[AUDITORY] PhD funding in VR and Room Acoustics : Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation (Brian FG Katz )


Subject: [AUDITORY] PhD funding in VR and Room Acoustics : Navigation aid for the visually impaired: Virtual Reality acoustic simulations for interior navigation preparation
From:    Brian FG Katz  <katz@xxxxxxxx>
Date:    Tue, 7 Aug 2018 09:38:33 +0900
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

This is a multipart message in MIME format. ------=_NextPart_000_0407_01D42E32.6CA0B160 Content-Type: multipart/alternative; boundary="----=_NextPart_001_0408_01D42E32.6CA0B160" ------=_NextPart_001_0408_01D42E32.6CA0B160 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Dear all,=20 =20 (apologies for cross-posting) =20 We have received full funding for a 3-year PhD thesis as part of a = recently accepted French research project.=20 =20 Application deadline is 1-Oct-2018.=20 =20 Please forward details to any prospective candidates. =20 English (French follows) Doctoral thesis Navigation aid for the visually impaired:=20 Virtual Reality acoustic simulations for interior navigation preparation =20 Laboratories IJLRA (Institut Jean le Rond = d=E2=80=99Alembert, UMR 7190 CNRS =E2=80=93 Sorbonne Universit=C3=A9) = and IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR = 9912 STMS IRCAM =E2=80=93 CNRS =E2=80=93 Sorbonne Universit=C3=A9) Doctoral school =C3=89cole Doctorale Sciences = M=C3=A9caniques, Acoustique, =C3=89lectronique et Robotique (SMAER): ED = 391 Discipline Acoustics (Virtual Reality, Audio, = Interaction, Aide Handicap) Co-supervision Brian KATZ (DR-CNRS, IJLRA) et Markus = NOISTERNIG (CR, IRCAM) Keywords Virtual reality, 3D audio, spatial = sound, spatial cognition, room acoustics, visual impairments, navigation = aid =20 Research context This thesis project is placed in the context = of the ANR 2018-2021 project RASPUTIN (Room Acoustic Simulations for = Perceptually Realistic Uses in Real-Time Immersive and Navigation = Experiences). In the domains of sound synthesis and virtual reality = (VR), much effort had been placed on the quality and realism of sound = source renderings, from text-to-speech to musical instruments to engine = noise for use in driving and flight simulators. The same degree of = effort cannot be seen with regards to the spatial aspects of sound = synthesis and virtual reality, particularly with respect to the = acoustics of the surrounding environment. Room acoustic simulation = algorithms have for decades been improving in their ability to predict = acoustic measurement metrics like reverberation time from geometrical = acoustic models, at a cost of higher and higher computational = requirements. However, it is only recently that the perceptual quality = of these simulations are being explored beyond their musical = applications. In real-time systems, where sound source, listener, and = room architecture can vary in unpredicted ways, investigation of the = perceptual quality or realism has been hindered by necessary = simplifications to algorithms. This project aims to improve real-time = simulation quality towards perceptual realism.=20 The capability of a real-time acoustic simulation to provide meaningful = information to a visually impaired user through a virtual reality = exploration is the focus of the project. As a preparatory tool prior to = visiting a public building or museum, the virtual exploration will = improve user's knowledge of the space and navigation confidence during = their on-site visit, as compared to traditional methods such as tactile = maps. The thesis work entails participating in the creation and evaluation of = a training system application for visually impaired individuals. Tasks = involve the development of an experimental prototype in collaboration = with project partners with a simplified user interface for the = construction of virtual environments to explore. Working in conjunction = with a selected user group panel who will remain engaged in the project = for the duration, several test cases of interest will be identified for = integration into the prototype and subsequent evaluations. The prototype = will be developed by the thesis student in collaboration with Novelab = (audio gaming) and IRCAM/STMS-CNRS (developers of the audio rendering = engine). Design and evaluation will be carried out in collaboration with = the Centre de Psychiatrie et Neurosciences and StreetLab/Institut de la = Vision. The ability to communicate in French would be beneficial, but is = not mandatory at the start of the project.=20 Evaluations will involve different experimental protocols in order to = assess the accuracy of the mental representation of the learned = environments. From the point of view of the metrics relation = preservation, participants will have to carry out experimental spatial = memory tests as well as onsite navigation tasks.=20 =20 Candidate profile: We are looking for dynamic, creative, and = motivated candidates with scientific curiosity, strong problem solving = skills, the ability to work both independently and in a team = environment, and the desire to push their knowledge limits and areas of = confidence to new domains. The candidate should have a Master in = Computer Science, Acoustics, Architectural Acoustics, Multimodal = Interfaces, or Audio Signal Processing. A strong interest in spatial = audio, room acoustics, and working with the visually impaired is = necessary. It is not expected that a candidate will have already all = the skills necessary for this multidisciplinary subject, so a = willingness and ability to rapidly step into new domains, including = spatial cognition and psychoacoustics will be appreciated.