I'm looking for a possibility to change/edit a environmental or at
least natural sound in a way that it is not any longer recognizable as
what it is, but, however, for doing this with changing as less acoustic
parameters as possible. ;-) The intention is to use these sounds in a
MMN paradigm and it is important that both "versions" of the sound are
acoustically as similar as possible.
The main point is that the sound (that can also be a more complex thing
as the sound of a barking dog or a something like that) should be not
possible to be recognized as what it is.