[AUDITORY] [IEEE VR SIVE 2020] IEEE 5th VR Workshop on Sonic Interactions in Virtual Environments - CfP Reminder (Michele Geronazzo )


Subject: [AUDITORY] [IEEE VR SIVE 2020] IEEE 5th VR Workshop on Sonic Interactions in Virtual Environments - CfP Reminder
From:    Michele Geronazzo  <geronazzo.michele@xxxxxxxx>
Date:    Tue, 31 Dec 2019 01:05:33 +0100
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

--0000000000009fa0d1059af4b8e3 Content-Type: text/plain; charset="UTF-8" Dear list, the online submission system is now open at https://new.precisionconference.com/~vr selecting the track "IEEE VR 2020 Workshop SIVE". The abstract submission deadline is approaching (January 3rd, 2020), with best wishes for the New Year. IEEE 5th VR Workshop on Sonic Interactions for Virtual Environments (IEEE VR - SIVE 2020) March 22 2020, Atlanta, US http://ieeevr.org/2020/ http://sive.create.aau.dk <Apologies for cross-posting> <Please distribute> ---------------------------------------------------------------------------- CALL FOR PAPERS ---------------------------------------------------------------------------- Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/ emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product. The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality environments (XR hereafter). We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of XR environments. Moreover, the workshop will feature state of the art research on the field of sound for XR environments. Submissions of research papers outlining ongoing researches in the field of interactive sound for virtual environments are welcome. Topics can include, but are not limited to: - Sound synthesis and design for XR environments - Sound modelling and rendering for XR environments - Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI - Gestural control and action-sound mapping in XR - Perception-action loop in multimodal XR - Sound spatialisation and auralization - Binaural sound and head-related transfer functions - Headphones and speakers reproduction - Mobile XR applications and technologies of interactive sonification - Evaluation of user experience and sound quality - Industrial design and prototyping of XR software and hardware supporting research in sound (product design, ergonomics, human-machine interfaces) - Virtual prototyping of devices and interactions involving sound The SIVE 2020 workshop is supported by - the Sound and Music Computing network: http://smcnetwork.org - the Nordic Sound and Music Computing Network (NordicSMC): https://nordicsmc.create.aau.dk/ The submission website is: https://new.precisionconference.com/~vr (track "IEEE VR 2020 Workshop SIVE") We consider three categories of contribution: (C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference style format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html . For accepted papers, authors must prepare a 20-25 minute oral presentation to be delivered during the workshop. (C2) Posters should be 2-4 pages in length and prepared according to the same template. (C3) Moreover, we strongly encourage the submission of 1 page abstracts (using the same template) describing open-source XR scenarios for testing and evaluating sonic interactions within authors' past and future works. This would be a practical contribution to the virtual reality community in order to support experimental replicability and building a collection of reference XR scenes for robust scientific advances. Accepted papers/abstracts will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more). Moreover, accepted XR testing scenarios will be hosted in a public repository linked to our SIVE official website ( https://sive.create.aau.dk/) ---------------------------------------------------------------------------- IMPORTANT DATES * Abstract submission deadline (all three categories C1, C2, and C3): January 3rd, 2020 * Paper submission deadline (only C1 and C2): January 10th, 2020 * Notification of acceptance (all three categories): January 31st, 2020 * Camera-ready: February 13th, 2020 * Date of the event: March 22nd, 2020 ---------------------------------------------------------------------------- ORGANIZERS Michele Geronazzo (Aalborg University Copenhagen) Stefania Serafin (Aalborg University Copenhagen) Cumhur Erkut (Aalborg University Copenhagen) Niels Christian Nilsson (Aalborg University Copenhagen) Rolf Nordahl (Aalborg University Copenhagen) Francesco Grani (HERE Technologies GmbH) Federico Avanzini (University of Milano) --0000000000009fa0d1059af4b8e3 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Dear list, <br>the online submission system is now open at= <a href=3D"https://new.precisionconference.com/~vr">https://new.precisionc= onference.com/~vr</a> selecting the track &quot;IEEE VR 2020 Workshop SIVE&= quot;.<br>The abstract submission deadline is approaching (January 3rd, 202= 0),<br>with best wishes for the New Year.