Subject: Research position at IRCAM / PHYSIS Project From: Axel Roebel <axel.roebel@xxxxxxxx> Date: Fri, 20 Apr 2012 23:17:37 +0200 List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>Dear colleagues, a temporary research position in the PHYSIS project is available at IRCAM. Please find more details at http://www.ircam.fr/71.html?&L=1 or here below. Please distribute to interested parties. Thanks Axel ======================================================================= Researcher for modelling and synthesis of sound textures (ANR project: PHYSIS) Availability: start date: June 2012 Duration: 12 months (an extension of up to 6 months is possible) A full time researcher position is available in the analysis/synthesis team (http://anasynth.ircam.fr) of IRCAM (http://www.ircam.fr). IRCAM is a non-profit organization located in the centre of Paris. The analysis/synthesis team is part of IRCAM's R&D department and working on new and advanced algorithms for sound signal analysis, synthesis and transformation. Introduction to PHYSIS project PHYSIS is centered on the modelling, transformation and real-time synthesis of diegetic sounds for interactive virtual worlds (video games, simulations, serious games, etc.) and augmented reality. Diegetic sounds comprise all sounds generated by identifiable objects in the virtual scene (e.g. glass, weapons, liquids, fire, water, fabric, etc.) and their possible interactions: physical impacts, footsteps, sliding, rolling, and sweeping. It does not include musical sounds. PHYSIS is an industrial research project focused on improving our knowledge about how to create real-life sounds and how to interact in real-time with them using semantic and physical controls or emergent tangible interfaces. Role of IRCAM in the PHYSIS Project IRCAM is in charge of the research and development of technologies related to the modelling and analysis/re-synthesis of sound textures. This includes the automatic segregation of sound textures into simpler sound components, the representation of these sound components and the statistical modelling of their appearance, as well as their transformation. Position description The hired researcher will be in charge of the development of technologies related to the segregation of sound textures into components, the representation of these components and the residual background texture, as well as their re-synthesis and transformation. He/she will collaborate with other researchers working on sequence modelling for texture components, and the synthesis engine. She/he will be required to participate in all activities related to the project (evaluation, meetings, specifications). Required Experiences and Skills - Excellent knowledge of and experience in signal models and time/frequency representations of sound signals. - Excellent knowledge of and experience in audio signal processing (spectral analysis, parameter estimation, extraction of audio descriptors). - Experience with machine learning techniques and statistical models. - Very proficient in Matlab or Python (NumPY/SciPY), skills in C/C++ programming. - Good knowledge of Linux, and/or Mac OS X. - High productivity, capacity for methodical and autonomous work, creativity, good communication skills, rigor, and excellent programming style. Salary According to background and experience Applications Please send an application letter together with your resume and any suitable information addressing the above issues preferably by email to: roebel_at_ircam_dot_fr -- Axel Roebel Head of the Analysis/Synthesis Team, IRCAM Phone: ++33-1-4478 4845 | Fax: ++33-1-4478 1540