=20 =20 Domaine R=C3=A9alit=C3=A9 virtuelle, Audio, = Interaction, Aide Handicap =20 Dates Preferred starting date from = 1-Nov-2018 to 20-Dec-2019, and no later than March-2019.=20 =20 Application Interested candidates should send a = CV, transcript of Master=E2=80=99s degree courses, a cover letter (limit = 2 pages) detailing their motivations for pursuing a PhD in general and = specifically the project described above, and contact information for 2 = references that the selection committee can contact. Incomplete = candidatures will not be processed.=20 =20 Application deadline Complete candidature files should be = submitted to <mailto:brian.katz@xxxxxxxx> = brian.katz@xxxxxxxx and markus.noisternig@xxxxxxxx = <mailto:markus.noisternig@xxxxxxxx> before 1-Oct-2018.=20 Sujet de th=C3=A8se de doctorat Assistance =C3=A0 la navigation pour les non-voyants :=20 syst=C3=A8me de r=C3=A9alit=C3=A9 virtuelle acoustique pour la = pr=C3=A9paration de navigation int=C3=A9rieure =20 Laboratoires IJLRA (Institut Jean le Rond = d=E2=80=99Alembert, UMR 7190 CNRS =E2=80=93 Sorbonne Universit=C3=A9) et = IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR = 9912 STMS IRCAM =E2=80=93 CNRS =E2=80=93 Sorbonne Universit=C3=A9) =C3=89cole doctorale =C3=89cole Doctorale Sciences = M=C3=A9caniques, Acoustique, =C3=89lectronique et Robotique (SMAER) : ED = 391 Discipline Acoustique (R=C3=A9alit=C3=A9 = Virtuelle, Audio, Interaction, Aide Handicap) Co-encadrement Brian KATZ (DR-CNRS, IJLRA) et Markus = NOISTERNIG (CR, IRCAM) Mots cl=C3=A9s r=C3=A9alit=C3=A9 virtuelle, = audio 3d, cognition spatiale, simulation acoustique de salle, temps = r=C3=A9el, d=C3=A9ficience visuelle, aide =C3=A0 la navigation =20 Contexte de la recherche Le projet de th=C3=A8se = s=E2=80=99inscrit dans le cadre du projet ANR 2018-2021 RASPUTIN (Room = Acoustic Simulations for Perceptually realistic Uses in real-Time = Immersive and Navigation experiences) qui vise =C3=A0 =C3=A9tudier le = recours =C3=A0 des simulations perceptives d=E2=80=99acoustique de = salles r=C3=A9aliste pour l=E2=80=99aide aux personnes non-voyantes dans = la pr=C3=A9paration d=E2=80=99une navigation en int=C3=A9rieur. Dans les domaines de la synth=C3=A8se sonore et de la R=C3=A9alit=C3=A9 = Virtuelle (RV), beaucoup d'efforts ont =C3=A9t=C3=A9 investis dans la = qualit=C3=A9 et le r=C3=A9alisme des rendus des sources sonores : = synth=C3=A8se de la parole, instruments de musique, bruits de moteurs = pour une utilisation dans des simulateurs de conduite et de vol, etc. On = ne peut aujourd=E2=80=99hui pas en dire autant quant =C3=A0 = l=E2=80=99attention port=C3=A9e aux aspects spatiaux de la synth=C3=A8se = sonore et de la RV, notamment en ce qui concerne l'acoustique des = environnements. Les algorithmes de simulation en acoustiques des salles = ont am=C3=A9lior=C3=A9 leurs capacit=C3=A9s =C3=A0 pr=C3=A9dire des = param=C3=A8tres de mesure acoustiques, comme le temps de = r=C3=A9verb=C3=A9ration, =C3=A0 partir de mod=C3=A8les acoustiques = g=C3=A9om=C3=A9triques. Ce n=E2=80=99est cependant que r=C3=A9cemment = que la qualit=C3=A9 perceptive de ces simulations a =C3=A9t=C3=A9 = explor=C3=A9e au-del=C3=A0 de leurs applications musicales. Pour les = syst=C3=A8mes temps r=C3=A9el, o=C3=B9 la source sonore, l'auditeur, et = l'architecture sont amen=C3=A9s =C3=A0 =C3=A9voluer au cours de la = simulation, les =C3=A9tudes de la qualit=C3=A9 perceptive et du = r=C3=A9alisme de l=E2=80=99acoustique simul=C3=A9e ont = jusqu=E2=80=99=C3=A0 r=C3=A9cemment =C3=A9t=C3=A9 entrav=C3=A9s par des = simplifications n=C3=A9cessaires appliqu=C3=A9es aux algorithmes de = calcul. Ce projet vise =C3=A0 am=C3=A9liorer le r=C3=A9alisme et la = qualit=C3=A9 perceptive de ces simulations temps r=C3=A9el. De fa=C3=A7on plus g=C3=A9n=C3=A9rale, le projet porte sur la = capacit=C3=A9 d'une simulation acoustique temps r=C3=A9el =C3=A0 fournir = des informations utiles =C3=A0 un utilisateur ayant une d=C3=A9ficience = visuelle =C3=A0 travers une exploration en RV. Comme outil de = pr=C3=A9paration avant de visiter un b=C3=A2timent public ou un = mus=C3=A9e, l'exploration virtuelle permettra =C3=A0 = l=E2=80=99utilisateur d'am=C3=A9liorer sa connaissance de l'espace et sa = confiance pendant la navigation lors de sa visite sur place par rapport = aux m=C3=A9thodes traditionnelles (cartes tactiles, description verbale, = etc.). Objectifs de la th=C3=A8se =20 L=E2=80=99objectif de ce travail est de d=C3=A9velopper et = d=E2=80=99=C3=A9valuer un environnement de simulation interactif en = acoustique des salles comme aide =C3=A0 la planification et =C3=A0 = l=E2=80=99entrainement des personnes non-voyantes. Les t=C3=A2ches = impliquent le d=C3=A9veloppement d'un prototype exp=C3=A9rimental, avec = une interface utilisateur simplifi=C3=A9e pour la construction = d'environnements virtuels =C3=A0 explorer auditivement. En collaboration = avec un panel d'utilisateurs engag=C3=A9s pour la dur=C3=A9e du projet, = plusieurs sc=C3=A9narios de test pertinents seront identifi=C3=A9s