[AUDITORY] CfP: IEEE VR 2019 Workshop on the Future of Audio in VR (FAVR) (Anil Camci )


Subject: [AUDITORY] CfP: IEEE VR 2019 Workshop on the Future of Audio in VR (FAVR)
From:    Anil Camci  <anilcamci@xxxxxxxx>
Date:    Thu, 6 Dec 2018 09:58:13 -0500
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

--000000000000ed3b04057c5bbbae Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Dear AUDITORY List, Building on the successful NIME 2018 Workshop on Audio-first VR, we are happy to announce our IEEE VR 2019 Workshop on the Future of Audio in VR (FAVR) to be held at the Osaka International Convention Center on March 24th, 2019. Please find more information about the workshop and the submission timeline below. *Future of Audio in VR (FAVR)* IEEE VR 2019 Workshop, Call for Papers *March 24th, 2019, Osaka International Convention Center, Osaka, Japan* The latest wave of commodity virtual reality equipment has allowed unprecedented access to virtual experiences for consumers and researchers alike. Leading technology companies today are becoming increasingly invested in VR audio with new products, such as Facebook=E2=80=99s Spatial Workstation and Google=E2=80=99s Resonance Audio, that facilitate the use o= f advanced spatial audio techniques with popular game engines and digital audio workstations. However, most modern VR platforms impart an ancillary role to audio, where sounds serve to amplify visual immersion. As a result, audio remains an afterthought for many content developers and VR researchers despite its inherent role in immersion. It is therefore necessary to elaborate ways in which we can think natively about VR audio and articulate the role of sound in the *ultimate displays* of the future. In this workshop, we aim to not only highlight recent developments in VR audio, but also identify the needs of the VR community in creating compelling virtual auditory experiences for the next generation of immersive media. Accordingly, we seek submissions that address such topics as: - Best practices in VR audio - Creativity support tools for spatial audio - Analyses of new and existing authoring software for VR audio - Audio-first and audio-only VRs - Virtual Interfaces for Musical Expression - Sonic Interaction Design for Virtual Environments (SIVE) - Acoustic modelling systems and techniques for VR - Auditory perception in virtual environments - VR audio and accessibility The workshop will feature paper presentations followed by demo sessions and a round table discussion. In addition to reports of completed research projects, the submissions can include position papers and late-breaking results. The length of the submissions can range from 2 to 5 pages based on the contribution. Paper presentations can be accompanied by demonstrations at the workshop. Proceedings of the workshop will be published in the IEEE Xplore Digital Library. Submissions should be prepared in IEEE Computer Society VGTC format (*http://junctionpublishing.org/vgtc/Tasks/camera.html* <http://junctionpublishing.org/vgtc/Tasks/camera.html>) and submitted as a PDF file via EasyChair at *https://easychair.org/conferences/?conf=3Dfavr20= 19 <https://easychair.org/conferences/?conf=3Dfavr2019>* by the submission deadline indicated below. The workshop website is located at *http://favr2019.github.io <http://favr2019.github.io/>. *Inquiries about the workshop can be directed at the workshop organizers via the email addresses indicated below*. *For more information about IEEE VR 2019, please visit http://ieeevr.org/2019/. *Submission Timeline* *Submissions due*: January 18th, 2019 *Notification of acceptance*: February 8th, 2019 *Camera-ready submission due*: February 19th, 2019 *Workshop Organizers* An=C4=B1l =C3=87amc=C4=B1 <*acamci@xxxxxxxx* <acamci@xxxxxxxx>>, Universi= ty