[AUDITORY] CfP - IEEE 4th VR Workshop on Sonic Interactions in Virtual Environments (SIVE 2018) (Michele Geronazzo DEI )


Subject: [AUDITORY] CfP - IEEE 4th VR Workshop on Sonic Interactions in Virtual Environments (SIVE 2018)
From:    Michele Geronazzo DEI  <geronazzo@xxxxxxxx>
Date:    Wed, 13 Dec 2017 15:59:36 +0100
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

This is a multi-part message in MIME format. --------------4B268585EDA44DA2588F16ED Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: quoted-printable Dear list, following the previous successful editions of IEEE Virtual Reality=20 Workshop - Sonic Interactions for Virtual Environments. With renewed=20 enthusiasm, we are proud to announce that paper/poster submission=20 deadlines for 2018 edition are available! <Apologies for cross-posting> <Please distribute> =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 IEEE 4th VR Workshop on Sonic Inte= ractions for Virtual=20 Environments (IEEE VR - SIVE 2018) =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2= =A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 March 18/19 2018, Reutlingen, G= ermany http://ieeevr.org/2018/ http://sive.create.aau.dk =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 (website under construction, new s= tructure with all previous=20 editions) -------------------------------------------------------------------------= --- CALL FOR PAPERS -------------------------------------------------------------------------= --- Sonic interaction design is defined as the study and exploitation of=20 sound as one of the principal channels conveying information, meaning,=20 and=C2=A0 aesthetic/ emotional qualities in interactive contexts. This fi= eld=20 lies at the intersection of interaction design and sound and music=20 computing. In the virtual reality community, the focus on research in topics=20 related to auditory feedback has been rather limited when compared, for=20 example, to the focus placed on visual feedback or even on haptic=20 feedback. However, in communities such as the film community or the=20 product sound design community it is well known that sound is a powerful=20 way to communicate meaning and emotion to a scene or a product. The main goal of this workshop is to increase among the virtual reality=20 community the awareness of the importance of sonic elements when=20 designing virtual/augmented/mixed reality (VR/AR/MR) environments. We=20 will also discuss how research in other related fields such as film=20 sound theory, product sound design, sound and music computing, game=20 sound design and computer music can inform designers of VR/AR/MR=20 environments. Moreover, the workshop will feature state of the art=20 research on the field of sound for VR/AR/MR environments. Submissions of research papers outlining ongoing researches in the field=20 of interactive sound for virtual environments are welcome. Topics can include, but are not limited to: - Sound synthesis and design for VR/AR/MR environments - Sound modelling and rendering for VR/AR/MR environments - Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI - Gestural control and action-sound mapping in VR/AR/MR - Perception-action loop in multimodal VR/AR/MR - Sound spatialisation and auralization - Binaural sound and head-related transfer functions - Headphones and speakers reproduction - Mobile VR/AR/MR applications and technologies of interactive sonificati= on - Evaluation of user experience and sound quality - Industrial design and prototyping of VR/AR/MR software and hardware=20 supporting research in sound (product design, ergonomics, human-machine=20 interfaces) The SIVE 2018 workshop is supported by the Sound and Music Computing=20 network: http://smcnetwork.org The submission website is:=20 https://www.easychair.org/conferences/?conf=3Dsive18 (opening near the=20 abstract submission deadline) - Papers should be 4-6 pages in length and prepared using the IEEE=20 Computer Society conference style format described at:=20 http://www.cs.sfu.ca/~vis/Tasks/camera.html . For accepted papers,=20 authors must prepare a 20-25 minute oral presentation to be delivered=20 during the workshop. - Posters should be 2-4 pages in length and prepared according to the=20 same template. Accepted papers will be included in the IEEE VR Workshop Proceedings and=20 will be published on IEEE Xplore Digital Library (Scopus indexing service= ). -------------------------------------------------------------------------= --- IMPORTANT DATES * Abstract submission deadline: January 25th, 2018 * Paper submission deadline: February 1st, 2018 * Notification of acceptance: February 10th, 2018 * Camera-ready: March 1st, 2018 * Date of the event: March 18th/19th, 2018 -------------------------------------------------------------------------= --- ORGANIZERS Michele Geronazzo (Aalborg University Copenhagen) Stefania Serafin (Aalborg University Copenhagen) Cumhur Erkut (Aalborg University Copenhagen) Niels Christian Nilsson (Aalborg University Copenhagen) Francesco Grani (HERE Technologies GmbH) Federico Avanzini (University of Milano) --------------4B268585EDA44DA2588F16ED Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <html> <head> <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Dutf= -8"> </head> <body text=3D"#000000" bgcolor=3D"#FFFFFF"> <tt>Dear list, </tt><tt><br> </tt><tt>following the previous successful editions of IEEE Virtual Reality Workshop - Sonic Interactions for Virtual Environments. With renewed enthusiasm, we are proud to announce that paper/poster submission deadlines for 2018 edition are available!