pour = =C3=A9valuer et faire =C3=A9voluer le prototype. Ce dernier sera = d=C3=A9velopp=C3=A9 par l'=C3=A9tudiant en th=C3=A8se, en collaboration = avec Novelab (jeux audio) et l'IRCAM (les d=C3=A9veloppeurs du moteur de = rendu audio sur lequel reposera le prototype). La conception et les = =C3=A9valuations seront men=C3=A9es en collaboration avec le Centre de = Psychiatrie et Neurosciences et StreetLab/Institut de la Vision. La = capacit=C3=A9 de communiquer en fran=C3=A7ais n=E2=80=99est pas un = pr=C3=A9requis en d=C3=A9but de projet. Les =C3=A9valuations comprendront la mise au point de diff=C3=A9rents = protocoles exp=C3=A9rimentaux, afin d'=C3=A9valuer la pr=C3=A9cision de = la repr=C3=A9sentation mentale des espaces explor=C3=A9es par les = utilisateurs du prototype. La pr=C3=A9servation de la notion = d=E2=80=99=C3=A9chelle fera notamment l=E2=80=99objet de tests = approfondis, m=C3=AAlant m=C3=A9moire spatiale exp=C3=A9rimentale et = t=C3=A2ches de navigation sur place. Profil recherch=C3=A9 =20 La candidate ou le candidat devra faire preuve d=E2=80=99une grande = curiosit=C3=A9 scientifique, de dynamisme, de cr=C3=A9ativit=C3=A9 et de = comp=C3=A9tences en r=C3=A9solution de probl=C3=A8mes complexes. Elle ou = il doit =C3=AAtre capable de travailler de mani=C3=A8re autonome au sein = d=E2=80=99une =C3=A9quipe multidisciplinaire. Il ou elle poss=C3=A8dera = un dipl=C3=B4me de Master en traitement du signal num=C3=A9rique audio, = informatique ou acoustique. Il n=E2=80=99est pas attendu que la = candidate ou le candidat poss=C3=A8de l=E2=80=99ensemble des = comp=C3=A9tences pour ce sujet multidisciplinaire. Un int=C3=A9r=C3=AAt = particulier pour l=E2=80=99audio 3D, l=E2=80=99acoustique des salles, la = perception et le travail avec des personnes non-voyantes, ainsi = qu=E2=80=99une forte capacit=C3=A9 pour appr=C3=A9hender ces nouveaux = domaines de recherche sont toutefois requis. =20 Date de commencement : Cette th=C3=A8se commencera =C3=A0 partir de = novembre 2018 (en fonction de la date de d=C3=A9but du projet) =20 Date limite de d=C3=A9p=C3=B4t de candidature : 01-Oct-2018 =20 Modalit=C3=A9s de recrutement : Sur dossier et entretien.=20 Merci d=E2=80=99envoyer votre candidature =C3=A0 = <mailto:brian.katz@xxxxxxxx> = brian.katz@xxxxxxxx et markus.noisternig@xxxxxxxx Votre candidature devra comporter un CV, une lettre de motivation, le = rapport du stage de Master 2 (si disponible), les r=C3=A9sultats de = classement en Master 2 (ou en Master 1 si ceux du Master 2 ne sont pas = disponibles), ainsi que toute autre document que vous jugerez utile de = porter =C3=A0 notre attention. REFERENCES L. Picinali, A. Afonso, M. Denis, and B.F.G. Katz, =E2=80=9CExploration = of architectural spaces by the blind using virtual auditory reality for = the construction of spatial knowledge,=E2=80=9D International Journal of = Human-Computer Studies, vol. 72, no. 4, pp. 393=E2=80=93407, 2014, = doi:10.1016/j.ijhcs.2013.12.008. B.F.G. Katz and L. Picinali, Advances in Sound Localization, ch. Spatial = Audio Applied to Research with the Blind, pp. 225=E2=80=93250. InTech, = 2011, doi:10.5772/15206. ISBN 978-953-307-224-1. A. Afonso, A. Blum, B.F.G. Katz, P. Tarroux, G. Borst, and M. Denis, = =E2=80=9CStructural properties of spatial representations in blind = people : Scanning images constructed from haptic exploration or from = locomotion in a 3-D audio virtual environment,=E2=80=9D Memory & = Cognition, vol. 38, pp. 591=E2=80=93604, 2010, doi:10.3758/MC.38.5.591. B. N. Postma and B. F.G. Katz, =E2=80=9CCreation and calibration method = of virtual acoustic models for historic auralizations,=E2=80=9D Virtual = Reality, vol. 19, no. SI: Spatial Sound, pp. 161=E2=80=93180, 2015, = doi:10.1007/s10055-015-0275-3. M. Noisternig, B.F.G. Katz, S. Siltanen, and L. Savioja, = =E2=80=9CFramework for real-time auralization in architectural = acoustics,=E2=80=9D Acta Acustica united with Acustica, vol. 94, pp. = 1000 =E2=80=931015, 2008, doi:10.3813/AAA.918116. B.F.G. Katz, F. Dramas, G. Parseihian, O. Gutierrez, S. Kammoun, A. = Brilhault, L. Brunet, M. Gallay, B. Oriola, M. Auvray, P. Truillet, M. = Denis, S. Thorpe, and C. Jouffrais, =E2=80=9CNAVIG: Guidance system for = the visually impaired using virtual augmented reality,=E2=80=9D J. = Technology and Disability, vol. v. 24(2), pp. 163=E2=80=93178, 2012, = doi:10.3233/TAD-2012-0344. T. Carpentier & O. Warusfel, =E2=80=9CTwenty years of Ircam Spat: = looking back, looking forward,=E2=80=9D in Int. Computer Music Conf. = (ICMC), Univ. of North Texas, 2015. T. Carpentier, M. Noisternig, & O. Warusfel, =E2=80=9CHybrid = Reverberation Processor with Perceptual Control,=E2=80=9D in Int. Conf. = Digital Audio Effects (DAFx), Erlangen, 2014. D. Poirier-Quinot, B.F.G. Katz & M. Noisternig, =E2=80=9CEVERTims: Open = source framework for real-time auralization in architectural acoustics = and virtual reality,=E2=80=9D Int. Conf. on Digital Audio Effects = (DAFx), Edinburgh, UK, 2017. B.N. Postma & B.F.G. Katz, =E2=80=9CPerceptive and objective evaluation = of calibrated room acoustic simulation auralizations,=E2=80=9D J. = Acoust. Soc. Am., 140, 2016. Postma, Demontis, & Katz, =E2=80=9CSubjective evaluation of dynamic = voice directivity for auralizations,=E2=80=9D Acta Acustica United with = Acustica, 103, 2017. =20 -- Brian FG Katz, Ph.D, HDR Research Director, CNRS