Re: changing a sound signal while listening to it (Dan Stowell )


Subject: Re: changing a sound signal while listening to it
From:    Dan Stowell  <dan.stowell@xxxxxxxx>
Date:    Tue, 10 Aug 2010 09:53:15 +0100
List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>

In SuperCollider this code does a simple version of what you describe: ( s.waitForBoot{ { var centre = 440; var beat = Integrator.kr(KeyState.kr(124) - KeyState.kr(123)) * 0.01 + 10; var amp = Integrator.kr(KeyState.kr(126) - KeyState.kr(125)) .linexp(-5000, 5000, 0.001, 1); (beat*2).poll(1, "beat freq"); SinOsc.ar([centre+beat, centre-beat], 0, amp).sum.dup; }.play } ) arrow keys up/down for volume, left/right for beat freq. Dan On 10/08/2010 03:32, Daniel Bowling wrote: > Dear List, > > I am trying to create a piece of software that will allow a subject to > change the beat frequency and amplitude of a signal while listening to > it in real time. > > More specifically, the signal will consist of two pure tones (e.g. T1 + > T2), and the difference between them (T2 - T1) as well as the root mean > square amplitude will be under the control of the subject via the keyboard. > > I have tried to execute this in Matlab using a loop, the problem is that > the sound stops and then starts again at the beginning of each loop > iteration. > > Can anyone suggest a way this might be implemented on a computer? Or > perhaps just a suitable programming language? > > Thanks, > > Dan Bowling -- Dan Stowell Centre for Digital Music Queen Mary, University of London Mile End Road, London E1 4NS http://www.elec.qmul.ac.uk/digitalmusic/people/dans.htm http://www.mcld.co.uk/


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