</= tt><tt><br> </tt><br> <tt><tt>&lt;Apologies for cross-posting&gt;</tt><tt><br> </tt><tt>&lt;Please distribute&gt;</tt><tt><br> </tt></tt><br> <tt> </tt><tt>=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 IEEE 4th VR Works= hop on Sonic Interactions for Virtual Environments (IEEE VR - SIVE 2018)</tt><tt><br> </tt><tt>=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2= =A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 March 18/19 2018, R= eutlingen, Germany</tt><tt>=C2=A0=C2=A0=C2=A0=C2=A0 <br> =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </tt><tt><tt><a class=3D"moz-txt-lin= k-freetext" href=3D"http://ieeevr.org/2018/">http://ieeevr.org/2018/</a><= /tt>=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0= =C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 <br> =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2= =A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <a class=3D"moz-txt-link-freetext" href=3D"http://sive.create.aau.dk">http://sive.create.aau.dk</a><= /tt><tt><br> </tt><tt>=C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 (website under constru= ction, new structure with all previous editions)=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0= =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 =C2=A0=C2=A0=C2=A0 </tt><tt></tt><= br> <p><tt> </tt><tt>----------------------------------------------------= ------------------------</tt><br> <tt> </tt><tt>CALL FOR PAPERS</tt><br> <tt> </tt><tt>-----------------------------------------------------= -----------------------</tt><br> <tt> </tt><tt>Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and=C2=A0 aesthetic/ emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.</tt><br> <tt> </tt><tt>In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.</tt><= br> <tt> </tt><tt>The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality (VR/AR/MR) environments. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR/AR/MR environments. Moreover, the workshop will feature state of the art research on the field of sound for VR/AR/MR environments.</tt><br> <tt> </tt><tt>=C2=A0</tt><br> <tt> </tt><tt>Submissions of research papers outlining ongoing researches in the field of interactive sound for virtual environments are welcome. </tt><br> <tt> </tt><tt>Topics can include, but are not limited to:</tt><br> <tt> </tt><tt>- Sound synthesis and design for VR/AR/MR environments</tt><br> <tt> </tt><tt>- Sound modelling and rendering for VR/AR/MR environments</tt><br> <tt> </tt><tt>- Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI</tt><br> <tt> </tt><tt>- Gestural control and action-sound mapping in VR/AR/MR</tt><br> <tt> </tt><tt>- Perception-action loop in multimodal VR/AR/MR</tt><= br> <tt> </tt><tt>- Sound spatialisation and auralization</tt><br> <tt> </tt><tt>- Binaural sound and head-related transfer functions</tt><br> <tt> </tt><tt>- Headphones and speakers reproduction</tt><br> <tt> </tt><tt>- Mobile VR/AR/MR applications and technologies of interactive sonification</tt><br> <tt> </tt><tt>- Evaluation of user experience and sound quality</tt= ><br> <tt> </tt><tt>- Industrial design and prototyping of VR/AR/MR software and hardware supporting research in sound (product design, ergonomics, human-machine interfaces)</tt><br> <tt> </tt><tt>=C2=A0</tt><br> <tt> </tt><tt>The SIVE 2018 workshop is supported by the Sound and Music Computing network: <a class=3D"moz-txt-link-freetext" href=3D"http://smcnetwork.org">http://smcnetwork.org</a></tt><b= r> <tt> </tt><tt>=C2=A0</tt><br> <tt> </tt><tt>The submission website is: <a class=3D"moz-txt-link-freetext" href=3D"https://www.easychair.org/conferences/?conf=3Dsive18">h= ttps://www.easychair.org/conferences/?conf=3Dsive18</a> (opening near the abstract submission deadline)</tt><br> <tt> </tt><tt>- Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference style format described at: <a class=3D"moz-txt-link-freetext" href=3D"http://www.cs.sfu.ca/%7Evis/Tasks/camera.html">http://w= ww.cs.sfu.ca/~vis/Tasks/camera.html</a> . For accepted papers, authors must prepare a 20-25 minute oral presentation to be delivered during the workshop.</tt><br> <tt> </tt><tt>- Posters should be 2-4 pages in length and prepared according to the same template.</tt><br> <tt> </tt><br> <tt> </tt><tt>Accepted papers will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service).</tt><br> <tt> </tt><tt>=C2=A0</tt><br> <tt> </tt><tt>-----------------------------------------------------= -----------------------</tt><br> <tt> </tt><tt>IMPORTANT DATES</tt><br> <tt> </tt><tt>* Abstract submission deadline: January 25th, 2018</t= t><br> <tt> </tt><tt>* Paper submission deadline: February 1st, 2018</tt><= br> <tt> </tt><tt>* Notification of acceptance: February 10th, 2018</tt= ><br> <tt> </tt><tt>* Camera-ready: March 1st, 2018</tt><br> <tt> </tt><tt>* Date of the event: March 18th/19th, 2018</tt><br> <tt> </tt><tt>-----------------------------------------------------= -----------------------</tt><br> <tt> </tt><tt>=C2=A0</tt><br> <tt> </tt><br> <tt> </tt><tt>ORGANIZERS</tt><br> <tt> </tt><tt>Michele Geronazzo (Aalborg University Copenhagen)</tt= ><br> <tt> </tt><tt>Stefania Serafin (Aalborg University Copenhagen)</tt>= <br> <tt> </tt><tt>Cumhur Erkut (Aalborg University Copenhagen)</tt><br> <tt> </tt><tt>Niels Christian Nilsson (Aalborg University Copenhagen)</tt><br> <tt> </tt><tt>Francesco Grani (HERE Technologies GmbH)</tt><br> <tt> </tt><tt>Federico Avanzini (University of Milano)</tt><br> </p> <tt> </tt> </body> </html> --------------4B268585EDA44DA2588F16ED--


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