Groupe Lutheries - Acoustique - Musique=20 Sorbonne Universit=C3=A9, CNRS, UMR 7190, Institut Jean Le Rond = =E2=88=82'Alembert bureau 510, 5=C3=A8me, all=C3=A9 des tours 55-65 4, Place Jussieu=20 75005 Paris=20 =20 Tel: (+33) 01 44 27 80 34 web_perso: <http://www.dalembert.upmc.fr/home/katz> = http://www.dalembert.upmc.fr/home/katz =20 web_lab: <http://www.dalembert.upmc.fr/> http://www.dalembert.upmc.fr = =20 web_group: <http://www.dalembert.upmc.fr/lam> = http://www.dalembert.upmc.fr/lam =20 ------=_NextPart_001_0408_01D42E32.6CA0B160 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:m=3D"http://schemas.microsoft.com/office/2004/12/omml" = xmlns=3D"http://www.w3.org/TR/REC-html40"><head><meta = http-equiv=3DContent-Type content=3D"text/html; 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color:#0563C1; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:#954F72; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:"Calibri",sans-serif; color:windowtext;} span.Titre1Car {mso-style-name:"Titre 1 Car"; mso-style-priority:9; mso-style-link:"Titre 1"; font-family:"Calibri Light",sans-serif; color:#2E74B5;} .MsoChpDefault {mso-style-type:export-only; font-family:"Calibri",sans-serif;} @xxxxxxxx WordSection1 {size:595.3pt 841.9pt; margin:70.85pt 70.85pt 70.85pt 70.85pt;} div.WordSection1 {page:WordSection1;} @xxxxxxxx WordSection2 {size:612.0pt 792.0pt; margin:70.85pt 70.85pt 70.85pt 70.85pt;} div.WordSection2 {page:WordSection2;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--></head><body lang=3DEN-US = link=3D"#0563C1" vlink=3D"#954F72"><div class=3DWordSection1><p = class=3DMsoNormal>Dear all, <o:p></o:p></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>(apologies = for cross-posting)<o:p></o:p></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>We have = received full funding for a 3-year PhD thesis as part of a recently = accepted French research project. <o:p></o:p></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>Application = deadline is 1-Oct-2018. <o:p></o:p></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>Please = forward details to any prospective candidates.<o:p></o:p></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>English = (French follows)<o:p></o:p></p><h1 align=3Dcenter = style=3D'text-align:center'><b><span = style=3D'font-size:14.0pt;line-height:106%'>Doctoral = thesis<o:p></o:p></span></b></h1><p class=3DMsoNormal align=3Dcenter = style=3D'text-align:center'>Navigation aid for the visually impaired: = <br>Virtual Reality acoustic simulations for interior navigation = preparation<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= o:p>&nbsp;</o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-indent:-106.35pt'><span = lang=3DFR>Laboratories = =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 IJLRA (<i>Institut Jean le Rond = d=E2=80=99Alembert, UMR 7190 CNRS =E2=80=93 Sorbonne = Universit=C3=A9</i>) and IRCAM (<i>Institut de Recherche et Coordination = Acoustique/Musique, UMR 9912 STMS IRCAM =E2=80=93 CNRS =E2=80=93 = Sorbonne Universit=C3=A9</i>)<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Doctoral = school=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0 <i>=C3=89cole Doctorale Sciences M=C3=A9caniques, = Acoustique, =C3=89lectronique et Robotique (SMAER): ED = 391</i><o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span = lang=3DFR>Discipline=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0 Acoustics (Virtual Reality, Audio, = Interaction, Aide Handicap)<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span = lang=3DFR>Co-supervision=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Brian KATZ (DR-CNRS, = IJLRA) et Markus NOISTERNIG (CR, IRCAM)<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>K= eywords=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0 Virtual reality, 3D audio, spatial sound, spatial = cognition, room acoustics, visual impairments, navigation = aid<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= o:p>&nbsp;</o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>R= esearch = context=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= This thesis project is placed in the context of the ANR 2018-2021 = project RASPUTIN (Room Acoustic Simulations for Perceptually Realistic = Uses in Real-Time Immersive and Navigation Experiences). <span = style=3D'color:black'>In the domains of sound synthesis and virtual = reality (VR), much effort had been placed on the quality and realism of = sound source renderings, from text-to-speech to musical instruments to = engine noise for use in driving and flight simulators. The same degree = of effort cannot be seen with regards to the spatial aspects of sound = synthesis and virtual reality, particularly with respect to the = acoustics of the surrounding environment. Room acoustic simulation = algorithms have for decades been improving in their ability to predict = acoustic measurement metrics like reverberation time from geometrical = acoustic models, at a cost of higher and higher computational = requirements. However, it is only recently that the perceptual quality = of these simulations are being explored beyond their musical = applications. In real-time systems, where sound source, listener, and = room architecture can vary in unpredicted ways, investigation of the = perceptual quality or realism has been hindered by necessary = simplifications to algorithms. This project aims to improve real-time = simulation quality towards perceptual realism. <o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'><spa= n style=3D'color:black'>The capability of a real-time acoustic = simulation to provide meaningful information to a visually impaired user = through a virtual reality exploration is the focus of the project. As a = preparatory tool prior to visiting a public building or museum, the = virtual exploration will improve user's knowledge of the space and = navigation confidence during their on-site visit, as compared to = traditional methods such as tactile maps.