spatial awareness and presence. = This is particularly=20 important in the context of mixed reality, where virtual content is = presented spatially to the user to augment or enhance the real environment. Recent advances in machine listening and audio analysis proved = successful at extracting information about the environment, e.g., by performing acoustic scene = analysis, estimating=20 acoustic parameters for spatially positioning virtual acoustic objects, = or localizing sound sources=20 and events. The availability of this type of information has the = potential to greatly improve the user=20 experience in immersive multimedia applications. Examples include = providing real-time feedback=20 about the surroundings, automatically suppressing or enhancing specific = sounds, and altering the=20 spatial information of spatially rendered content for artistic purposes = or to better blend it with the=20 real environment. The scope of this special session is to explore this intersection = between computational audio=20 intelligence and immersive audio research, and provide a venue for = hosting recent advances in=20 these two audio research directions. Given the successful special = session organized at last year=E2=80=99s=20 MMSP2019, this special session is a good opportunity for scientific = interaction that can significantly=20 bolster research in both computational audio intelligence and immersive = audio from a joint perspective. The special session targets researchers and professionals working in = computational audio intelligence=20 and immersive audio processing, and in particular focusing on = applications which synergically exploit=20 techniques related to these research fields. The topics of the special session include (but are not limited to): =E2=80=A2 Machine listening for analysis of soundscapes and = acoustic scenes =E2=80=A2 Localization, tracking, and separation of sources and = sound events =E2=80=A2 Generative and data-based synthesis of soundscapes and = immersive audio =E2=80=A2 Spatial audio analysis, modification, and synthesis =E2=80=A2 Context-aware immersive audio processing and = applications =E2=80=A2 Deep learning for analysis of real-life audio = recording and soundscapes =E2=80=A2 Audio augmented and mixed reality =E2=80=A2 Machine learning based acoustics, acoustic simulation, = and personalization=20 On behalf of the organising committee, =E2=80=94Kostas --Apple-Mail=_32F57AFC-42FF-4C67-B452-9A0B9988882D Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 <html><head><meta http-equiv=3D"Content-Type" content=3D"text/html; = charset=3Dutf-8"></head><body style=3D"word-wrap: break-word; = -webkit-nbsp-mode: space; line-break: after-white-space;" class=3D"">Dear = list,&nbsp;<br class=3D""><br class=3D"">=3D=3D=3D=3D Apologies for = cross-posting =3D=3D=3D=3D=3D<br class=3D""><br class=3D"">I=E2=80=99m = happy to share the call for papers for our special session on&nbsp;<br = class=3D""><br class=3D"">"Computational Audio Intelligence for = Immersive Applications"<br class=3D""><br class=3D"">at IEEE 22nd = International Workshop on Multimedia Signal Processing (MMSP) 2020.<br = class=3D""><br class=3D"">Special session website:&nbsp;<a = href=3D"https://dr-costas.github.io/caiia-mmsp2020/" = class=3D"">https://dr-costas.github.io/caiia-mmsp2020/</a><br = class=3D""><br class=3D"">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br = class=3D""><br class=3D"">Important dates:<br class=3D"">Paper = submission: 10th of May<br class=3D"">Notification of acceptance: 5th of = July<br class=3D"">Camera ready submission: 26th of July<br = class=3D"">Conference: 21st - 23rd of September<br class=3D""><br = class=3D"">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br class=3D""><br = class=3D"">Scope and topics:<br class=3D"">Audio is a key component of = immersive multimedia applications. Beyond simply communicating&nbsp;<br = class=3D"">information to the user through speech, music, and other = context-specific sound, the audio and&nbsp;<br class=3D"">acoustics can = serve to convey a sense of spatial awareness and presence. This is = particularly&nbsp;<br class=3D"">important in the context of mixed = reality, where virtual content is presented spatially to the user<br = class=3D"">to augment or enhance the real environment.