Perceptual Research Scientist @xxxxxxxx Oculus Research (Tony Miller )


Subject: Perceptual Research Scientist @xxxxxxxx Oculus Research
From:    Tony Miller  <antonio.miller@xxxxxxxx>
Date:    Tue, 26 Jul 2016 16:07:16 -0700
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

--94eb2c12fb8e4d05dd053891f6d0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Perception is at the center of our research, as it informs our work in displays, audio, optics, and practically every other area. As a Perceptual Research Scientist at Oculus Research in Redmond WA, you=E2=80=99ll be tack= ling the scientific challenges that define cutting-edge virtual and augmented reality, addressing heretofore-unanswered questions in psychoacoustics, auditory perception, and multi-sensory integration. This involves both applied and basic science, as they inform our research directions and identify opportunities for revolutionary experiences. We=E2=80=99re committ= ed to a whole-system, multidisciplinary approach to perceptual research, and both collaborate with academic institutions and publish in peer-reviewed journals. Projects take advantage of internal resources in mechanical, electrical, optical, and software engineering, allowing us to confront scientific questions which cannot be addressed with existing equipment. Perceptual Research Scientist (Psychoacoustics/Audiovisual) https://www.oculus.com/en-us/careers/a0I1200000IAKqzEAH/ -- Tony Miller Oculus Research --94eb2c12fb8e4d05dd053891f6d0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Perception is at the center of our research, as it informs= our work in displays, audio, optics, and practically every other area. As = a Perceptual Research Scientist at Oculus Research in Redmond WA, you=E2=80= =99ll be tackling the scientific challenges that define cutting-edge virtua= l and augmented reality, addressing heretofore-unanswered questions in psyc= hoacoustics, auditory perception, and multi-sensory integration. This invol= ves both applied and basic science, as they inform our research directions = and identify opportunities for revolutionary experiences. We=E2=80=99re com= mitted to a whole-system, multidisciplinary approach to perceptual research= , and both collaborate with academic institutions and publish in peer-revie= wed journals. Projects take advantage of internal resources in mechanical, = electrical, optical, and software engineering, allowing us to confront scie= ntific questions which cannot be addressed with existing equipment.<br><div= ><br></div><div>Perceptual Research Scientist (Psychoacoustics/Audiovisual)= </div><div><a href=3D"https://www.oculus.com/en-us/careers/a0I1200000IAKqzE= AH/">https://www.oculus.com/en-us/careers/a0I1200000IAKqzEAH/</a><br></div>= <div><br></div><div>--</div><div>Tony Miller</div><div>Oculus Research</div= ></div> --94eb2c12fb8e4d05dd053891f6d0--


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