<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'>The = thesis work entails participating in the creation and evaluation of a = training system application for visually impaired individuals. Tasks = involve the development of an experimental prototype in collaboration = with project partners with a simplified user interface for the = construction of virtual environments to explore. Working in conjunction = with a selected user group panel who will remain engaged in the project = for the duration, several test cases of interest will be identified for = integration into the prototype and subsequent evaluations. <span = style=3D'color:black'>The prototype will be developed by the thesis = student in collaboration with Novelab (audio gaming) and IRCAM/STMS-CNRS = (developers of the audio rendering engine). Design and evaluation will = be carried out in collaboration with the Centre de Psychiatrie et = Neurosciences and StreetLab/Institut de la Vision. The ability to = communicate in French would be beneficial, but is not mandatory at the = start of the project. <o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'>Eval= uations will involve different experimental protocols in order to assess = the accuracy of the mental representation of the learned environments. = From the point of view of the metrics relation preservation, = participants will have to carry out experimental spatial memory tests as = well as onsite navigation tasks. <o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= o:p>&nbsp;</o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>C= andidate profile: =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 = We are looking for dynamic, creative, and motivated candidates with = scientific curiosity, strong problem solving skills, the ability to work = both independently and in a team environment, and the desire to push = their knowledge limits and areas of confidence to new domains. The = candidate should have a Master in Computer Science, Acoustics, = Architectural Acoustics, Multimodal Interfaces, or Audio Signal = Processing. A strong interest in spatial audio, room acoustics, and = working with the visually impaired is necessary.=C2=A0=C2=A0 It is not = expected that a candidate will have already all the skills necessary for = this multidisciplinary subject, so a willingness and ability to rapidly = step into new domains, including spatial cognition and psychoacoustics = will be appreciated. <o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span = lang=3DFR>Domaine=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 R=C3=A9alit=C3=A9 virtuelle, Audio, = Interaction, Aide Handicap<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>D= ates=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Preferred = starting date from 1-Nov-2018 to 20-Dec-2019, and no later than = March-2019. <o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= o:p>&nbsp;</o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>A= pplication=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= Interested candidates should send a CV, transcript of Master=E2=80=99s = degree courses, a cover letter (limit 2 pages) detailing their = motivations for pursuing a PhD in general and specifically the project = described above, and contact information for 2 references that the = selection committee can contact. Incomplete candidatures will not be = processed. <o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= o:p>&nbsp;</o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'>A= pplication deadline=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Complete = candidature files should be submitted to <span lang=3DFR><a = href=3D"mailto:brian.katz@xxxxxxxx"><span = lang=3DEN-US>brian.katz@xxxxxxxx</span></a></span> and <a = href=3D"mailto:markus.noisternig@xxxxxxxx">markus.noisternig@xxxxxxxx</a>= before 1-Oct-2018. <o:p></o:p></p></div><span = style=3D'font-size:11.0pt;font-family:"Calibri",sans-serif;mso-fareast-la= nguage:EN-US'><br clear=3Dall = style=3D'page-break-before:always'></span><div class=3DWordSection2><h1 = align=3Dcenter style=3D'text-align:center'><b><span lang=3DFR = style=3D'font-size:14.0pt;line-height:106%'>Sujet de th=C3=A8se de = doctorat<o:p></o:p></span></b></h1><p class=3DMsoNormal align=3Dcenter = style=3D'margin-left:35.4pt;text-align:center;text-indent:-35.4pt'><span = lang=3DFR>Assistance =C3=A0 la navigation pour les non-voyants&nbsp;: = <br>syst=C3=A8me de r=C3=A9alit=C3=A9 virtuelle acoustique pour la = pr=C3=A9paration de navigation int=C3=A9rieure<o:p></o:p></span></p><p = class=3DMsoNormal style=3D'text-align:justify'><span = lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-indent:-106.35pt'><span = lang=3DFR>Laboratoires = =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 IJLRA (Institut Jean le Rond = d=E2=80=99Alembert, UMR 7190 CNRS =E2=80=93 Sorbonne Universit=C3=A9) et = IRCAM (Institut de Recherche et Coordination Acoustique/Musique, UMR = 9912 STMS IRCAM =E2=80=93 CNRS =E2=80=93 Sorbonne = Universit=C3=A9)<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>=C3=89cole = doctorale=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0 =C3=89cole Doctorale Sciences M=C3=A9caniques, = Acoustique, =C3=89lectronique et Robotique (SMAER)&nbsp;: ED = 391<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span = lang=3DFR>Discipline=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0 Acoustique (R=C3=A9alit=C3=A9 Virtuelle, = Audio, Interaction, Aide Handicap)<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Co-encadrement = =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Brian = KATZ (DR-CNRS, IJLRA) et Markus NOISTERNIG (CR, = IRCAM)<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Mots = cl=C3=A9s=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0 r=C3=A9alit=C3=A9 virtuelle, audio 3d, cognition = spatiale, simulation acoustique de salle, temps r=C3=A9el, = d=C3=A9ficience visuelle, aide =C3=A0 la = navigation<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Contexte de la recherche<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span = lang=3DFR>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Le projet de th=C3=A8se = s=E2=80=99inscrit dans le cadre du projet ANR 2018-2021 RASPUTIN (Room = Acoustic Simulations for Perceptually realistic Uses in real-Time = Immersive and Navigation experiences) qui</span><span lang=3DFR = style=3D'color:#212121'> vise =C3=A0 =C3=A9tudier le recours =C3=A0 des = simulations perceptives d=E2=80=99acoustique de salles r=C3=A9aliste = pour l=E2=80=99aide aux personnes non-voyantes dans la pr=C3=A9paration = d=E2=80=99une navigation en int=C3=A9rieur.</span><span = lang=3DFR><o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'><spa= n lang=3DFR>Dans les domaines de la synth=C3=A8se sonore et de la = R=C3=A9alit=C3=A9 Virtuelle (RV), beaucoup d'efforts ont =C3=A9t=C3=A9 = investis dans la qualit=C3=A9 et le r=C3=A9alisme des rendus des sources = sonores&nbsp;: synth=C3=A8se de la parole, instruments de musique, = bruits de moteurs pour une utilisation dans des simulateurs de conduite = et de vol, etc. On ne peut aujourd=E2=80=99hui pas en dire autant quant = =C3=A0 l=E2=80=99attention port=C3=A9e aux aspects spatiaux de la = synth=C3=A8se sonore et de la RV, notamment en ce qui concerne = l'acoustique des environnements. Les algorithmes de simulation en = acoustiques des salles ont am=C3=A9lior=C3=A9 leurs capacit=C3=A9s = =C3=A0 pr=C3=A9dire des param=C3=A8tres de mesure acoustiques, comme le = temps de r=C3=A9verb=C3=A9ration, =C3=A0 partir de mod=C3=A8les = acoustiques g=C3=A9om=C3=A9triques. Ce n=E2=80=99est cependant que = r=C3=A9cemment que la qualit=C3=A9 perceptive de ces simulations a = =C3=A9t=C3=A9 explor=C3=A9e au-del=C3=A0 de leurs applications = musicales. Pour les syst=C3=A8mes temps r=C3=A9el, o=C3=B9 la source = sonore, l'auditeur, et l'architecture sont amen=C3=A9s =C3=A0 = =C3=A9voluer au cours de la simulation, les =C3=A9tudes de la = qualit=C3=A9 perceptive et du r=C3=A9alisme de l=E2=80=99acoustique = simul=C3=A9e ont jusqu=E2=80=99=C3=A0 r=C3=A9cemment =C3=A9t=C3=A9 = entrav=C3=A9s par des simplifications n=C3=A9cessaires appliqu=C3=A9es = aux algorithmes de calcul. Ce projet vise =C3=A0 am=C3=A9liorer le = r=C3=A9alisme et la qualit=C3=A9 perceptive de ces simulations temps = r=C3=A9el.<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'><spa= n lang=3DFR>De fa=C3=A7on plus g=C3=A9n=C3=A9rale, le projet porte sur = la capacit=C3=A9 d'une simulation acoustique temps r=C3=A9el =C3=A0 = fournir des informations utiles =C3=A0 un utilisateur ayant une = d=C3=A9ficience visuelle =C3=A0 travers une exploration en RV. Comme = outil de pr=C3=A9paration avant de visiter un b=C3=A2timent public ou un = mus=C3=A9e, l'exploration virtuelle permettra =C3=A0 = l=E2=80=99utilisateur d'am=C3=A9liorer sa connaissance de l'espace et sa = confiance pendant la navigation lors de sa visite sur place par rapport = aux m=C3=A9thodes traditionnelles (cartes tactiles, description verbale, = etc.).<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Objectifs de la = th=C3=A8se=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'><spa= n lang=3DFR>L=E2=80=99objectif de ce travail est de d=C3=A9velopper et = d=E2=80=99=C3=A9valuer un environnement de simulation interactif en = acoustique des salles comme aide =C3=A0 la planification et =C3=A0 = l=E2=80=99entrainement des personnes non-voyantes. Les t=C3=A2ches = impliquent le d=C3=A9veloppement d'un prototype exp=C3=A9rimental, avec = une interface utilisateur simplifi=C3=A9e pour la construction = d'environnements virtuels =C3=A0 explorer auditivement. En collaboration = avec un panel d'utilisateurs engag=C3=A9s pour la dur=C3=A9e du projet, = plusieurs sc=C3=A9narios de test pertinents seront identifi=C3=A9s pour = =C3=A9valuer et faire =C3=A9voluer le prototype. Ce dernier sera = d=C3=A9velopp=C3=A9 par l'=C3=A9tudiant en th=C3=A8se, en collaboration = avec Novelab (jeux audio) et l'IRCAM (les d=C3=A9veloppeurs du moteur de = rendu audio sur lequel reposera le prototype). La conception et les = =C3=A9valuations seront men=C3=A9es en collaboration avec le <span = style=3D'color:black'>Centre de Psychiatrie et Neurosciences</span> et = <span style=3D'color:black'>StreetLab/Institut de la Vision</span>. La = capacit=C3=A9 de communiquer en fran=C3=A7ais n=E2=80=99est pas un = pr=C3=A9requis en d=C3=A9but de projet.