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IEEE 4th VR Workshop on Sonic Interactions
for Virtual Environments (IEEE VR - SIVE 2018)
March 18/19 2018, Reutlingen,
Germany
http://ieeevr.org/2018/program/workshops.html#SIVE
http://sive.create.aau.dk
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CALL FOR PAPERS
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Sonic interaction design is defined as the study
and exploitation of sound as one of the principal channels
conveying information, meaning, and aesthetic/ emotional
qualities in interactive contexts. This field lies at the
intersection of interaction design and sound and music
computing.
In the virtual reality community, the focus on
research in topics related to auditory feedback has been
rather limited when compared, for example, to the focus placed
on visual feedback or even on haptic feedback. However, in
communities such as the film community or the product sound
design community it is well known that sound is a powerful way
to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase
among the virtual reality community the awareness of the
importance of sonic elements when designing
virtual/augmented/mixed reality (VR/AR/MR) environments. We
will also discuss how research in other related fields such as
film sound theory, product sound design, sound and music
computing, game sound design and computer music can inform
designers of VR/AR/MR environments. Moreover, the workshop
will feature state of the art research on the field of sound
for VR/AR/MR environments.
Submissions of research papers outlining ongoing
researches in the field of interactive sound for virtual
environments are welcome.
Topics can include, but are not limited to:
- Sound synthesis and design for VR/AR/MR
environments
- Sound modelling and rendering for VR/AR/MR
environments
- Multisensory (audio-visual and/or
audio-haptics) interactions and 3DUI
- Gestural control and action-sound mapping in
VR/AR/MR
- Perception-action loop in multimodal VR/AR/MR
- Sound spatialisation and auralization
- Binaural sound and head-related transfer
functions
- Headphones and speakers reproduction
- Mobile VR/AR/MR applications and technologies
of interactive sonification
- Evaluation of user experience and sound quality
- Industrial design and prototyping of VR/AR/MR
software and hardware supporting research in sound (product
design, ergonomics, human-machine interfaces)
The SIVE 2018 workshop is supported by the Sound
and Music Computing network: http://smcnetwork.org
The submission website is: https://www.easychair.org/conferences/?conf=sive18
- Papers should be 4-6 pages in length and
prepared using the IEEE Computer Society conference style
format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html
. For accepted papers, authors must prepare a 20-25 minute
oral presentation to be delivered during the workshop.
- Posters should be 2-4 pages in length and
prepared according to the same template.
Accepted papers will be included in the IEEE VR
Workshop Proceedings and will be published on IEEE Xplore
Digital Library (Scopus indexing service).
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IMPORTANT DATES
* Abstract submission deadline: January 25th,
2018
* Paper submission deadline: February 1st, 2018
* Notification of acceptance: February 10th, 2018
* Camera-ready: March 1st, 2018
* Date of the event: March 18th/19th, 2018
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ORGANIZERS
Michele Geronazzo (Aalborg University Copenhagen)
Stefania Serafin (Aalborg University Copenhagen)
Cumhur Erkut (Aalborg University Copenhagen)
Niels Christian Nilsson (Aalborg University
Copenhagen)
Francesco Grani (HERE Technologies GmbH)
Federico Avanzini (University of Milano)