Hello all and apologies for the cross-posting
The organising committe of the 2019 AES International Conference on Immersive and Interactive Audio are pleased to announce that the full technical programme is now online.
http://www.aes.org/conferences/2019/immersive/program.cfm
This 3 day event is packed full of technical papers, workshops, tutorials, panel discussions and demonstrations exploring the rich space where immersive audio meets interactive technologies. We are especially pleased to announce our three keynote speakers:
W. Owen Brimijoin from Facebook Reality Labs who will discuss how 'Moving listeners’ expectations about the acoustic world shape their spatial perception'
Agnieszka Roginska from New York University who will talk about 'Personalizing the shared immersive sound experience', and finally
Anastasia Devana from Magic Leap, who will talk about 'Redefining Sound Design for New Realities'.
We also have a great schedule of social events around the medieval town of York, as well as a multichannel concert the night before the conference in the Rymer auditorium, the main conference venue.
With the Early Bird registration deadline of March 5th approaching, tickets to the event are selling fast! If you want to register for the event please go to
http://www.aes.org/conferences/2019/immersive/registration.cfm
Hope to see you all there,
Very best,
Gavin Kearney and Damian Murphy,
Conference Chairs
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2019 AES International Conference on Immersive and Interactive Audio
- Creating the next dimension of sound experience -
Dates: March 27-29, 2019
Location: York, UK
Immersive audio systems are ubiquitous and range from macro-systems installed in cinemas, theatres and concert halls to micro-systems for domestic, in-car entertainment, VR/AR and mobile platforms. New developments in human-computer interaction, in particular head and body motion tracking and artificial intelligence, are paving the way for adaptive and intelligent audio technologies that promote audio personalisation and heightened levels of immersion.
Interactive audio systems can now readily utilise non-tactile data such as listener location, orientation, gestural control and even biometric feedback such as heart rate or skin conductance, to intelligently adjust immersive sound output. Such systems offer new creative possibilities for a diverse range of applications from virtual and augmented reality through to automotive audio and beyond. This opens up exciting new opportunities for artists and audio producers to create compelling immersive experiences.
This three-day conference will explore the unique space where interactive technologies and immersive audio meet and aims to exploit the synergies between these fields.
#iia2019