Subject: CFPs: Workshop on Social Behavior in Music at IEEE SocialCom-09 From: Donald Glowinski <glova66@xxxxxxxx> Date: Thu, 2 Apr 2009 13:00:34 +0000 List-Archive:<http://lists.mcgill.ca/scripts/wa.exe?LIST=AUDITORY>--_23abf565-443d-4898-b7b4-fd6b86f6ccf6_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable [Sorry for cross-postings] *************************************************************************** FIRST CALL FOR PAPERS *************************************************************************** SBM2009- Social Behavior in Music www.infomus.org/SBM2009 Vancouver=2C Canada=2C August 29=2C 2009 Workshop in the framework of IEEE Intl. SocialCom-09 Conference Music making and listening are a clear example of human activities that are above all interactive and social. On the one hand=2C however=2C nowada= ys mediated music making and listening is usually still a passive=2C non=96interactive=2C non-context sensitive=2C and non-social experience. Th= e current electronic technologies have not yet been able to support and promote these essential aspects. On the other hand=2C new mediated forms of sharing music experience in a social context with local or remote users or as a part of a community are emerging. At the same time we observe an increasing need for paradigms for embodied and active experience of music where non-verbal communication channels=2C and in particular movement and gesture=2C play a central role. This workshop focuses on the social signals and their features that are most significant for a qualitative and quantitative analysis of social behavior and experience in music. The workshop will discuss computational models=2C algorithms=2C techniques for analysis of social behavior in music= =2C their application in concrete test-beds=2C and their evaluation in experimental set-ups. We are interested in exploring many-to-many human interplay=2C such as the performer-listener=2C performer-performer=2C and listener-listener interaction=2C in novel scenarios where the distinction between listeners and performers fades out and users become producers and consumers of music experience. WORKSHOP TOPICS We encourage papers and demos addressing fundamental research issues including=2C but not limited to=2C the following topics: - theoretical approaches to social behavior in music - experimental methodologies for analysis of social behavior in music - computational models of social behavior in music - analysis of social signals in music - synchronization of human behavior in music - analysis of social roles in performers and listeners groups - analysis of attention and salience in social music experiences - multimodal interfaces for active and social music experience - cooperative social environments for participative music experience - multi-user systems and application for social music experience ELECTRONIC SUBMISSIONS Submissions should follow the IEEE conference paper format. Submissions should include: title=2C author(s)=2C affiliation(s)=2C e-mail address(es)=2C tel/fax number(s)=2C and postal address(es). The contributions can be submitted at: http://infomus.org/SBM2009/commence Both accepted papers and demos will be presented at the workshop as oral presentation or in a demo session. The accepted contributions will appear in the Proceedings of Social-Com09 Workshops published by IEEE Computer Society Press. Authors of accepted contributions will be required to submit a camera ready version. At least one author for each accepted paper or demo is required to attend the workshop to present the work. Papers submission: Manuscripts should be 8 pages maximum=2C including references=2C tables=2C = and pictures. Demo submission: Proposal for demonstrations should be submitted as a (max) 2-pages extended abstract including pictures and technical details. WORKSHOP ORGANIZERS AND CHAIRS Antonio Camurri Donald Glowinski Maurizio Mancini Giovanna Varni Gualtiero Volpe PROGRAM COMMITTEE To be announced soon IMPORTANT DATES May 10=2C 2009: Submissions deadline June 1=2C 2009: Notification of acceptance June 15=2C 2009: Camera ready version due to electronic form August 29=2C 2009: SBM2009 Workshop The workshop is partially supported by the FP7 EU-ICT Strep Project SAME (www.sameproject.eu). _________________________________________________________________ D=E9couvrez toutes les possibilit=E9s de communication avec vos proches http://www.microsoft.com/windows/windowslive/default.aspx= --_23abf565-443d-4898-b7b4-fd6b86f6ccf6_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <html> <head> <style> .hmmessage P { margin:0px=3B padding:0px } body.hmmessage { font-size: 10pt=3B font-family:Verdana } </style> </head> <body class=3D'hmmessage'> <pre>[Sorry for cross-postings]<br><br>************************************= ***************************************<br> =3B  =3B  =3B  = =3B  =3B  =3B  =3B  =3B  =3B  =3B  =3B  =3B=  =3BFIRST CALL FOR PAPERS<br>*****************************************= **********************************<br><br>SBM2009- Social Behavior in Music= <br><br><a class=3D"moz-txt-link-abbreviated" href=3D"http://www.infomus.or= g/SBM2009">www.infomus.org/SBM2009</a><br><br>Vancouver=2C Canada=2C August= 29=2C 2009<br>Workshop in the framework of IEEE Intl. SocialCom-09 Confere= nce<br><br><br>Music making and listening are a clear example of human acti= vities that<br>are above  =3Ball interactive and social. On the one han= d=2C however=2C nowadays<br>mediated music making and listening is usually = still a passive=2C<br>non=96interactive=2C non-context sensitive=2C and non= -social experience. The<br>current electronic technologies have not yet bee= n able to support and<br>promote these essential aspects. On the other hand= =2C new mediated forms of<br>sharing music experience in a social context w= ith local or remote users or<br>as a part of a community are emerging. At t= he same time we observe an<br>increasing need for paradigms for embodied an= d active experience of music<br>where non-verbal communication channels=2C = and in particular movement and<br>gesture=2C play a central role.<br>This w= orkshop focuses on the social signals and their features that are<br>most s= ignificant for a qualitative and quantitative analysis of social<br>behavio= r and experience in music. The workshop will discuss computational<br>model= s=2C algorithms=2C techniques for analysis of social behavior in music=2C<b= r>their application in concrete test-beds=2C and their evaluation in<br>exp= erimental set-ups. We are interested in exploring many-to-many human<br>int= erplay=2C such as the performer-listener=2C performer-performer=2C and<br>l= istener-listener interaction=2C in novel scenarios where the distinction<br= >between listeners and performers fades out and users become producers and<= br>consumers of music experience.<br><br>WORKSHOP TOPICS<br>We encourage pa= pers and demos addressing fundamental research issues<br>including=2C  = =3Bbut not limited to=2C the following topics:<br><br>- theoretical approac= hes to social behavior in music<br>- experimental methodologies for analysi= s of social behavior in music<br>- computational models of social behavior = in music<br>- analysis of social signals in music<br>- synchronization of h= uman behavior in music<br>- analysis of social roles in performers and list= eners groups<br>- analysis of attention and salience in social music experi= ences<br>- multimodal interfaces for active and social music experience<br>= - cooperative social environments for participative music experience<br>- m= ulti-user systems and application for social music experience<br><br><br>EL= ECTRONIC SUBMISSIONS<br>Submissions should follow the IEEE conference paper=  =3Bformat.<br>Submissions should include: title=2C author(s)=2C affil= iation(s)=2C e-mail<br>address(es)=2C tel/fax number(s)=2C and postal addre= ss(es).<br>The contributions can be submitted at:<br> =3B  =3B &nbs= p=3B  =3B  =3B  =3B  =3B  =3B  =3B<a class=3D"moz-t= xt-link-freetext" href=3D"http://infomus.org/SBM2009/commence">http://infom= us.org/SBM2009/commence</a><br>Both accepted papers and demos will be prese= nted at the workshop as oral<br>presentation or in a demo session. The acce= pted contributions will appear<br>in the Proceedings of Social-Com09 Worksh= ops  =3Bpublished by IEEE Computer<br>Society Press. Authors of accepte= d contributions will be required to<br>submit a camera ready version.<br>At= least one author for each accepted paper or demo is required to attend<br>= the workshop to present the work.<br><br>Papers submission:<br>Manuscripts = should be 8 pages maximum=2C including references=2C tables=2C and<br>pictu= res.<br><br>Demo submission:<br>Proposal for demonstrations should be submi= tted as a (max) 2-pages<br>extended abstract including pictures and technic= al details.<br><br><br>WORKSHOP ORGANIZERS AND CHAIRS<br>Antonio Camurri<br= >Donald Glowinski<br>Maurizio Mancini<br>Giovanna Varni<br>Gualtiero Volpe<= br><br>PROGRAM COMMITTEE<br>To be announced soon<br><br>IMPORTANT DATES<br>= May 10=2C 2009:  =3BSubmissions deadline<br>June 1=2C 2009: Notificatio= n of acceptance<br>June 15=2C 2009: Camera ready version due to electronic = form<br>August 29=2C 2009: SBM2009 Workshop<br><br>The workshop is partiall= y supported by the FP7 EU-ICT Strep Project SAME<br>(<a class=3D"moz-txt-li= nk-abbreviated" href=3D"http://www.sameproject.eu">www.sameproject.eu</a>).= <br></pre><br /><hr />D=E9couvrez toutes les possibilit=E9s de communicatio= n <a href=3D'http://www.microsoft.com/windows/windowslive/default.aspx' tar= get=3D'_new'>avec vos proches</a></body> </html>= --_23abf565-443d-4898-b7b4-fd6b86f6ccf6_--