Dear list, You can select
Society “VR” - Conference “IEEE VR 2025” - track "IEEE VR 2025 Workshop: SIVE".
IEEE 8th VR Workshop on Sonic Interaction in Virtual Environments (IEEE VR - SIVE 2025)
<Apologies for cross-posting>
-------------------------------------------------------------------------- Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of
interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities
such as the film community or the product sound design community, it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product. The SIVE 2025 is the 8th of this series of workshops: https://sive.create.aau.dk/index.php/pasteditions/ This workshop’s main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing virtual/augmented/mixed reality environments (XR hereafter). We will also discuss how research in
other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound
for XR environments. Submissions of research papers outlining ongoing research in interactive sound for virtual environments are welcome. Topics can include, but are not limited to:
The submission website is: https://new.precisionconference.com . We consider three categories of contributions: (C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference-style format described at https://tc.computer.org/vgtc/publications/conference/. For
accepted papers, authors must prepare a 5-minute video to be delivered during the workshop. (C2) Posters should be 2-4 pages in length and prepared according to the same template. (C3) Demos should be 2-4 pages in length and prepared according to the same template, with an artifact shown at the conference. Accepted papers/abstracts (all categories) will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more).
– December 20th, 2024: Scientific Paper submission
Stefania Serafin sts@xxxxxxxxxxxxx Ali Adjorlu adj@xxxxxxxxxxxxx Florent Berthaut florent.berthaut@xxxxxxxxxxxxx Tifanie Bouchara tifanie.bouchara@xxxxxxxxxxxxxxxxxxxxxxxxxx Federico Fontana federico.fontana@xxxxxxxx Michele Geronazzo michele.geronazzo@xxxxxxxx Dorte Hammershøi dh@xxxxxxxxx Romain Michon romain.michon@xxxxxxxx Rolf Nordahl rn@xxxxxxxxxxxxx Lorenzo Picinali l.picinali@xxxxxxxxxxxxxx -- Michele Geronazzo, Ph.D. - IEEE Senior Member,
ACM Member - SIGCHI University of Padova, Department of Engineering and Management (DTG) Email: michele.geronazzo@xxxxxxxx Tel: +39 0444 998886 Office @DTG:
Stradella San Nicola, 3
- 36100 Vicenza – Italy,
3rd floor, Complesso S. Nicola The "Sonic Interactions in Virtual Environments" book, Springer International Publishing https://link.springer.com/book/10.1007/978-3-031-04021-4 (egocentric audio) https://link.springer.com/chapter/10.1007/978-3-031-04021-4_1 |