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Re: [AUDITORY] synthesizing virtual movements of naturalistic sound sources
Dear Valeriy,
in addition to the suggestion of Lorenzo Picinali you may look at TASCAR
- it is primarily made to simulate arbitrary movements in real-time. It
offers rendering methods for loudspeakers and an HRTF simulation.
Examples can be found on our lab youtube channel:
https://www.youtube.com/channel/UCAXZPzxbOJM9CM0IBfgvoNg
Installation instructions (currently Linux only) are on http://tascar.org/
Best,
Giso
On 12.10.21 16:33, Valeriy Shafiro wrote:
> Dear list,
>
> We are looking for ways to generate movement of naturalistic auditory
> sound sources, where we take a recorded sound (e.g. a car or a bee) and
> specify direction, speed and distance/range of its movement. Ideally,
> this would be something publically available and open source, but if
> there is proprietary VR software that can do the job, it would be great
> to know as well . Any suggestions from experts or enthusiasts on the
> list are much appreciated!
>
> Thanks,
>
> Valeriy