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Re: [AUDITORY] Software for internet-based auditory testing



Many thanks, Sam and Bryan and Kevin and all those who replied privately.

I can see many possible ways forward; just need to get pecking at some...

Dick

On Tue, Oct 3, 2017 at 7:06 PM, kevin woods <kevinwoods@xxxxxxxxxxxxxxx> wrote:
Further to Sam's email, here is a link to a code package we put together to implement our headphone screening task (intended to improve the quality of crowdsourced data): http://mcdermottlab.mit.edu/downloads.html

We have generally found that the quality of data obtained online with our screening procedure is comparable to that of data obtained in the lab on the same experiments. For obvious reasons we have only run experiments where precise stimulus control seems unlikely to be critical. 

Please feel free to contact us at kwoods@xxxxxxx with questions.

Sincerely,

Kevin Woods (on behalf of the McDermott Lab, Department of Brain and Cognitive Sciences, MIT)


On Tue, Oct 3, 2017 at 12:59 AM, Samuel Mehr <sam@xxxxxxxxxxxxxxx> wrote:
Dear Dick,

Lots of folks do successful audio-based experiments on Turk and I generally find it to be a good platform for the sort of work you're describing (which is not really what I do, but experimentally is similar enough for the purposes of your question). I've done a few simple listening experiments of the form "listen to this thing, answer some questions about it", and the results directly replicate parallel in-person experiments in my lab, even when Turkers geolocate to lots of far-flung countries. I require subjects to wear headphones and validate that requirement with this great task from Josh McDermott's lab:

Woods, K. J. P., Siegel, M. H., Traer, J., & McDermott, J. H. (2017). Headphone screening to facilitate web-based auditory experiments. Attention, Perception, & Psychophysics, 1–9. https://doi.org/10.3758/s13414-017-1361-2

In a bunch of piloting, passing the headphone screener correlates with a bunch of other checks on Turker compliance, positively. Things like "What color is the sky? Please answer incorrectly, on purpose" and "Tell us honestly how carefully you completed this HIT". Basically, if you have a few metrics in an experiment that capture variance on some dimension related to participant quality, you should be able to easily tell which Turkers are actually doing good work and which aren't. Depending on how your ethics approval is set up, you can either pay everyone and filter out bad subjects, or require them to pass some level of quality control to receive payment.

best
Sam


-- 
Samuel Mehr
Department of Psychology
Harvard University



On Tue, Oct 3, 2017 at 8:57 AM, Richard F. Lyon <dicklyon@xxxxxxx> wrote:
Five years on, are there any updates on experience using Mechanical Turk and such for sound perception experiments?

I've never conducted psychoacoustic experiments myself (other than informal ones on myself), but now I think I have some modeling ideas that need to be tuned and tested with corresponding experimental data.  Is MTurk the way to go?  If it is, are IRB approvals still needed? I don't even know if that applies to me; probably my company has corresponding approval requirements.

I'm interested in things like SNR thresholds for binaural detection and localization of different types of signals and noises -- 2AFC tests whose relative results across conditions would hopefully not be strongly dependent on level or headphone quality.  Are there good MTurk task structures that motivate people to do a good job on these, e.g. by making their space quieter, paying attention, getting more pay as the task gets harder, or just getting to do more similar tasks, etc.?  Can the pay depend on performance?  Or just cut them off when the SNR has been lowered to threshold, so that people with lower thresholds stay on and get paid longer?

If anyone in academia has a good setup for human experiments and an interest in collaborating on binaural model improvements, I'd love to discuss that, too, either privately or on the list.

Dick