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IEEE VR SIVE 2017 - IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments - Call for Papers
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IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
(IEEE VR - SIVE 2017)
March 19 2017, Los Angeles, CA, USA
http://imi.aau.dk/~sts/SIVE17/
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CALL FOR PAPERS
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Sonic interaction design is defined as the study and exploitation of
sound as one of the principal channels conveying information, meaning,
and aesthetic/emotional qualities in interactive contexts. This field
lies at the intersection of interaction design and sound and music
computing.
In the virtual reality community, the focus on research in topics
related to auditory feedback has been rather limited when compared, for
example, to the focus placed on visual feedback or even on haptic
feedback. However, in communities such as the film community or the
product sound design community it is well known that sound is a powerful
way to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among the virtual reality
community the awareness of the importance of sonic elements when
designing virtual environments. We will also discuss how research in
other related fields such as film sound theory, product sound design,
sound and music computing, game sound design and computer music can
inform designers of virtual reality environments. Moreover, the workshop
will feature state of the art research on the field of sound for virtual
environments.
We expect participants to submit a research paper outlining their
current research in the field of interactive sound for virtual environments.
Topics can include, but are not limited to:
1) Sound synthesis and design for virtual environments
2) Sound modelling and rendering for virtual environments
3) Sound spatialisation
4) Headphones and speakers reproduction
5) Binaural sound and head-related transfer functions
6) Gestural control of sound in virtual reality
7) Multisensory (audio-visual), (audio-haptics) interactions
8) Personalisation and customisation of virtual auditory displays
9) Navigation and way-finding through sonification
10) Evaluation of user experience and sound quality
11) Sound rendering for 360 videos
The submission website is:
https://www.easychair.org/conferences/?conf=sive17
Papers should be 4-6 pages in length and prepared using the IEEE
Computer Society conference style format described at:
http://www.cs.sfu.ca/~vis/Tasks/camera.html
Posters should be 2-4 pages in length and prepared according to the same
template.
Accepted papers will be included in the Workshop Proceedings and will be
published on IEEE Xplore.
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IMPORTANT DATES
* Abstract submission deadline: January 26th, 2017
* Paper submission deadline: February 2nd, 2017
* Notification of acceptance: February 18th, 2017
* Camera-ready: March 1st, 2017
* Date of the event: March 19th, 2017 (9:00-15:00)
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ORGANIZERS
Stefania Serafin (Aalborg University Copenhagen)
Rolf Nordahl (Aalborg University Copenhagen)
Amalia de Götzen (Aalborg University Copenhagen)
Cumhur Erkut (Aalborg University Copenhagen)
Niels Christian Nilsson (Aalborg University Copenhagen)
Francesco Grani (Aalborg University Copenhagen)
Federico Avanzini (University of Padova)
Michele Geronazzo (University of Verona)
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On behalf of the organizing team
Michele Geronazzo
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Michele Geronazzo, PhD
LAP - Laboratory Action Perception
Dept. of Neurosciences, Biomedicine and Movement Sciences
University of Verona
Via Casorati, 42,
37121 Verona, Italy
CSC - Sound and Music Computing Group
Dept. of Information Engineering
University of Padova
Via Gradenigo 6/B
I-35131 Padova, Italy
Skype: geronazzo.michele
Email: michele.geronazzo@xxxxxxxx / geronazzo@xxxxxxxxxxxx
http://www.dei.unipd.it/~geronazzo/
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