Subject: simulated reverberation From: John Hershey <jhershey(at)COGSCI.UCSD.EDU> Date: Tue, 26 Feb 2002 22:36:56 -0800What is the most natural way to computationally simulate realistic reverberation? I am told that real reverb is non-linear, due to the moving around of air, so you in principle you can't just run it through a linear filter