<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-.15pt'><spa= n lang=3DFR>Les =C3=A9valuations comprendront la mise au point de = diff=C3=A9rents protocoles exp=C3=A9rimentaux, afin d'=C3=A9valuer la = pr=C3=A9cision de la repr=C3=A9sentation mentale des espaces = explor=C3=A9es par les utilisateurs du prototype. La pr=C3=A9servation = de la notion d=E2=80=99=C3=A9chelle fera notamment l=E2=80=99objet de = tests approfondis, m=C3=AAlant m=C3=A9moire spatiale exp=C3=A9rimentale = et t=C3=A2ches de navigation sur place.<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Profil = recherch=C3=A9=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0 <br>La candidate ou le candidat devra faire = preuve d=E2=80=99une grande curiosit=C3=A9 scientifique, de dynamisme, = de cr=C3=A9ativit=C3=A9 et de comp=C3=A9tences en r=C3=A9solution de = probl=C3=A8mes complexes. Elle ou il doit =C3=AAtre capable de = travailler de mani=C3=A8re autonome au sein d=E2=80=99une =C3=A9quipe = multidisciplinaire. Il ou elle poss=C3=A8dera un dipl=C3=B4me de Master = en traitement du signal num=C3=A9rique audio, informatique ou = acoustique. Il n=E2=80=99est pas attendu que la candidate ou le candidat = poss=C3=A8de l=E2=80=99ensemble des comp=C3=A9tences pour ce sujet = multidisciplinaire. Un int=C3=A9r=C3=AAt particulier pour = l=E2=80=99audio 3D, l=E2=80=99acoustique des salles, la perception et le = travail avec des personnes non-voyantes, ainsi qu=E2=80=99une forte = capacit=C3=A9 pour appr=C3=A9hender ces nouveaux domaines de recherche = sont toutefois requis.<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Date de commencement&nbsp;: Cette th=C3=A8se commencera = =C3=A0 partir de novembre 2018 (en fonction de la date de d=C3=A9but du = projet)<o:p></o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify;text-indent:-106.35pt'><= span lang=3DFR>Date limite de d=C3=A9p=C3=B4t de = candidature&nbsp;:=C2=A0 01-Oct-2018<o:p></o:p></span></p><p = class=3DMsoNormal = style=3D'margin-left:106.35pt;text-indent:-106.35pt'><span = lang=3DFR><o:p>&nbsp;</o:p></span></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-indent:-106.35pt'><span = lang=3DFR>Modalit=C3=A9s de recrutement&nbsp;: Sur dossier et entretien. = <br><br>Merci d=E2=80=99envoyer votre candidature =C3=A0 </span><span = class=3DMsoHyperlink><a = href=3D"mailto:brian.katz@xxxxxxxx"><span = lang=3DFR>brian.katz@xxxxxxxx</span></a><span lang=3DFR> = et markus.noisternig@xxxxxxxx</span></span><span = class=3DMsoHyperlink><span lang=3DFR = style=3D'color:windowtext'><o:p></o:p></span></span></p><p = class=3DMsoNormal style=3D'margin-left:106.2pt;text-align:justify'><span = class=3DMsoHyperlink><span lang=3DFR = style=3D'color:windowtext;text-decoration:none'>Votre candidature devra = comporter un CV, </span></span><span lang=3DFR>une lettre de motivation, = le rapport du stage de Master 2 (si disponible), <span = class=3DMsoHyperlink><span = style=3D'color:windowtext;text-decoration:none'>les r=C3=A9sultats de = classement en Master 2 (ou en Master 1 si ceux du Master 2 ne sont pas = disponibles), ainsi que toute autre document que vous jugerez utile de = porter =C3=A0 notre attention.</span></span><span = class=3DMsoHyperlink><span = style=3D'color:windowtext'><o:p></o:p></span></span></span></p><p = class=3DMsoNormal = style=3D'text-align:justify'>REFERENCES<o:p></o:p></p><p = class=3DMsoNormal style=3D'margin-left:106.35pt;text-align:justify'>L. = Picinali, A. Afonso, M. Denis, and B.F.G. Katz, =E2=80=9CExploration of = architectural spaces by the blind using virtual auditory reality for the = construction of spatial knowledge,=E2=80=9D International Journal of = Human-Computer Studies, vol. 72, no. 4, pp. 393=E2=80=93407, 2014, = doi:10.1016/j.ijhcs.2013.12.008.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>B.F.G. Katz and L. = Picinali, Advances in Sound Localization, ch. Spatial Audio Applied to = Research with the Blind, pp. 225=E2=80=93250. InTech, 2011, = doi:10.5772/15206. ISBN 978-953-307-224-1.<o:p></o:p></p><p = class=3DMsoNormal style=3D'margin-left:106.35pt;text-align:justify'>A. = Afonso, A. Blum, B.F.G. Katz, P. Tarroux, G. Borst, and M. Denis, = =E2=80=9CStructural properties of spatial representations in blind = people : Scanning images constructed from haptic exploration or from = locomotion in a 3-D audio virtual environment,=E2=80=9D Memory &amp; = Cognition, vol. 38, pp. 591=E2=80=93604, 2010, = doi:10.3758/MC.38.5.591.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>B. N. Postma and B. = F.G. Katz, =E2=80=9CCreation and calibration method of virtual acoustic = models for historic auralizations,=E2=80=9D Virtual Reality, vol. 19, = no. SI: Spatial Sound, pp. 161=E2=80=93180, 2015, = doi:10.1007/s10055-015-0275-3.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>M. Noisternig, B.F.G. = Katz, S. Siltanen, and L. Savioja, =E2=80=9CFramework for real-time = auralization in architectural acoustics,=E2=80=9D Acta Acustica united = with Acustica, vol. 94, pp. 1000 =E2=80=931015, 2008, = doi:10.3813/AAA.918116.