of Michigan Rob Hamilton <*hamilr4@xxxxxxxx* <hamilr4@xxxxxxxx>>, Rensselaer Polytechnic Institute Kind regards, An=C4=B1l =C3=87amc=C4=B1, PhD Assistant Professor of Performing Arts Technology School of Music, Theatre & Dance University of Michigan http://anilcamci.com --000000000000ed3b04057c5bbbae Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div dir=3D"ltr"><span class=3D"gmail-m_341404845691933615= 1m_-3875091378882866034gmail-m_1115072136682550000gmail-m_53585248636379197= 95gmail-im"><div>Dear AUDITORY List,</div><div><br></div><div>Building on t= he successful NIME 2018 Workshop on Audio-first VR, we are happy to announc= e our IEEE VR 2019 Workshop on the Future of Audio in VR (FAVR) to be held = at the Osaka International Convention Center on March 24th, 2019. Please fi= nd more information about the workshop and the submission timeline below.</= div><span class=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-i= m"><div><br></div><div><b style=3D"color:rgb(0,0,0)"><font size=3D"4" face= =3D"arial, helvetica, sans-serif">Future of Audio in VR (FAVR)</font></b><s= pan style=3D"color:rgb(0,0,0)"><font size=3D"4" face=3D"arial, helvetica, s= ans-serif"><br></font></span></div></span><div><span style=3D"color:rgb(0,0= ,0)"><font size=3D"4" face=3D"arial, helvetica, sans-serif">IEEE VR 2019 Wo= rkshop, Call for Papers</font></span></div><span class=3D"gmail-m_341404845= 6919336151m_-3875091378882866034gmail-im"><div><font color=3D"#000000" face= =3D"arial, helvetica, sans-serif"><i>March 24th, 2019,=C2=A0Osaka Internati= onal Convention Center, Osaka, Japan</i></font></div><div><font color=3D"#0= 00000" face=3D"arial, helvetica, sans-serif"><i><br></i></font></div><div>T= he latest wave of commodity virtual reality equipment has allowed unprecede= nted access to virtual experiences for consumers and researchers alike. Lea= ding technology companies today are becoming increasingly invested in VR au= dio with new products, such as Facebook=E2=80=99s Spatial Workstation and G= oogle=E2=80=99s Resonance Audio, that facilitate the use of advanced spatia= l audio techniques with popular game engines and digital audio workstations= . However, most modern VR platforms impart an ancillary role to audio, wher= e sounds serve to amplify visual immersion. As a result, audio remains an a= fterthought for many content developers and VR researchers despite its inhe= rent role in immersion. It is therefore necessary to elaborate ways in whic= h we can think natively about VR audio and articulate the role of sound in = the=C2=A0<i>ultimate displays</i>=C2=A0of the future. In this workshop, we = aim to not only highlight recent developments in VR audio, but also identif= y the needs of the VR community in creating compelling virtual auditory exp= eriences for the next generation of immersive media. Accordingly, we seek s= ubmissions that address such topics as:</div></span></span><div><span class= =3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-im"><ul><span cl= ass=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-m_11150721366= 82550000gmail-m_5358524863637919795gmail-im"><li style=3D"margin-left:15px"= >Best practices in VR audio<br></li><li style=3D"margin-left:15px">Creativi= ty support tools for spatial audio<br></li></span><li style=3D"margin-left:= 15px">Analyses of new and existing authoring software for VR audio<br></li>= <span class=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-m_111= 5072136682550000gmail-m_5358524863637919795gmail-im"><li style=3D"margin-le= ft:15px">Audio-first and audio-only VRs<br></li><li style=3D"margin-left:15= px">Virtual Interfaces for Musical Expression<br></li><li style=3D"margin-l= eft:15px">Sonic Interaction Design for Virtual Environments (SIVE)<br></li>= <li style=3D"margin-left:15px">Acoustic modelling systems and techniques fo= r VR<br></li><li style=3D"margin-left:15px">Auditory perception in virtual = environments<br></li><li style=3D"margin-left:15px">VR audio and accessibil= ity<br></li></span></ul></span><div>The workshop will feature paper present= ations followed by demo sessions and a round table discussion. In addition = to reports of completed research projects, the submissions can include posi= tion papers and late-breaking results.