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Re: AUDITORY Digest - 24 Sep 2003 to 25 Sep 2003 (#2003-163)



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Pradyumna Sribharga Upadrashta, PhD Student
Scientific Computation, UofMN


>-----Original Message-----
>From: AUDITORY Research in Auditory Perception
>[mailto:AUDITORY@LISTS.MCGILL.CA] On Behalf Of Automatic
>digest processor
>Sent: Thursday, September 25, 2003 11:00 PM
>To: Recipients of AUDITORY digests
>Subject: AUDITORY Digest - 24 Sep 2003 to 25 Sep 2003 (#2003-163)
>
>
>There is one message totalling 188 lines in this issue.
>
>Topics of the day:
>
>  1. Summary of Granular synthesis replies
>
>----------------------------------------------------------------------
>
>Date:    Thu, 25 Sep 2003 12:52:41 -0700
>From:    Brian Gygi <bgygi@EBIRE.ORG>
>Subject: Summary of Granular synthesis replies
>
>Here are the suggestions sent in by various folks to my
>request for Granular Synthesis software.  Thanks to everyone
>who contributed.
>
>Brian Gygi
>
>>Date: Sat, 20 Sep 2003 09:02:48 -0700
>>From: John Lazzaro <lazzaro@CS.Berkeley.EDU>
>>To: bgygi@EBIRE.ORG
>>Subject: Re: Granular synthesis software
>>
>>         Sfront, the MPEG 4 Structured Audio compiler we did
>>a few years ago, has an implementation of the grain() opcode,
>which is
>>a general-purpose granular engine. See:
>>
>>http://www.cs.berkeley.edu/~lazzaro/sa/book/opcodes/sgen/index
>.html#gra
>>in
>>
>>         for a description of what the opcode does, and see:
>>
>>http://www.cs.berkeley.edu/~lazzaro/sa/index.html
>>
>>         to get oriented to what Structured Audio is and how sfront
>>fits in, and where to download it, etc ...
>>
>>--------------------------------------------------------------
>---------
>>--
>>John Lazzaro -- Research Specialist -- CS Division -- EECS --
>UC Berkeley
>>lazzaro [at] cs [dot] berkeley [dot] edu
>www.cs.berkeley.edu/~lazzaro
>>--------------------------------------------------------------
>-----------
>
>******************************
>
>>From: Koen Tanghe <Koen.Tanghe@UGENT.BE>
>>Subject:      Re: Granular synthesis software
>>
>>Depends on what you mean with "granular synthesis". I have written a
>>granular effect (using a delay line, panning, feedback, pitch
>shifting,
>>freezing, ...) from scratch in C++ myself, implemented as a VST and
>>Audio Unit plugin for processing real-time sound streams
>(KTGranulator,
>>you can download it at http://www.smartelectronix.com/~koen). If you
>>really want my code or a library around my code, you can use the form
>>on the Smartelectronix web site to contact me directly.
>>
>>Do check out Ross Bencina's great "Implementing real-time granular
>>synthesis" at http://www.audiomulch.com/~rossb. This might
>not be your
>>standard "scientific paper" on the subject, but it surely contains a
>>lot more to-the-point information on the implementation of the
>>techniques than I could find in most "peer reviewed articles/books",
>>and the accompanying GPL'ed C++ code is there too. Also, his modular
>>program AudioMulch really
>>*uses* the things he wrote in this article, so you're sure it
>really works
>>and you can download it for free.
>>Although I knew AudioMulch, I had never seen this information
>until after I
>>implemented my granulator. It would have been much easier,
>especially since
>>I wanted to make an effect very similar to his delay line
>granulator, but as
>>a plugin so you can use it in several programs (any VST/AU compatible
>>program, and also DX compatible ones if you use a VST/DX
>wrapper). So I hope
>>you find the link useful (I surely do now).
>>
>>Also: I'm not sure about this, but I doubt you will get much
>>information on this newsgroup for questions like yours.
>You're probably
>>better off on the music-dsp mailing list/web site maintained
>by Bram &
>>David at http://www.musicdsp.org (there are also code snippets for
>>various other music processing related techniques in the code
>archive).
