[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Granular synthesis software
Ciao Brian,
Csound source code is written in C and is freely available at
www.csounds.com
Here you can find some opcodes sources related to granular synthesis
(grain and granulate, but in certain way also fof).
There some score (event list) editors for csound specialized for
granular effects: es. Cmask.
Anycase, it surely depend on what you exactly mean with gs (the whole
subject can be enormous: you surely know Microsound by Roads)
hope it helps
best
-a-
PS: What about PD sources under GNU license?
----- Original Message -----
From: Koen Tanghe <Koen.Tanghe@UGENT.BE>
Date: Saturday, September 20, 2003 7:11 pm
Subject: Re: Granular synthesis software
> ----- Original Message -----
> From: "Brian Gygi" <bgygi@EBIRE.ORG>
>
>
> > Does anyone know of any freely available code for granular
> synthesis -
> > pref. in Matlab, but C++ or Visual Basic would also be OK. Any
> leads are
> > appreciated.
>
> Depends on what you mean with "granular synthesis". I have written a
> granular effect (using a delay line, panning, feedback, pitch
> shifting,freezing, ...) from scratch in C++ myself, implemented as
> a VST and Audio
> Unit plugin for processing real-time sound streams (KTGranulator,
> you can
> download it at http://www.smartelectronix.com/~koen). If you
> really want my
> code or a library around my code, you can use the form on the
> Smartelectronix web site to contact me directly.
>
> You might also want to check out the Csound source code: I've
> heard that
> there is C code in there for different kinds of granular
> synthesis/processing. Never saw it myself though, so I can't tell
> you about
> the code quality.
>
> Do check out Ross Bencina's great "Implementing real-time granular
> synthesis" at http://www.audiomulch.com/~rossb. This might not be your
> standard "scientific paper" on the subject, but it surely contains
> a lot
> more to-the-point information on the implementation of the
> techniques than I
> could find in most "peer reviewed articles/books", and the
> accompanyingGPL'ed C++ code is there too. Also, his modular
> program AudioMulch really
> *uses* the things he wrote in this article, so you're sure it
> really works
> and you can download it for free.
> Although I knew AudioMulch, I had never seen this information
> until after I
> implemented my granulator. It would have been much easier,
> especially since
> I wanted to make an effect very similar to his delay line
> granulator, but as
> a plugin so you can use it in several programs (any VSprogram, and
> also DX compatible ones if you use a VST/DX wrapper). So I hope
> you find the link useful (I surely do now).
>
> Also: I'm not sure about this, but I doubt you will get much
> information on
> this newsgroup for questions like yours. You're probably better
> off on the
> music-dsp mailing list/web site maintained by Bram & David at
> http://www.musicdsp.org (there are also code snippets for various
> othermusic processing related techniques in the code archive).
>
> I hope I at least gave you some useful directions.
> Good luck!
>
> Koen Tanghe
>