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[AUDITORY] [IEEE VR SIVE 2025] IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments - Call for papers



Dear list,
The online submission system is now open at https://new.precisionconference.com/.

You can select Society “VR” - Conference “IEEE VR 2025” - track "IEEE VR 2025 Workshop: SIVE".
The submission deadline is approaching (Dec 20th, 2024),

 

IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments (IEEE VR - SIVE 2025)
March 2025.
Saint-Malo, France 
https://ieeevr.org/2025/
http://sive.create.aau.dk

 

<Apologies for cross-posting>
<Please distribute> 

 

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CALL FOR PAPERS

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.

In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community, it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.

 

The SIVE 2025 is the 8th of this series of workshops: https://sive.create.aau.dk/index.php/pasteditions/

 

This workshop’s main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing virtual/augmented/mixed reality environments (XR hereafter). We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for XR environments.

Submissions of research papers outlining ongoing research in interactive sound for virtual environments are welcome.

 

Topics can include, but are not limited to:

  • Sound design and synthesis for XR environments
  • Sound modeling and rendering for XR environments
  • Multisensory (audio-visual and/or audio-haptics) interactions
  • Gestural control and action-sound mapping in XR
  • XR for Musical _expression_
  • Perception-action loop in multimodal XR
  • Sound spatialisation and auralization
  • Binaural sound and head-related transfer functions
  • Headphones and speakers reproduction
  • Mobile XR applications and technologies of interactive sonification
  • Evaluation of user experience and sound quality
  • Virtual prototyping of devices and interactions involving sound
  • SIVE for accessibility
  • Audio only SIVE

 

The submission website is: https://new.precisionconference.com .

We consider three categories of contributions:

(C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference-style format described at https://tc.computer.org/vgtc/publications/conference/. For accepted papers, authors must prepare a 5-minute video to be delivered during the workshop.

(C2) Posters should be 2-4 pages in length and prepared according to the same template.

(C3) Demos should be 2-4 pages in length and prepared according to the same template, with an artifact shown at the conference.

 

Accepted papers/abstracts (all categories) will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more).


IMPORTANT DATES

– December 20th, 2024: Scientific Paper submission
– January 9th, 2025: Notification of Scientific Paper acceptance
– January 16th, 2025: Camera-ready material to be published in IEEEXplore
– February 7th, 2025: Late Breaking Report submission
– February 14th, 2025: Notification of Late Breaking Report acceptance
– March 8th or 9th, 2025: Half-day onsite workshop


ORGANIZERS

Stefania Serafin sts@xxxxxxxxxxxxx

Ali Adjorlu adj@xxxxxxxxxxxxx

Florent Berthaut florent.berthaut@xxxxxxxxxxxxx

Tifanie Bouchara tifanie.bouchara@xxxxxxxxxxxxxxxxxxxxxxxxxx

Federico Fontana federico.fontana@xxxxxxxx

Michele Geronazzo michele.geronazzo@xxxxxxxx

Dorte Hammershøi dh@xxxxxxxxx

Romain Michon romain.michon@xxxxxxxx

Rolf Nordahl rn@xxxxxxxxxxxxx

Lorenzo Picinali l.picinali@xxxxxxxxxxxxxx

 

 

-- 

Michele Geronazzo, Ph.D. - IEEE Senior Member, ACM Member - SIGCHI
Associate Professor in Computer Engineering

 

University of Padova, Department of Engineering and Management (DTG)
Human Inspired Technologies (HIT) Research Centre

 

Email: michele.geronazzo@xxxxxxxx

Tel: +39 0444 998886 

Office @DTG: Stradella San Nicola, 3 - 36100 Vicenza – Italy, 3rd floor, Complesso S. Nicola

 

The "Sonic Interactions in Virtual Environments" book, Springer International Publishing

https://link.springer.com/book/10.1007/978-3-031-04021-4

(egocentric audio) https://link.springer.com/chapter/10.1007/978-3-031-04021-4_1