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Final Extension (20 December): 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014 @ ACM IUI 2014
*************** Extended Deadline ******************
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2nd International Workshop on
Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014
Satellite of Intelligent User Interfaces 2014
Full Day Workshop 24 February 2014, Haifa, Israel
http://idgei2014.joanneum.at
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Download the Call for Papers:
http://bit.ly/1bQnCez
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The Workshop:
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.
Suggested workshop topics include, but are by no means limited to:
+ Machine Intelligence in Serious Games
+ Mobile and Real-World Serious Gaming
+ Emotion & Affect in Serious Games
+ Player Behavior and Attention Modeling Player-Adaptation and
+ Motivation Security & Privacy Preservation Novel Serious Games User
+ Studies & Tests of Serious Games
Objectives:
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The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field.
Dates:
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Submission 20 December 2013 *NEW*
Notification 15 January 2014 (new)
Camera-Ready 23 January 2014
Workshop 24 February 2014
Organisers:
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Lucas Paletta, Joanneum Research, Austria lucas.paletta@xxxxxxxxxxx
Björn Schuller, Technische Universität München, Germany / Imperial College, UK schuller@xxxxxx
Peter Robinson, University of Cambridge, United Kingdom peter.robinson@xxxxxxxxxxxx
Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France Nicolas.Sabouret@xxxxxxx
Program Committee:
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Elisabeth André, University of Augsburg, Germany
Ilona Buchem, Beuth Univ. Applied Sciences, Germany
Antonio Camurri, University of Genova, Italy
Ian Dunwell, Serious Games Institute, UK
Mark Gaved, The Open University, UK
Patrick Gebhard, DFKI, Germany
Wijnand Ijsselsteijn, Eindhoven UT, Netherlands
Haifeng Li, HIT, China
Igor Mayer, TU Delft, Netherlands
Shai Newman, Compedia, Israel
Anton Nijholt, University of Twente, Netherlands
Magalie Ochs, CNRS, France
James Stewart, EC Joint Research Centre IPTS, Spain
Authors:
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Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length.
All submissions must be in PDF format, and comply with the ACM proceedings HCI Archive Format using one of the official templates at IUI 2014 homepage.
Papers will be published in open access arxiv.org proceedings. The IDGEI Best Paper Award will be provided to the best scientific contribution.
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PD Dr.-Ing. habil.
Björn W. Schuller
Senior Lecturer in Machine Learning
Department of Computing
Imperial College London
London / UK
Head
Machine Intelligence & Signal Processing Group
Institute for Human-Machine Communication
Technische Universität München
Munich / Germany
CEO
audEERING UG (limited)
Gilching / Germany
Visiting Professor
School of Computer Science and Technology
Harbin Institute of Technology
Harbin / P.R. China
Associate
Institute for Information and Communication Technologies
Joanneum Research
Graz / Austria
Associate
Centre Interfacultaire en Sciences Affectives
Université de Genève
Geneva / Switzerland
schuller@xxxxxxxx
http://www.schuller.it
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