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>B.F.G. Katz, F. = Dramas, G. Parseihian, O. Gutierrez, S. Kammoun, A. Brilhault, L. = Brunet, M. Gallay, B. Oriola, M. Auvray, P. Truillet, M. Denis, S. = Thorpe, and C. Jouffrais, =E2=80=9CNAVIG: Guidance system for the = visually impaired using virtual augmented reality,=E2=80=9D J. = Technology and Disability, vol. v. 24(2), pp. 163=E2=80=93178, 2012, = doi:10.3233/TAD-2012-0344.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>T. Carpentier &amp; O. = Warusfel, =E2=80=9CTwenty years of Ircam Spat: looking back, looking = forward,=E2=80=9D in Int. Computer Music Conf. (ICMC), Univ. of North = Texas, 2015.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>T. Carpentier, M. = Noisternig, &amp; O. Warusfel, =E2=80=9CHybrid Reverberation Processor = with Perceptual Control,=E2=80=9D in Int. Conf. Digital Audio Effects = (DAFx), Erlangen, 2014.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>D. Poirier-Quinot, = B.F.G. Katz &amp; M. Noisternig, =E2=80=9CEVERTims: Open source = framework for real-time auralization in architectural acoustics and = virtual reality,=E2=80=9D Int. Conf. on Digital Audio Effects (DAFx), = Edinburgh, UK, 2017.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>B.N. Postma &amp; = B.F.G. Katz, =E2=80=9CPerceptive and objective evaluation of calibrated = room acoustic simulation auralizations,=E2=80=9D J. Acoust. Soc. Am., = 140, 2016.<o:p></o:p></p><p class=3DMsoNormal = style=3D'margin-left:106.35pt;text-align:justify'>Postma, Demontis, = &amp; Katz, =E2=80=9CSubjective evaluation of dynamic voice directivity = for auralizations,=E2=80=9D Acta Acustica United with Acustica, 103, = 2017.<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p = class=3DMsoNormal><span lang=3DFR>--<o:p></o:p></span></p><p = class=3DMsoNormal><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'>Brian FG Katz, Ph.D, = HDR</span><span lang=3DFR = style=3D'color:#1F497D'><o:p></o:p></span></p><p class=3DMsoNormal><span = lang=3DFR style=3D'font-size:10.0pt;color:#1F497D'>Research Director, = CNRS<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'>Groupe Lutheries - Acoustique - = Musique</span><span lang=3DFR> <o:p></o:p></span></p><p = class=3DMsoNormal><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'>Sorbonne Universit=C3=A9, CNRS, = UMR 7190, Institut Jean Le Rond = =E2=88=82'Alembert<o:p></o:p></span></p><p class=3DMsoNormal><span = lang=3DFR style=3D'color:#1F497D'>bureau 510, 5<sup>=C3=A8me</sup>, = all=C3=A9 des tours 55-65</span><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'><o:p></o:p></span></p><p = class=3DMsoNormal><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'>4, Place Jussieu</span><span = lang=3DFR> <o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F497D'>75005 Paris </span><span = lang=3DFR><o:p></o:p></span></p><p class=3DMsoNormal><span = style=3D'font-size:10.0pt;color:#2F5496'><img border=3D0 width=3D59 = height=3D29 style=3D'width:.6166in;height:.3in' id=3D"Image_x0020_3" = src=3D"cid:image002.png@xxxxxxxx" alt=3D"LAM_Lores"></span><img = border=3D0 width=3D124 height=3D28 = style=3D'width:1.2916in;height:.2916in' id=3D"Image_x0020_2" = src=3D"cid:image004.jpg@xxxxxxxx" = alt=3D"http://www.dalembert.upmc.fr/ijlrda/images/dalembert_lisse_logo_ti= tre.jpg"><span style=3D'font-size:1.0pt;font-family:"Times New = Roman",serif;color:black;border:none windowtext = 1.0pt;padding:0cm;background:black;mso-fareast-language:X-NONE;layout-gri= d-mode:line'>=C2=A0</span><img border=3D0 width=3D66 height=3D29 = style=3D'width:.6833in;height:.3in' id=3D"Image_x0020_4" = src=3D"cid:image006.jpg@xxxxxxxx" = alt=3Dlogos-Sorbonne-Sciences>=C2=A0<span lang=3DFR = style=3D'font-size:10.0pt;color:#2F5496'><o:p></o:p></span></p><p = class=3DMsoNormal><span lang=3DFR = style=3D'color:#1F3864'>Tel:</span><span lang=3DFR = style=3D'font-size:10.0pt;color:#1F3864;background:white'> (+33) 01 44 = 27 80 34<o:p></o:p></span></p><p class=3DMsoNormal><span lang=3DFR = style=3D'color:#1F497D'>web_perso: </span><a = href=3D"http://www.dalembert.upmc.fr/home/katz"><span lang=3DFR = style=3D'color:blue'>http://www.dalembert.upmc.fr/home/katz</span></a><sp= an lang=3DFR style=3D'color:#1F497D'>=C2=A0 <o:p></o:p></span></p><p = class=3DMsoNormal><span style=3D'color:#1F497D'>web_lab: </span><a = href=3D"http://www.dalembert.upmc.fr/"><span = style=3D'color:blue'>http://www.dalembert.upmc.fr</span></a><span = style=3D'color:#1F497D'> &nbsp;&nbsp;&nbsp; <o:p></o:p></span></p><p = class=3DMsoNormal><span lang=3DEN-GB = style=3D'font-size:10.0pt;color:#1F497D'>web_group: </span><a = href=3D"http://www.dalembert.upmc.fr/lam"><span = style=3D'color:blue'>http://www.dalembert.upmc.fr/lam</span></a><span = style=3D'color:#1F497D'><o:p></o:p></span></p><p = class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></body></html> ------=_NextPart_001_0408_01D42E32.6CA0B160-- ------=_NextPart_000_0407_01D42E32.6CA0B160 Content-Type: image/png; name="image002.png" Content-Transfer-Encoding: base64 Content-ID: <image002.png@xxxxxxxx> iVBORw0KGgoAAAANSUhEUgAAAEoAAAAkCAYAAAAuLqxbAAAAAXNSR0IArs4c6QAAAAlwSFlzAAAS 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src/postings/2018/
maintained by:
DAn Ellis <dpwe@ee.columbia.edu>
Electrical Engineering Dept., Columbia University