=C2=A0The length of the submissions c= an range from 2=C2=A0to 5 pages=C2=A0based on the contribution. Paper prese= ntations can be accompanied by demonstrations at the workshop. Proceedings = of the workshop will be published in the IEEE Xplore Digital Library.<b>=C2= =A0</b>Submissions should be prepared in IEEE Computer Society VGTC format = (<a href=3D"http://junctionpublishing.org/vgtc/Tasks/camera.html" target=3D= "_blank"><b>http://junctionpublishing.org/vgtc/Tasks/camera.html</b></a>) a= nd submitted as a PDF file via EasyChair at=C2=A0<b><a href=3D"https://easy= chair.org/conferences/?conf=3Dfavr2019" target=3D"_blank">https://easychair= .org/conferences/?conf=3Dfavr2019</a></b>=C2=A0by the submission deadline i= ndicated below.</div></div><span class=3D"gmail-m_3414048456919336151m_-387= 5091378882866034gmail-m_1115072136682550000gmail-m_5358524863637919795gmail= -im"><div><br></div><div>The workshop website is located at=C2=A0<b><a href= =3D"http://favr2019.github.io/" target=3D"_blank">http://favr2019.github.io= </a>.=C2=A0</b>Inquiries about the workshop can be directed at the workshop= organizers via the email addresses indicated below<b>.=C2=A0</b>For more i= nformation about IEEE VR 2019, please visit=C2=A0<a href=3D"http://ieeevr.o= rg/2019/" target=3D"_blank" style=3D"font-weight:bold">http://ieeevr.org/20= 19/</a>.</div><div><br></div><div><b><font size=3D"4">Submission Timeline</= font></b></div></span><div><div><b>Submissions due</b>: January 18th, 2019<= img class=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-m_11150= 72136682550000gmail-m_5358524863637919795gmail-ajT gmail-m_3414048456919336= 151m_-3875091378882866034gmail-CToWUd gmail-CToWUd" src=3D"https://ssl.gsta= tic.com/ui/v1/icons/mail/images/cleardot.gif"></div><span class=3D"gmail-m_= 3414048456919336151m_-3875091378882866034gmail-im"><b>Notification of accep= tance</b>: February 8th, 2019</span></div><div class=3D"gmail-m_34140484569= 19336151m_-3875091378882866034gmail-m_1115072136682550000gmail-m_5358524863= 637919795gmail-adL"><span class=3D"gmail-m_3414048456919336151m_-3875091378= 882866034gmail-m_1115072136682550000gmail-m_5358524863637919795gmail-im"><s= pan class=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail-im"><di= v><b>Camera-ready submission due</b>: February 19th, 2019</div><div><br></d= iv><div><b>Workshop Organizers</b></div></span><div>An=C4=B1l =C3=87amc=C4= =B1 &lt;<a href=3D"mailto:acamci@xxxxxxxx" target=3D"_blank"><b>acamci@xxxxxxxx= ch.edu</b></a>&gt;, University of Michigan</div><div>Rob Hamilton &lt;<a hr= ef=3D"mailto:hamilr4@xxxxxxxx" target=3D"_blank"><b>hamilr4@xxxxxxxx</b></a>&= gt;,=C2=A0Rensselaer Polytechnic Institute</div></span></div><div><div dir= =3D"ltr" class=3D"gmail-m_3414048456919336151m_-3875091378882866034gmail_si= gnature"><div dir=3D"ltr"><br></div><div>Kind regards,</div><div dir=3D"ltr= "><br></div><div dir=3D"ltr">An=C4=B1l =C3=87amc=C4=B1, PhD<div>Assistant P= rofessor of Performing Arts Technology</div><div>School of Music, Theatre &= amp; Dance</div><div>University of Michigan</div><div><a href=3D"http://ani= lcamci.com/" target=3D"_blank">http://anilcamci.com</a></div></div></div></= div></div></div> --000000000000ed3b04057c5bbbae--


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