Subject: Audio DSP Research Engineer @xxxxxxxx Oculus Research From: Tony Miller <antonio.miller@xxxxxxxx> Date: Thu, 20 Oct 2016 15:24:51 -0700 List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>--001a114227f6f678a9053f536499 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Oculus Research is seeking candidates for a contract software engineering position in audio and acoustics. This engineering role is in direct support of the audio research team working on implementing, established and new audio DSP techniques. Responsibilities * Build a software framework to implement, debug and test new audio techniques. * Read, understand and implement established audio DSP techniques from academic papers. * Work with research scientists, acoustic engineers and research assistants to implement software framework for psychoacoustics user studies. * Implement standard audio dsp techniques in the area of spatial audio, adaptive noise cancellation, beamforming and other related problems. Requirements * 3-5 years of experience developing software for audio or dsp applications= . * 3-5 years of experience in C++ and MATLAB. * 3+ years of experience in audio driver or third-party software such as WASAPI, FMOD, or Wwise. * Advanced math skills and experience reading and understanding academic papers about audio, signal processing, data structures, and algorithms are strong pluses. * Experience in Python or Lua would be a plus. Education Bachelor=E2=80=99s or Master=E2=80=99s degree in computer engineering, elec= trical engineering, acoustics or equivalent field. Please contact me directly if you are interested. -- Tony Miller Oculus Research --001a114227f6f678a9053f536499 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Oculus Research is seeking candidates for a contract = software engineering position in audio and acoustics. This engineering role= is in direct support of the audio research team working on implementing, e= stablished and new audio DSP techniques.<br></div><div><br></div><div>Respo= nsibilities</div><div><br></div><div>* Build a software framework to implem= ent, debug and test new audio techniques.</div><div>* Read, understand and = implement established audio DSP techniques from academic papers.</div><div>= * Work with research scientists, acoustic engineers and research assistants= to implement software framework for psychoacoustics user studies.</div><di= v>* Implement standard audio dsp techniques in the area of spatial audio, a= daptive noise cancellation, beamforming and other related problems.</div><d= iv><br></div><div>Requirements</div><div><br></div><div>* 3-5 years of expe= rience developing software for audio or dsp applications.</div><div>* 3-5 y= ears of experience in C++ and MATLAB.</div><div>* 3+ years of experience in= audio driver or third-party software such as WASAPI, FMOD, or Wwise.</div>= <div>* Advanced math skills and experience reading and understanding academ= ic papers about audio, signal processing, data structures, and algorithms a= re strong pluses.</div><div>* Experience in Python or Lua would be a plus.<= /div><div><br></div><div>Education</div><div><br></div><div>Bachelor=E2=80= =99s or Master=E2=80=99s degree in computer engineering, electrical enginee= ring, acoustics or equivalent field.</div><div><br></div><div>Please contac= t me directly if you are interested.</div><div><br></div><div>--</div><div>= Tony Miller</div><div>Oculus Research</div></div> --001a114227f6f678a9053f536499--