Subject: Audio DSP Software Engineer @xxxxxxxx Oculus/Facebook From: Tony Miller <antonio.miller@xxxxxxxx> Date: Tue, 18 Oct 2016 17:02:15 -0700 List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>--94eb2c122e34999211053f2c85ce Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Audio DSP Software Engineer As an experienced software engineer on the Oculus Audio SDK team you will design and implement the core tech that powers our 3D audio SDK. The ideal candidate is an experienced software engineer with a background in audio, DSP, and signal analysis, with a strong understanding of key signal processing concepts. They will also be a strong low level systems programmer with the ability to write high quality, high performance system code. Responsibilities * Communicate clearly and effectively with external partners and developers * Help design and engineer our core audio SDK stack =E2=80=94 3D audio, reverberation, reflections, and similar technologies * Help deliver an exceptional virtual reality experience by improving performance and quality of our audio SDK * Improve code quality and stability Apply online: https://www3.oculus.com/en-us/careers/a0I1200000JXYTSEA5/ --94eb2c122e34999211053f2c85ce Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Audio DSP Software Engineer<br></div><div><br></div><= div>As an experienced software engineer on the Oculus Audio SDK team you wi= ll design and implement the core tech that powers our 3D audio SDK. The ide= al candidate is an experienced software engineer with a background in audio= , DSP, and signal analysis, with a strong understanding of key signal proce= ssing concepts. They will also be a strong low level systems programmer wit= h the ability to write high quality, high performance system code.</div><di= v><br></div><div>Responsibilities</div><div><br></div><div>* Communicate cl= early and effectively with external partners and developers</div><div>* Hel= p design and engineer our core audio SDK stack =E2=80=94 3D audio, reverber= ation, reflections, and similar technologies</div><div>* Help deliver an ex= ceptional virtual reality experience by improving performance and quality o= f our audio SDK</div><div>* Improve code quality and stability</div><div><b= r></div><div>Apply online:</div><div><a href=3D"https://www3.oculus.com/en-= us/careers/a0I1200000JXYTSEA5/">https://www3.oculus.com/en-us/careers/a0I12= 00000JXYTSEA5/</a><br></div></div> --94eb2c122e34999211053f2c85ce--