<br class=3D""><br = class=3D"">Recent advances in machine listening and audio analysis = proved successful at extracting<br class=3D"">&nbsp;information about = the environment, e.g., by performing acoustic scene analysis, = estimating&nbsp;<br class=3D"">acoustic parameters for spatially = positioning virtual acoustic objects, or localizing sound = sources&nbsp;<br class=3D"">and events. The availability of this type of = information has the potential to greatly improve the user&nbsp;<br = class=3D"">experience in immersive multimedia applications. Examples = include providing real-time feedback&nbsp;<br class=3D"">about the = surroundings, automatically suppressing or enhancing specific sounds, = and altering the&nbsp;<br class=3D"">spatial information of spatially = rendered content for artistic purposes or to better blend it with = the&nbsp;<br class=3D"">real environment.<br class=3D""><br class=3D"">The= scope of this special session is to explore this intersection between = computational audio&nbsp;<br class=3D"">intelligence and immersive audio = research, and provide a venue for hosting recent advances in&nbsp;<br = class=3D"">these two audio research directions. Given the successful = special session organized at last year=E2=80=99s&nbsp;<br = class=3D"">MMSP2019, this special session is a good opportunity for = scientific interaction that can significantly&nbsp;<br class=3D"">bolster = research in both computational audio intelligence and immersive audio = from a joint perspective.<br class=3D""><br class=3D"">The special = session targets researchers and professionals working in computational = audio intelligence&nbsp;<br class=3D"">and immersive audio processing, = and in particular focusing on applications which synergically = exploit&nbsp;<br class=3D"">techniques related to these research = fields.<br class=3D""><br class=3D"">The topics of the special session = include (but are not limited to):<br class=3D""><br class=3D""><span = class=3D"Apple-tab-span" style=3D"white-space:pre"> </span>=E2=80=A2 = Machine listening for analysis of soundscapes and acoustic scenes<br = class=3D""><span class=3D"Apple-tab-span" style=3D"white-space:pre"> = </span>=E2=80=A2 Localization, tracking, and separation of sources and = sound events<br class=3D""><span class=3D"Apple-tab-span" = style=3D"white-space:pre"> </span>=E2=80=A2 Generative and = data-based synthesis of soundscapes and immersive audio<br = class=3D""><span class=3D"Apple-tab-span" style=3D"white-space:pre"> = </span>=E2=80=A2 Spatial audio analysis, modification, and synthesis<br = class=3D""><span class=3D"Apple-tab-span" style=3D"white-space:pre"> = </span>=E2=80=A2 Context-aware immersive audio processing and = applications<br class=3D""><span class=3D"Apple-tab-span" = style=3D"white-space:pre"> </span>=E2=80=A2 Deep learning for = analysis of real-life audio recording and soundscapes<br class=3D""><span = class=3D"Apple-tab-span" style=3D"white-space:pre"> </span>=E2=80=A2 = Audio augmented and mixed reality<br class=3D""><span = class=3D"Apple-tab-span" style=3D"white-space:pre"> </span>=E2=80=A2 = Machine learning based acoustics, acoustic simulation, and = personalization&nbsp;<br class=3D""><br class=3D"">On behalf of the = organising committee,<br class=3D""><br class=3D""><div class=3D""> <div style=3D"caret-color: rgb(0, 0, 0); color: rgb(0, 0, 0); = font-family: Helvetica; font-size: 12px; font-style: normal; = font-variant-caps: normal; font-weight: normal; letter-spacing: normal; = orphans: auto; text-align: start; text-indent: 0px; text-transform: = none; white-space: normal; widows: auto; word-spacing: 0px; = -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; = text-decoration: none;">=E2=80=94Kostas</div> </div> <br class=3D""></body></html>= --Apple-Mail=_32F57AFC-42FF-4C67-B452-9A0B9988882D--


This message came from the mail archive
src/postings/2020/
maintained by:
DAn Ellis <dpwe@ee.columbia.edu>
Electrical Engineering Dept., Columbia University