<br><div><br></div><div><br></div>= IEEE 5th VR Workshop on Sonic Interactions for Virtual Environments (IEEE= VR - SIVE 2020)<br> March 22 2020, Atlanta, US<br> <a href=3D"h= ttp://ieeevr.org/2020/">http://ieeevr.org/2020/</a><br><a href=3D"http://si= ve.create.aau.dk">http://sive.create.aau.dk</a> <br> <br><br>&lt;Apol= ogies for cross-posting&gt;<br>&lt;Please distribute&gt;<br> <br>----------= ------------------------------------------------------------------<br>CALL = FOR PAPERS<br>-------------------------------------------------------------= ---------------<br>Sonic interaction design is defined as the study and exp= loitation of sound as one of the principal channels conveying information, = meaning, and =C2=A0aesthetic/ emotional qualities in interactive contexts. = This field lies at the intersection of interaction design and sound and mus= ic computing.<br>In the virtual reality community, the focus on research in= topics related to auditory feedback has been rather limited when compared,= for example, to the focus placed on visual feedback or even on haptic feed= back. However, in communities such as the film community or the product sou= nd design community it is well known that sound is a powerful way to commun= icate meaning and emotion to a scene or a product.<br>The main goal of this= workshop is to increase among the virtual reality community the awareness = of the importance of sonic elements when designing virtual/augmented/mixed = reality environments (XR hereafter). We will also discuss how research in o= ther related fields such as film sound theory, product sound design, sound = and music computing, game sound design and computer music can inform design= ers of XR environments. Moreover, the workshop will feature state of the ar= t research on the field of sound for XR environments.<br>=C2=A0<br>Submissi= ons of research papers outlining ongoing researches in the field of interac= tive sound for virtual environments are welcome. <br>Topics can include, bu= t are not limited to:<br>- Sound synthesis and design for XR environments<b= r>- Sound modelling and rendering for XR environments<br>- Multisensory (au= dio-visual and/or audio-haptics) interactions and 3DUI<br>- Gestural contro= l and action-sound mapping in XR<br>- Perception-action loop in multimodal = XR<br>- Sound spatialisation and auralization<br>- Binaural sound and head-= related transfer functions<br>- Headphones and speakers reproduction<br>- M= obile XR applications and technologies of interactive sonification<br>- Eva= luation of user experience and sound quality<br>- Industrial design and pro= totyping of XR software and hardware supporting research in sound (product = design, ergonomics, human-machine interfaces)<br>- Virtual prototyping of d= evices and interactions involving sound<br>=C2=A0<br>The SIVE 2020 workshop= is supported by <br>- the Sound and Music Computing network: <a href=3D"ht= tp://smcnetwork.org">http://smcnetwork.org</a><br>- the Nordic Sound and Mu= sic Computing Network (NordicSMC): <a href=3D"https://nordicsmc.create.aau.= dk/">https://nordicsmc.create.aau.dk/</a><br>=C2=A0<br>The submission websi= te is: <a href=3D"https://new.precisionconference.com/~vr">https://new.prec= isionconference.com/~vr</a> (track &quot;IEEE VR 2020 Workshop SIVE&quot;)<= br><br>We consider three categories of contribution: <br>(C1) Papers should= be 4-6 pages in length and prepared using the IEEE Computer Society confer= ence style format described at: <a href=3D"http://www.cs.sfu.ca/~vis/Tasks/= camera.html">http://www.cs.sfu.ca/~vis/Tasks/camera.html</a> . For accepted= papers, authors must prepare a 20-25 minute oral presentation to be delive= red during the workshop.<br>(C2) Posters should be 2-4 pages in length and = prepared according to the same template.<br>(C3) Moreover, we strongly enco= urage the submission of 1 page abstracts (using the same template) describi= ng open-source XR scenarios for testing and evaluating sonic interactions w= ithin authors&#39; past and future works. This would be a practical contrib= ution to the virtual reality community in order to support experimental rep= licability and building a collection of reference XR scenes for robust scie= ntific advances.<br><br>Accepted papers/abstracts will be included in the I= EEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Li= brary (Scopus indexing service and more). Moreover, accepted XR testing sce= narios will be hosted in a public repository linked to our SIVE official we= bsite (<a href=3D"https://sive.create.aau.dk/">https://sive.create.aau.dk/<= /a>) <br>=C2=A0<br>--------------------------------------------------------= --------------------<br>IMPORTANT DATES<br>* Abstract submission deadline (= all three categories C1, C2, and C3): January 3rd, 2020<br>* Paper submissi= on deadline (only C1 and C2): January 10th, 2020<br>* Notification of accep= tance (all three categories): January 31st, 2020<br>* Camera-ready: Februar= y 13th, 2020<br>* Date of the event: March 22nd, 2020<br>------------------= ----------------------------------------------------------<br>=C2=A0<br><br= >ORGANIZERS<br>Michele Geronazzo (Aalborg University Copenhagen)<br>Stefani= a Serafin (Aalborg University Copenhagen)<br>Cumhur Erkut (Aalborg Universi= ty Copenhagen)<br><div>Niels Christian Nilsson (Aalborg University Copenhag= en)</div><div> Rolf Nordahl (Aalborg University Copenhagen) </div>Francesco Grani (HERE Technologies GmbH)<br><div>Federico Avanzini (U= niversity of Milano)</div></div> --0000000000009fa0d1059af4b8e3--


This message came from the mail archive
src/postings/2019/
maintained by:
DAn Ellis <dpwe@ee.columbia.edu>
Electrical Engineering Dept., Columbia University