>
>******************************
>
>>From: Andrea Valle <andrea.valle@UNITO.IT>
>>Subject:      Re: Granular synthesis software
>>To: AUDITORY@LISTS.MCGILL.CA
>>
>>Ciao Brian,
>>Csound source code is written in C and is freely available at
>>www.csounds.com
>>
>>Here you can find some opcodes sources related to granular synthesis
>>(grain and granulate, but in certain way also fof). There some score
>>(event list) editors for csound specialized for granular effects: es.
>>Cmask.
>>
>>Anycase, it surely depend on what you exactly mean with gs (the whole
>>subject can be enormous: you surely know Microsound by Roads)
>>
>>PS: What about PD sources under GNU license?
>
>
>******************************
>
>>Date: Sat, 20 Sep 2003 19:55:10 -0400
>>From: Paris Smaragdis <paris@media.mit.edu>
>>To: Brian Gygi <bgygi@EBIRE.ORG>
>>
>>Basic granular synthesis is actually pretty easy in matlab, make a
>>sparse matrix, scatter grains randomly in it and then do an inverse
>>STFT.  Here's some quick and dirty code.  You can easily extend it to
>>control other parameters as well by changing the way you construct y.
>>
>>Paris
>>
>>
>>bw = 20; % Bandwidth (in FFT bins)
>>bc = 30; % Freq center (in FFT bins)
>>d = .5; % Grain density
>>sz = 512; % FFT size
>>l = 1000; % FFT frame length
>>
>>% Make grains
>>y = sparse( ...
>>  round( (bw/4)*randn( 1, d*l)+bc), ...
>>  round( linspace( 1, l, d*l)), ...
>>  randn( 1, d*l));
>>y(sz/2+1,l) = 0;
>>
>>% Do ISTFT
>>h = hanning( sz);
>>s = zeros( l*(sz/4)+sz, 1);
>>for i = 1:l
>>  z = full( [y(:,i); y(end-1:-1:2,i)]);
>>  s((i-1)*(sz/4)+1:(i-1)*(sz/4)+sz) = ...
>>   s((i-1)*(sz/4)+1:(i-1)*(sz/4)+sz) + h.*real( ifft( z));
>>end
>>
>>soundsc( s, 44100)
>
>
>*******************************
>
>>From: "McAnally, Ken" <Ken.McAnally@dsto.defence.gov.au>
>>To: "'Brian Gygi'" <bgygi@ebire.org>
>>Subject: RE: Granular synthesis software
>
>>C-Sound has one. It is public domain and easy to program.
>Instructions
>>for download are under Getting Started
>>http://mitpress.mit.edu/e-books/csound/frontpage.html hope this helps
>>cheers Ken
>
>******************************
>
>>Date: Sun, 21 Sep 2003 17:51:27 -0700
>>From: Curtis Roads <clang@create.ucsb.edu>
>>Subject: Re: Granular Synthesis Software
>>
>>Dear Brian,
>>
>>Granular synthesis comes in several forms,
>>and there are many implementations.
>>
>>I don't really have a handy API/library in C++.
>>With John Alexander, I wrote CloudGenerator
>>in 1995. It is in C and Macintosh Toolbox
>>(MacOS 7) so it is rather low level.
>>I can send you this code but of course
>>it no longer compiles. Frankly you would
>>probably do better to start from scratch.
>>
>>My personal programs for granular synthesis
>>run in SuperCollider 1 and 2 for MacOS 8 and 9.
>>There is no PC version.
>>
>>A simple way to realize granular synthesis is
>>to write your own grain generator to emit
>>NOTE records that are read by CSound.
>>
>>If you do a web search you can probably find
>>other code as well. A lot of people have developed
>>code based on these techniques. My book
>>Microsound describes many of these programs.
>>
>>You might contact Stephen Pope for the CSL
>>code, which is a C++ library (stp@create.ucsb.edu).
>
>******************************
>
>>Date: Sun, 21 Sep 2003 22:04:21 -0700
>>Subject: Re: Granular Synthesis Software
>>From: Stephen Pope <stp@create.ucsb.edu>
>>
>>I would only add to what Curtis has written that we are planning to
>>develop facilities for granular synthesis in C++ using the CSL
>>framework
>>(http://create.ucsb.edu/CSL) in a class (MAT 240D, see
>>http://www.mat.ucsb.edu/240) this coming quarter.
>
>------------------------------
>
>End of AUDITORY Digest - 24 Sep 2003 to 25 Sep 2003 (#2003-163)
>***************************************************************
>