simulated reverberation (John Hershey )


Subject: simulated reverberation
From:    John Hershey  <jhershey(at)COGSCI.UCSD.EDU>
Date:    Tue, 26 Feb 2002 22:36:56 -0800

What is the most natural way to computationally simulate realistic reverberation? I am told that real reverb is non-linear, due to the moving around of air, so you in principle you can't just run it through a linear filter


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